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[Release] - uNf Trainer

Discussion on [Release] - uNf Trainer within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.

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Old 08/12/2013, 11:03   #556
 
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Make it Sprint at set Speedhack if speedhack is activated please sir!
I will donate more if need be.
Well with running on an onboard graphics card right now I can't do much more in terms of updating, still need around 120$ before I can buy a new one


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Why is GW crashing every time I load UNF ?
Run it as admin?
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Old 08/18/2013, 11:30   #557
 
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PLOX update unF with autolooter plox! Ur autolooter da best in gw2!
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Old 08/18/2013, 11:35   #558
 
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-- Unf v0.0.1.9 ( check main post for update )

- Auto Loot added to Unf ( will detect if chat is open before sending loot key )
- Will break on big updates ( will pattern scan it later, just enjoy )
- Default loot key is set to F ( will add config to set desired key later along with other hotkeys for sprint/fly, I'm lazy so either donate an motivate or be patient )

- Few slight bug fixes and code polishing


I would update more but with running purely on Onboard graphics, not much of **** I can do except guess coding an giving things to a few select people to test an hoping it works then attempting to debug/fix just based on there input. So if you want more, help plox replace his video card, else wise - be patient.
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Old 08/19/2013, 13:47   #559
 
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- Auto Loot added to Unf ( will detect if chat is open before sending loot key )

Is it that hard to call Interact or send the packet directly?
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Old 08/19/2013, 15:00   #560
 
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Is it that hard to call Interact or send the packet directly?
Or am I just doing it that way because Unf is free and the esp has something better?

And I don't do packets since they are wising up.

P.S.: I forgot to mention the upcoming ESP version detects the loot further away and picks it with AoE loot so you don't miss those 'far away' bags
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Old 08/20/2013, 09:00   #561
 
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esp is great and the way it is done. i use it in high populated chaotic farming events and can see where my loot is dropped and never miss it
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Old 08/20/2013, 19:32   #562
 
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- Unf Auto Looter updated, no other changes required, went through patch fine.

--- Mini ESP updated to v0.0.2.1
- Chams now works in PvE
- Fixed pattern scanning on name/hp brightness to accommodate with big patch.
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Old 08/25/2013, 16:50   #563
 
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For the ESP, would it be possible to get the class and level to show up as well, and maybe even the distance? Also, what do chams do?
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Old 08/25/2013, 17:30   #564
 
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how can don how can download guild wars 2
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Old 08/25/2013, 21:28   #565
 
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For the ESP, would it be possible to get the class and level to show up as well, and maybe even the distance? Also, what do chams do?
Level should showup already but I don't have it pulling real out of WvW, will look into it. I don't care or see the point about distance to target an you'd be the only one thus far to request. It would also involve changing it from memory to directdrawing everything to separate agentids then pop them with the name plate which I would much rather stick to just memory though I'am looking into the dev strings left in the client to see if anything is there I can pop on the HUD. And for the class, I've been looking into the Minimap aspect to see if I cannot replicate how it is done in sPvP in WvW to display it, but that would be about as far as I can go in memory displaying and again, would have to go to directx.

As for chams, set your character quality to lowest and you'll see what chams does, will add it to preset this eventually when turning it on through options
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Old 08/26/2013, 15:52   #566


 
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Originally Posted by Ploxasarus View Post
Level should showup already but I don't have it pulling real out of WvW, will look into it. I don't care or see the point about distance to target an you'd be the only one thus far to request. It would also involve changing it from memory to directdrawing everything to separate agentids then pop them with the name plate which I would much rather stick to just memory though I'am looking into the dev strings left in the client to see if anything is there I can pop on the HUD. And for the class, I've been looking into the Minimap aspect to see if I cannot replicate how it is done in sPvP in WvW to display it, but that would be about as far as I can go in memory displaying and again, would have to go to directx.

As for chams, set your character quality to lowest and you'll see what chams does, will add it to preset this eventually when turning it on through options
you don't need directx to draw stuff in gw2 (i still use the device for the gui, but u dont need it if your gui is external)

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Old 08/27/2013, 02:27   #567
 
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You can't do that without having to 'draw' something, as already stated. Be it with directx or else wise.

So obviously, the point of having to 'draw' something, was already made, which I'm not going to do. And most of what your doing, like eiden, breaks all to **** on big updates, like the WvW coming update.. Midnight couldn't even last through the last update yet Unf what did I have to update, the loot address? And what did I need to change on ESP, the highlight? And how hard would it be to port Midnight out of autoit?

You still haven't even realized about using character state + teleport to bypass the banning..

And you still call it wall walk, maybe you should call it something proper like Climb since it involves slope limit and not walls an goes into the climb speed divisor, but you'd notice that if you actually looked at the address your using from my old CT table in midnight. Just saying
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Old 08/27/2013, 13:48   #568
 
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thanks, nice functions. works good
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Old 08/28/2013, 12:38   #569
 
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think they broke it again with the sneaky ninja patch 28/8..came in a 9am thur



just me or anyone else????
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Old 08/28/2013, 12:44   #570
 
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Everything works fine for me, make sure you have an updated version.
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