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FollowBot and Multi Account Utilities for GWToolbox

Discussion on FollowBot and Multi Account Utilities for GWToolbox within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 08/22/2024, 18:24   #211
 
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Quote:
Originally Posted by suchin45 View Post
Are the numbers under "Extended Autonomy on Combat" supposed to denote how far away monsters will be aggroed? I set it to Compass range (5000) but it seems to only be fighting nearby enemies that are maybe 800 units away.
Think of that number of as a "leash" , in fact, the last version has this term corrected.

They have 2 ranges for following.

A closer range for following out of combat , and a wider range for following on combat.

The leash is for in combat following , that number is the allowed area for them to have autonomy and be detached from the leader.

They will not actively seek targets, they will either, follow your called target or pick the nearest agent that meets their criteria , they won't ever choose a far target if it's a near one available
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Old 08/22/2024, 19:51   #212
 
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Oh interesting. Thanks. I was hoping for an aggro range slider for solo play.
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Old 08/22/2024, 20:29   #213
 
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Quote:
Originally Posted by suchin45 View Post
Oh interesting. Thanks. I was hoping for an aggro range slider for solo play.
The only aggro range the game takes into account is aggro bubble and it's done server side, I cannot access that to modify.
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Old 08/22/2024, 21:18   #214
 
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Quote:
Originally Posted by apoguita View Post
The only aggro range the game takes into account is aggro bubble and it's done server side, I cannot access that to modify.
I'd personally loop through all available agents in compass range and, if the agents were within a designated radius and are not of the same allegiance, have the character walk towards it to begin combat.

No worries. Thanks for the awesome plugin!
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Old 08/23/2024, 00:19   #215
 
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Quote:
Originally Posted by suchin45 View Post
I'd personally loop through all available agents in compass range and, if the agents were within a designated radius and are not of the same allegiance, have the character walk towards it to begin combat.

No worries. Thanks for the awesome plugin!
Ah you mean, the followers seeking for targets that are far away, yeah, that can be done, but will most likely **** up all following functions or would have to set a leash so large that is not useable.

You can manually call the targets that are far and the followers will lock and walk to them if that helps ....
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Old 08/23/2024, 03:14   #216
 
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Quote:
Originally Posted by apoguita View Post
Ah you mean, the followers seeking for targets that are far away, yeah, that can be done, but will most likely **** up all following functions or would have to set a leash so large that is not useable.

You can manually call the targets that are far and the followers will lock and walk to them if that helps ....
thanks! that makes sense.
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Old 08/28/2024, 09:59   #217
 
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V6.2 Salvage & recycle

/////////////////////////////////////
Version History
V6.2(28/08/2024)
  • Added Party wide Identification buttons
  • Added Party Wide Salvaging Buttons



ID Button will not identify gold items

Salvage button will Salvage items one by one (function is asynchronous and i need to make some changes to make it salvage all at once, for now that will suffice)
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Old 09/01/2024, 17:46   #218
 
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Have a minor bug report

During unwaking waters when you fight Kuunavang, If you dont kill him fast enough and he flies away, it crashes the game when he goes off screen.

This also happens in frostmaw burrows. The first frost wurm crashes the game when he goes underground and vanishes at the start of level 3 and at the end of level 4 it happens too.

Thanks for the awesome plugin
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Old 09/01/2024, 17:54   #219
 
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Quote:
Originally Posted by BBzs View Post
Have a minor bug report

During unwaking waters when you fight Kuunavang, If you dont kill him fast enough and he flies away, it crashes the game when he goes off screen.

This also happens in frostmaw burrows. The first frost wurm crashes the game when he goes underground and vanishes at the start of level 3 and at the end of level 4 it happens too.

Thanks for the awesome plugin
Hello, thank you for the report, if you have more time, can you do some tests for me, so I can pinpoint the issues.

Would you be so kind, if you encounter the issue again, try and see if the hangs are caused in the leader or in one or various of the followers.

Try and see if the client that hangs, is out side range of all the party.

Or try to find a reliable way of reproducing the issues.

