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[Release] GW2 eXtended (Multihack) by buFFy!

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Old   #16


 
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Quote:
Originally Posted by lovecrayon View Post
Client crashes when using a waypoint, Directx is updated. I am using Windows 8 and changed the compatibility mode to 7

*--> Crash <--*
Exception: c0000005
Memory at address 4113000c could not be read
App: Gw2.exe
Pid: 3560
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16092
When: 2012-11-19T19:55:57Z 2012-11-19T11:55:57-08:00
Uptime: 0 days 0:09:21
Flags: 0
Doesn't happen for me, i will add safe_read's to the next update. Please be patient until then.



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Old   #17
 
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Timer isn't needed, you can turn on the clock in game menu to appear on your map.

Ps. I'd like to move the window to other place.


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Old   #18


 
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Quote:
Originally Posted by Tormiasz View Post
Timer isn't needed, you can turn on the clock in game menu to appear on your map.

Ps. I'd like to move the window to other place.
Already got told about both of them in skype.
Timer: It doesn't hurt, and i like the fact that you can kinda enable/disable it with a hotkey while the ingame time can only be entirely enabled or entirely disabled.

Concerning the move window: Me too, changing it in the next update
(so that you can move to window like a desktop window)
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Old   #19
 
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Maybe you can also add an option to turn on speedhack for all of the time (by click like on wallwalk).

Wider FoV pls and window transparency + an counter of human people in sight range (to use it safely)




Game crashed while using it. Never happened before with other hacks.
Windows 7 x64, both hack and client runned as admin


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Old   #20
 
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Here is the full crash log that pops up if it helps you sort any issues, guess I did not copy the entire text before.

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Old   #21


 
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#update to v1.1
see first post for download.

Code:
#changelog
-added menu-moving (window can now be moved anywhere)
-changed speedhack-hotkey to SHIFT instead of ALT
-fixed some potential crash issues
-changed the color of the menu to something darker
-added a title to the menu (click+hold to move the menu)
new menu:

Edit: Confirmed to work with the latest patch!
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Old   #22
 
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ups my fault sry
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Old   #23
 
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You can run this in full screen just fine. Almost feels like you haven't even tried?
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Old   #24
 
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virus total reported it as 1/46 autoit trojan

but on a test pc it looks solid, great job
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Old   #25
 
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speed ist bischen buggy.
Manchmal resettet er von allein, also geht wieder zur mitte zurück.
Anderes mal ist speed eingestellt es funzt und wenn man nochmal shift für speed drückt läuft er normal weiter ohne speed.

Das menu springt manchmal von allein zur maus hin und alles ist resettet. Spiele im vollbild, kA ob es auch im fenstermodus so ist.

Die fehler treten nicht immer auf nur manchmal, evtl. wenn man zeitgleich die maustaste gedrückt hält. Wollte sie trotzdem mal anmerken
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Old   #26
 
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Dont know if its only me but your speedhack is seriously bugged.
Sometimes the adjuster wont move, the speed wont increase or it will stuck at max speed without me holding shift.
Also consider increasing the speed by a lot. Its just too slow right now for a "speedhack".
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Old   #27
 
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Quote:
Originally Posted by Metalman9 View Post
Dont know if its only me but your speedhack is seriously bugged.
Sometimes the adjuster wont move, the speed wont increase or it will stuck at max speed without me holding shift.
Also consider increasing the speed by a lot. Its just too slow right now for a "speedhack".
same here
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Old   #28


 
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Quote:
Originally Posted by kexeel View Post
virus total reported it as 1/46 autoit trojan

but on a test pc it looks solid, great job
thats just the injector, packed with upx packer. its a false-positive.

i agree with the speedhack thingy, noticed it too. gonna look at it and will be fixed with the next update.

Edit:

#updated to version 1.2

Code:
#changelog

-fixed some bugs concerning the speedhack
-fixed some bugs concerning the menu
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Old   #29
 
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Quote:
*--> Crash <--*
Exception: c0000005
Memory at address bb664cc8 could not be read
App: Gw2.exe
Pid: 4492
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16100
Module: GW2 eXtended.dll
When: 2012-11-20T12:44:22Z 2012-11-20T13:44:22+01:00
Uptime: 0 days 0:04:47
Flags: 0

*--> Error Logs <--*
Content is referencing a propID that doesn't exist propId='1593729157020261900'
Model '0x00721d': Can't unlink child '0x00e886' from parent bone 'aura', there's no bone with that name.
Model '0x005cb0': UnlinkModel called on CModel without LinkComponent
Mem Arena 'Environment' capacity exceeded. Attempted alloc category: 'Map Zone' Size: 2928
Texture missing mip chain: 0x066f6c
Texture missing mip chain: 0x066f6d
Texture missing mip chain: 0x063d44
Model '0x054cce': Missing anim or fallbacks: rgmturn l
Model '0x005c58': UnlinkModel called on CModel without LinkComponent
Mem Arena 'Transient' capacity exceeded. Attempted alloc category: 'Uncategorized' Size: 137320
Content is referencing a propID that doesn't exist propId='1593729157020261900'
Model '0x005c58': UnlinkModel called on CModel without LinkComponent
Model '0x005cb0': UnlinkModel called on CModel without LinkComponent
Model '0x006472': UnlinkModel called on CModel without LinkComponent
Model '0x0071f7': Can't unlink child '0x00df5a' from parent bone 'root', there's no bone with that name.
Texture missing mip chain: 0x066f6c
Texture missing mip chain: 0x066f6d
Model '0x03ad19': Missing anim or fallbacks: ugtwalkwlkfx
Model '0x054ccc': Missing anim or fallbacks: rgtrunfidl
Model '0x054cc6': Missing anim or fallbacks: rgtrunfidl
Texture missing mip chain: 0x063d44
Model '0x054cab': Missing anim or fallbacks: rgtrunfidl
Model '0x016519': Missing anim or fallbacks: zeropose
Model '0x0071e4': UnlinkModel called on CModel without LinkComponent
But the game is still running

EDIT. After rezone,the game crashed second time, now I can't play.
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Old   #30


 
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Quote:
Originally Posted by Tormiasz View Post
But the game is still running

EDIT. After rezone,the game crashed second time, now I can't play.
OS?


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