Timer isn't needed, you can turn on the clock in game menu to appear on your map.
Ps. I'd like to move the window to other place.
Already got told about both of them in skype.
Timer: It doesn't hurt, and i like the fact that you can kinda enable/disable it with a hotkey while the ingame time can only be entirely enabled or entirely disabled.
Concerning the move window: Me too, changing it in the next update
(so that you can move to window like a desktop window)
#changelog
-added menu-moving (window can now be moved anywhere)
-changed speedhack-hotkey to SHIFT instead of ALT
-fixed some potential crash issues
-changed the color of the menu to something darker
-added a title to the menu (click+hold to move the menu)
speed ist bischen buggy.
Manchmal resettet er von allein, also geht wieder zur mitte zurück.
Anderes mal ist speed eingestellt es funzt und wenn man nochmal shift für speed drückt läuft er normal weiter ohne speed.
Das menu springt manchmal von allein zur maus hin und alles ist resettet. Spiele im vollbild, kA ob es auch im fenstermodus so ist.
Die fehler treten nicht immer auf nur manchmal, evtl. wenn man zeitgleich die maustaste gedrückt hält. Wollte sie trotzdem mal anmerken
Dont know if its only me but your speedhack is seriously bugged.
Sometimes the adjuster wont move, the speed wont increase or it will stuck at max speed without me holding shift.
Also consider increasing the speed by a lot. Its just too slow right now for a "speedhack".
Dont know if its only me but your speedhack is seriously bugged.
Sometimes the adjuster wont move, the speed wont increase or it will stuck at max speed without me holding shift.
Also consider increasing the speed by a lot. Its just too slow right now for a "speedhack".
*--> Crash <--*
Exception: c0000005
Memory at address bb664cc8 could not be read
App: Gw2.exe
Pid: 4492
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 16100
Module: GW2 eXtended.dll
When: 2012-11-20T12:44:22Z 2012-11-20T13:44:22+01:00
Uptime: 0 days 0:04:47
Flags: 0
*--> Error Logs <--*
Content is referencing a propID that doesn't exist propId='1593729157020261900'
Model '0x00721d': Can't unlink child '0x00e886' from parent bone 'aura', there's no bone with that name.
Model '0x005cb0': UnlinkModel called on CModel without LinkComponent
Mem Arena 'Environment' capacity exceeded. Attempted alloc category: 'Map Zone' Size: 2928
Texture missing mip chain: 0x066f6c
Texture missing mip chain: 0x066f6d
Texture missing mip chain: 0x063d44
Model '0x054cce': Missing anim or fallbacks: rgmturn l
Model '0x005c58': UnlinkModel called on CModel without LinkComponent
Mem Arena 'Transient' capacity exceeded. Attempted alloc category: 'Uncategorized' Size: 137320
Content is referencing a propID that doesn't exist propId='1593729157020261900'
Model '0x005c58': UnlinkModel called on CModel without LinkComponent
Model '0x005cb0': UnlinkModel called on CModel without LinkComponent
Model '0x006472': UnlinkModel called on CModel without LinkComponent
Model '0x0071f7': Can't unlink child '0x00df5a' from parent bone 'root', there's no bone with that name.
Texture missing mip chain: 0x066f6c
Texture missing mip chain: 0x066f6d
Model '0x03ad19': Missing anim or fallbacks: ugtwalkwlkfx
Model '0x054ccc': Missing anim or fallbacks: rgtrunfidl
Model '0x054cc6': Missing anim or fallbacks: rgtrunfidl
Texture missing mip chain: 0x063d44
Model '0x054cab': Missing anim or fallbacks: rgtrunfidl
Model '0x016519': Missing anim or fallbacks: zeropose
Model '0x0071e4': UnlinkModel called on CModel without LinkComponent
But the game is still running
EDIT. After rezone,the game crashed second time, now I can't play.
[Release]Extended Petfilter 09/18/2011 - Flyff PServer Guides & Releases - 13 Replies Hallo, heute hatte ich mal langeweile, also dachte ich mir ich mach mal einen neuen Petfilter, hier ein Screen vom Endergebnis:
http://www8.pic-upload.de/15.09.11/l151wopiey7.jp g
Was wir brauchen:
-VS2003
-Source + Hier releasten Petfilter
-Resdata : Download
-Ein wenig Zeit
Als erstes gehen wir in die AiPet.cpp und suchen nach