I have done sneaking waters a couple of.times with my.bots but haven't found that issue yet. A way of reproducing would.be great.
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Old 09/01/2024, 18:49   #220
 
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Did some UW testing and from the 5 runs it crashed twice for both clients. When you fight Kuunavang do not damage him to the cutscene then final fight but just so he flies away it crashes when he gets out of compass range

Difficult to say what it is exactly but could it the bot trying to target him and crashes when he leaves lock on range?

Edit: So flagged account 2 at the spawn and when it crashes at kuunavang for acccount 1, Account 2 did not crash. Account 2 never targeted Kuunavang. Hope this helps

As for the Frostmaw one, I think it may specifically be the frostmaw spawn. When they sink back into the ground it crashes
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Old 09/02/2024, 04:12   #221
 
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Quote:
Originally Posted by BBzs View Post
Did some UW testing and from the 5 runs it crashed twice for both clients. When you fight Kuunavang do not damage him to the cutscene then final fight but just so he flies away it crashes when he gets out of compass range

Difficult to say what it is exactly but could it the bot trying to target him and crashes when he leaves lock on range?

Edit: So flagged account 2 at the spawn and when it crashes at kuunavang for acccount 1, Account 2 did not crash. Account 2 never targeted Kuunavang. Hope this helps

As for the Frostmaw one, I think it may specifically be the frostmaw spawn. When they sink back into the ground it crashes
Thanks, I went to the frost maw dungeon but didn't crashed there, not sure how to reproduce .

I will do tests with kuunavang, if it is distance checks it could solve the random crashes the bot has been having.
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Old 09/02/2024, 12:22   #222
 
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Quote:
Originally Posted by apoguita View Post
Thanks, I went to the frost maw dungeon but didn't crashed there, not sure how to reproduce .

I will do tests with kuunavang, if it is distance checks it could solve the random crashes the bot has been having.
Did you get to level 3? at the start there the boss like frostmaw spawn appears. When you fight it and it then goes underground i get a reliable crash
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Old 09/02/2024, 16:32   #223
 
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Quote:
Originally Posted by BBzs View Post
Did you get to level 3? at the start there the boss like frostmaw spawn appears. When you fight it and it then goes underground i get a reliable crash
Yes, it was a zaishen bounty, I finished it, no issues .

Did you tried going more than once ?

There is really no checks that I'm doing that could crash with an appearing/dissapearing foe, therefore the mere presence of it cannot cause a crash. It mus be another factor the one that made you crash.

Sadly, crashes on this bot are not as simple as , go to x,y and it will crash , all of those situations are already covered.

Situations like you said with kuunavang, that are reproducible are the ones that I can tackle.

If.you encounter a reproducible way of making frostmaw crash the bot I would appreciate it.

im working right now in another plugin that will help me solve the issues this one is having and also help me expand functionality a littel bit easie.
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Old 09/02/2024, 19:24   #224
 
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Quote:
Originally Posted by apoguita View Post
Yes, it was a zaishen bounty, I finished it, no issues .

Did you tried going more than once ?

There is really no checks that I'm doing that could crash with an appearing/dissapearing foe, therefore the mere presence of it cannot cause a crash. It mus be another factor the one that made you crash.

Sadly, crashes on this bot are not as simple as , go to x,y and it will crash , all of those situations are already covered.

Situations like you said with kuunavang, that are reproducible are the ones that I can tackle.

If.you encounter a reproducible way of making frostmaw crash the bot I would appreciate it.

im working right now in another plugin that will help me solve the issues this one is having and also help me expand functionality a littel bit easie.

Yes i went multiple times and caused a crash each time. Not running and other mods too so im not sure why too. If i experience anoything different i will let youy know
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Old 09/02/2024, 19:42   #225
 
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Quote:
Originally Posted by BBzs View Post
Yes i went multiple times and caused a crash each time. Not running and other mods too so im not sure why too. If i experience anoything different i will let youy know
Are you running anything special? Are they flagged or unflagged when it happens?

Are they close to eachother?
We're they all alive?

When it crashed the worm appeared outside compass range?

Can you please give me detailed instructions on how to reproduce? By just getting there and killing it I couldn't reproduce the crash.

Can you try disabling all AI and approach the worm? It still crashes ?

How many accounts are you handling? What's your team comp?
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