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[Release] - uNf Trainer

Discussion on [Release] - uNf Trainer within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.

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Old 03/09/2014, 21:40   #1036
 
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Originally Posted by autiste2014 View Post
Can we see player names through terrain for free yet? =p
Send him 3 bucks and you'll get esp, trust me it is a HUGE help when flying through Jumping puzzles.
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Old 03/12/2014, 08:53   #1037
 
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Exclamation FYI

FYI Folks, just like Ploxasarus has mentioned (I am at fault too XD) Before replying with a "Something is wrong" comment. Troubleshoot your programs. Check is you have the latest download, especially with Unf, always check the modified date. Also, if you are running Windows 8.1 (Like I am) This might help you: Run GW2, when in the character select menu, minimized and open Unf and Mini as administrator. (I usually open Mini first then Unf), Select your options and then return to GW2 and select your character. Always works for me unless a new unf is released. (Usually Autoloot is the one to be affected by new GW2 updates). . . That is all. If it helps good, if not, I am sorry. :P

P.S. 3 bucks? Send Ploxasarus at least $5. Think of it as a 2 for $5 deal.
P.S.S Ploxasarus, is there a way to implement the save options Mini has to Unf? That would be awesome!
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Old 03/12/2014, 20:26   #1038
 
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Originally Posted by AceMonkeyPoop View Post
P.S. 3 bucks? Send Ploxasarus at least $5. Think of it as a 2 for $5 deal.
I can't find it now but somewhere in the thread he said something along the lines of it actually being 3 dollars, that's where the number came from, but yes it is definitely worth more, great job again Plox no way I can get 100% maps without this anymore.
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Old 03/13/2014, 01:54   #1039
 
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I don't recall saying anything about 3$ and more so just that I have taken as little as 3$. I'am not greedy with this really at all like some others.. I do it in my spare time and the money only really goes towards server costs & hosting and not for myself.
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Old 03/13/2014, 09:48   #1040
 
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Originally Posted by Ploxasarus View Post
That is what is causing the glitching/warping. Speed over time starts to desync your character ( which is why you don't set the value higher then 30 anymore on Unf when it was originally 50 ). There is nothing I can do about this unless i add a sync with packets, which I have no intention of doing due to possible detections methods.
Can you place a signal for standard speed and swiftness speed on slide bar? Or let us write numbers instead of slide?

Thanks for great job!
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Old 03/13/2014, 14:58   #1041
 
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That would be so amazing if we could instantly run 25, 33, and 50% speeds or is the superspeed buff a 100%? And I think some do stack like the Engineer's superspeed buff and swiftness. So that might be 83 or 133%

Would be a nice feature indeed
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Old 03/14/2014, 13:14   #1042
 
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Does your hacking tool used in this video



Elementalist have perma invulnerable and perma stealth without getting revealed when hit. Seems so cool hack, imo.
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Old 03/14/2014, 21:14   #1043
 
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Talking

Quote:
Originally Posted by Ploxasarus View Post
Strife, which everyone corrects as being Strafe and I have told is not a typo - makes it so that your left/right/backwards speed is the same as your normal runspeed.

So if you have a runspeed hack on, instead of going only forward very quickly, you will go all directions that quickly.


The ESP ( which has a extended view distance included with it so you can see even further on the map ) is done with purely memory editing to only prove a point that you do not need directdraw. It will not be in a public release and I will only be charging a measly 3$ USD for it which includes any/all support & updates for a lifetime.. Also included ( when its done & for no additional price ) is being able to extend your attack range & remove being obscured by objects when attacking ( hitting through walls ).
I knew I would find it
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Old 03/14/2014, 22:42   #1044
 
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. It will not be in a public release and I will only be charging a measly 3$ USD
I guess I should of worded that better when saying measly I was saying at bare minimum and not an indefinite price
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Old 03/15/2014, 17:50   #1045
 
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Still the bomb, I finished Malcor's Leap and Straights of Devistation in about 1 and a half hours. Thanks again.
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Old 03/16/2014, 11:57   #1046
 
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autoloot is broken for me
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Old 03/17/2014, 01:22   #1047
 
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Might i ask what is the trick to the strafe? I've tried so many times now even using the UnF trainer along side cheat engine to check for changed values when unchecking/checking the Strafe box then clicking back ot the client to ensure that the strafe has been activated..yet nothing...I've managed to gather

Visual X/y
Actual x/y
FoV
Zoom/MaxZoom
Speed
Gravity

but clip cam and strafe has me lost any help would be appreciated I've been pming you Plox ! hit me up !
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Old 03/17/2014, 02:44   #1048
 
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Quote:
autoloot is broken for me
Check original post & date of upload, works fine.


Quote:
but clip cam and strafe has me lost any help would be appreciated I've been pming you Plox ! hit me up !
If you have zoom/fov then you can find where clipcam is being done ( camera occlusion ). Strafe has to do with character movement and can be traced into from the X/Y cords.
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Old 03/17/2014, 18:28   #1049
 
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Originally Posted by Ploxasarus View Post
If you have zoom/fov then you can find where clipcam is being done ( camera occlusion ). Strafe has to do with character movement and can be traced into from the X/Y cords.
I figured out how to find the new address for the strife thanks to your CE table.
I just searched assembly for the pattern from an earlier post of yours and viola.
Being an autoit programmer I just now have to figure out how to read and write an array of bytes again taking me some time but for now I've gotten it reading as a double.

I'm sure I can find the rest of them that you have scripts made up for now.
I was just having issues starting from scratch and locating these addresses, because for some reason when you use the UnF trainer to change a value cheat engine is not detecting any changes within the memory for me. But that's solved.

The only thing I'd then further be curious with is with the X/Y/Z locations how would one start to trace into the strife given those addresses?
My X/Y/Z values work properly without error, and are nowhere close to the address I'm using for the strife (which is two addresses since you're script writes to two locations) and while in memory view I see no changes to the memory values around or near the X/Y/Z addresses when activating the strife. So I'm still slightly lost....without your CE table I'd be left without the knowledge that I now have.

I still got you on Skype Plox if you ever decide to get on hit me up blinko9 is still my handle. I'd like to discuss a few opcodes with you like you posted up for the example you did for detecting mouse location within the client by scanning the assembly.
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Old 03/17/2014, 19:33   #1050
 
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Quote:
I'm sure I can find the rest of them that you have scripts made up for now.
Quote:
(which is two addresses since you're script writes to two locations)
Your still lost with the old cheat table not noticing that you do not need to change 2 opcodes and only instead one. Most of the changes done between the table > unf where just me cleaning up in memory and doing everything less on-the-fly.

Even clipping now is nothing that was done in the CE table and goes more into the actual occlusion interaction between player/objects.
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