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[Release] Guild Wars 2 Multiclient by buFFy

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Arrow [Release] Guild Wars 2 Multiclient by buFFy

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Old   #2
 
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works great buffy~ is it bannable if run multiple client?


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They never banned for it in GW1 either. Of coursei can't promise that you won't get banned, but from what i can tell it's pretty safe to use.

It would be detectable if they would start searching for accounts logged in with the same IP or MAC or something.
But as of now im pretty sure they don't.
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They do bans against people botting or using hack tools based on IP association when it comes to accounts so if your dual boxing and 1 account goes down more then likely the other one will aswell.

Dual boxing I do not think of as a hack tool because all your really doing is the createmutex and its not really harming anything and if that was considered a hack then i guess running vmware with dual clients should also be considered one.


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Originally Posted by Ploxasarus View Post
They do bans against people botting or using hack tools based on IP association when it comes to accounts so if your dual boxing and 1 account goes down more then likely the other one will aswell.

Dual boxing I do not think of as a hack tool because all your really doing is the createmutex and its not really harming anything and if that was considered a hack then i guess running vmware with dual clients should also be considered one.
To get the multiclient working like that you gotta prevent the Mutex, enable SharedMode for the .dat's and prevent the client from writing to them afterwards.

But you are right. Even though their terms and coditions forbid that, i doubt they will punish it.
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Danke!
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Quote:
Originally Posted by buFFy! View Post
To get the multiclient working like that you gotta prevent the Mutex, enable SharedMode for the .dat's and prevent the client from writing to them afterwards.

But you are right. Even though their terms and coditions forbid that, i doubt they will punish it.
At least they never did such things with GW1 Multiclient
Solution is pretty the same
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To get the multiclient working like that you gotta prevent the Mutex, enable SharedMode for the .dat's and prevent the client from writing to them afterwards.

But you are right. Even though their terms and coditions forbid that, i doubt they will punish it.
Unless it has changed over time to prevent I just did a JMP for the createmute is all I was saying then just prevent the client from writing.
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I am new to this multi client. What is the benefit of having the same thing twice On your screen ?? Is it just mirror effect? Or are you able to for ex. Collect a ore node twice.
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The only reason that comes to my mind would be having 2 Accounts and wanting to play simultaneously on them.
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I'm sorry I'm kinda confused. Like play the same hero doing to different things ? Like I could walk next to myself sort of deal? Sorry if I am asking stupid questions I have tried googling but nothing really comes up.
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No itorrentgamer. You can't log in with the same character in the world twice. Nor can you log in with two different characters on the same account.

This is for those who have more than 1 account
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Hey buffy, I'm having an issue, MC has a different process ID or something so I can't hook your external hack or any of the other programs I'm using. Any way to get around this? Trying to take a low level into CoF story so it can do explorable.
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Originally Posted by Rask_of_Shadows View Post
Hey buffy, I'm having an issue, MC has a different process ID or something so I can't hook your external hack or any of the other programs I'm using. Any way to get around this? Trying to take a low level into CoF story so it can do explorable.
I identify windows by using FindWindowA to get the handle from the windowtitle.
Just change the windowtitles using autoit or something.
btw, all of my programms search for "Guild Wars 2".
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Weird, your external hack gives errors when using your multiclient :P
"Couldn't Initialize Scanner."
Ended up just using a CE table.


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