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[Release] gZoom - Guild Wars 2 Multi-Hack
Discussion on [Release] gZoom - Guild Wars 2 Multi-Hack within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.
10/30/2012, 19:26
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#556
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elite*gold: 0
Join Date: Oct 2012
Posts: 12
Received Thanks: 0
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me, two...I mean three.
EDIT: Got my gzoom elite!!
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10/31/2012, 03:29
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#557
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Join Date: Aug 2012
Posts: 23
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M, Just wondering if you ever managed to fix the Sync problem.?
I notice that a few of the others now have it fixed.
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10/31/2012, 09:52
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#558
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elite*gold: 0
Join Date: Apr 2007
Posts: 950
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I still don't have internet people so there will be a small delay, one-two days
Edit, still working for me with the latest patch.
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10/31/2012, 12:57
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#559
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elite*gold: 0
Join Date: Apr 2009
Posts: 108
Received Thanks: 18
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Quote:
Originally Posted by lighters1
M, Just wondering if you ever managed to fix the Sync problem.?
I notice that a few of the others now have it fixed.
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what sync problem? if you teleport you have to use a sync skill or run up and jump against a natural object. not a problem a requirement.
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10/31/2012, 18:38
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#560
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elite*gold: 42
Join Date: May 2009
Posts: 1,503
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how is the bann chance?high or low?
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10/31/2012, 18:57
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#561
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elite*gold: 0
Join Date: Apr 2009
Posts: 108
Received Thanks: 18
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Quote:
Originally Posted by Gmaro
how is the bann chance?high or low?
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Use with discretion and responsibility. I have used it since day 1 with no issue but I am also not stupid about it.
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10/31/2012, 23:21
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#562
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elite*gold: 0
Join Date: Dec 2010
Posts: 7
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How much Memory is it supposed to take? It's eating up quite u lot of memory and keeps detecting/scanning sometimes it freezes, sometime sit wont. Anybody else having issue?
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10/31/2012, 23:42
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#563
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elite*gold: 0
Join Date: Apr 2006
Posts: 21
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Initially it can take up a large chunk for the scan because of the range it scans, but a garbage collector runs after this to release this ram, making the usage go back down to about 10mb, if the scanning is failing it will rescan and obviously waste memory, this is USER error, not gZoom so you need to fix your setup
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11/01/2012, 11:21
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#564
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elite*gold: 0
Join Date: Oct 2012
Posts: 140
Received Thanks: 31
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Quote:
Originally Posted by grimb0
what sync problem? if you teleport you have to use a sync skill or run up and jump against a natural object. not a problem a requirement.
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Some classes dont have sync skills.
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11/01/2012, 12:54
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#565
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elite*gold: 0
Join Date: Mar 2010
Posts: 82
Received Thanks: 20
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you can try some weapon skills for sync. for example the Thunder Hammer skill of ele - after equip almost every skill of that hammer can sync you. maybe some enviromental weapons that launch you into the air too. just try it.
best known universal method so far: run and jump against solid objects (mountains and hills work best)
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11/01/2012, 18:30
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#566
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elite*gold: 0
Join Date: May 2008
Posts: 166
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The teleports don't seem to be working 100% anymore. Sometimes, I can sync fine, but other times, I just get returned to my initial location.
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11/01/2012, 20:49
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#567
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elite*gold: 32
Join Date: Oct 2012
Posts: 160
Received Thanks: 9
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Just close and reopen gZoom. I get that too if close GW but not gZoom and then just open GW.
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11/01/2012, 21:01
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#568
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elite*gold: 0
Join Date: Apr 2009
Posts: 108
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Quote:
Originally Posted by }{ME}{
The teleports don't seem to be working 100% anymore. Sometimes, I can sync fine, but other times, I just get returned to my initial location.
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you need to explain in detail step by step what you are doing, where are you teleporting.. etc.
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11/01/2012, 21:33
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#569
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elite*gold: 0
Join Date: Mar 2010
Posts: 23
Received Thanks: 3
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That was happening to me on my mesmer when I was teleporting to the end of the jump puzzle. Blurred Frenzy wouldn't sync me. I changed to the Charr Racial Skill "Hidden Pistol" and it worked. That's probably not useful unless you're a Charr though.
Also engineers can sync with the Rocketboots tool skill Rocket Kick. It moves you alot less than Overcharged Shot.
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11/01/2012, 23:21
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#570
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elite*gold: 0
Join Date: Apr 2007
Posts: 950
Received Thanks: 2,410
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I don't hack in WvW, but Hahaha
Quote:
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In addition, the current implementation seems to be irresistible to hackers/cheaters and will require significant modification to prevent cheaters from having an unfortunately large impact on the state of any given WvW game. Under the circumstances we believe that removing orbs completely is a better choice than attempting an in-place redesign/re-implementation as it will immediately put a stop to all orb hacking.
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Solution: Remove it from the game rather than fix it, now where have I seen this before...
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