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FollowBot and Multi Account Utilities for GWToolbox
Discussion on FollowBot and Multi Account Utilities for GWToolbox within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
09/21/2024, 23:33
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#241
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elite*gold: 0
Join Date: Dec 2017
Posts: 28
Received Thanks: 1
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Quote:
Originally Posted by apoguita
Yes and yes, the bot handles combat better than heroes.
Bot has been tested everywhere in the game, all maps, all instances.
Your success depends on your build, not in the bot
This is the reason of the existence of the calling helper buttons, have you used the feature?
It will display target buttons on every enemy so you can easily select and call your targets, you don't have to fight with the AI for doing that
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I never knew those circle targets were selectable! omggggggg i feel like such an idiot :-D I will use them the next time I play, that will make things so much better! I use the call target system all the time but i just thought that gets the AI to focus on one enemy at a time LOL I never knew to select the target icon on the enemy o.O i'm speshy weshy.
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09/26/2024, 21:04
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#242
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elite*gold: 0
Join Date: Mar 2022
Posts: 2
Received Thanks: 0
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Is there a way to customize what items the followers pickup?
It currently seems as if they just pick everything up, I'm hoping to eventually do SoO and only want them to pick up gold items, tomes, and end chest loot. I can't seem to figure out a way to limit or control what items are picked up. Is this something I missed, isn't released yet, planned to be released, or just not a function on the roadmap?
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09/26/2024, 21:47
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#243
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elite*gold: 0
Join Date: Feb 2022
Posts: 103
Received Thanks: 67
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Quote:
Originally Posted by Winters Zombie
Is there a way to customize what items the followers pickup?
It currently seems as if they just pick everything up, I'm hoping to eventually do SoO and only want them to pick up gold items, tomes, and end chest loot. I can't seem to figure out a way to limit or control what items are picked up. Is this something I missed, isn't released yet, planned to be released, or just not a function on the roadmap?
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toolbox has a setting to hide certain color of drops. So I think its in the Item settings of toolbox, hide white, purple, blue and then the followers will no longer pick them up.
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10/27/2024, 02:54
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#244
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elite*gold: 0
Join Date: Oct 2014
Posts: 30
Received Thanks: 10
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Think i have found the issue of the crash and have replicated it consistently.
It depends if your target is called and can be pathed too. Doing UW again for Zaishen i noticed if Kunvie was a called target and escaped out of compass it crashed. It did not if it was not called. So tested it on any enemy. Called them and ran away out of compass range and crashed
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10/27/2024, 02:48
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#245
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elite*gold: 0
Join Date: Aug 2023
Posts: 80
Received Thanks: 62
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I believe the maximum distance you can be attached to an agent is 5000 units before it crashes, though this could be unrelated.
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10/27/2024, 03:44
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#246
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elite*gold: 0
Join Date: May 2021
Posts: 279
Received Thanks: 263
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Quote:
Originally Posted by BBzs
Think i have found the issue of the crash and have replicated it consistently.
It depends if your target is called and can be pathed too. Doing UW again for Zaishen i noticed if Kunvie was a called target and escaped out of compass it crashed. It did not if it was not called. So tested it on any enemy. Called them and ran away out of compass range and crashed
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Thank you!!! this might be the issue indeed, i have 0 checks for called target distance, i always assume target will always be there, i will look deeper into htat and make ammends, maybe that solves the las few crashes
Quote:
Originally Posted by Scythe X
I believe the maximum distance you can be attached to an agent is 5000 units before it crashes, though this could be unrelated.
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you are correct, i think the issue might have to do with that distance.
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11/02/2024, 03:03
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#247
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elite*gold: 0
Join Date: May 2021
Posts: 279
Received Thanks: 263
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Changelog for HERO AI Plugin for GWToolbox (Integrated as a Python Module for Py4GW)
Key Features in Version 7.0.0 (beta 1)
- Full Integration as a Py4GW Module: HERO AI now functions as an embedded Python library, providing programmatic access to combat and account control features for seamless integration and custom scripting.
- Advanced Combat AI Management:
- Customizable combat AI that adapts to any role—interruption, healing, protection, or damage—optimized for seamless integration into your scripts.
- Skill management capabilities.
- Melee Avoidance and AoE Spread:
- Intelligent movement logic to keep heroes and players safely repositioned, minimizing damage from melee threats and AoE attacks.
- Spirit Spreading:
- Automatically manages spirit placement and distribution for strategic advantage without constant oversight.
- Follow and Looting Capabilities:
- Acts as a reliable follow bot, staying close to party leaders and efficiently looting items post-combat.
- Multi-Account Management:
- Supports simultaneous control of 1 to 8 accounts, ideal for both individual use and synchronized multiboxing setups.
- Complete Python Integration:
- Full customization and real-time control through Python, allowing advanced scripters to automate complex scenarios and tweak combat behaviors seamlessly.
- Unified Control Panel:
- Centralized interface for managing all AI operations, integrating seamlessly with main and party account management for effortless control.
- Enhanced Visual Feedback:
- Interactive tooltips and status indicators for an optimized user experience.
Quality of Life Enhancements
- Dynamic Attribute Updates:
- Real-time data refresh without object reinitialization for smoother gameplay.
- Flexible and Customizable:
- Fully adjustable settings via the UI and `skills.json` configuration for various builds and playstyles.
- Simplified UI Elements:
- Improved button layout and quick access to AI controls with auto-resizing windows for a better fit.
This Version, for its special features is in Beta Testing, if you want access to it, visit the projects discord.
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11/02/2024, 20:37
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#248
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elite*gold: 0
Join Date: Apr 2009
Posts: 94
Received Thanks: 10
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I think a skill is missing :O the sunspear skill mesmer "Cry for pain" is it easy to add?
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11/03/2024, 16:32
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#249
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elite*gold: 0
Join Date: May 2021
Posts: 279
Received Thanks: 263
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Quote:
Originally Posted by ARJ
I think a skill is missing :O the sunspear skill mesmer "Cry for pain" is it easy to add?
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hello, Cry Of Pain is alreaddy added, do you find any problems running th skill?
you can find it in the skills.json file and you can tweak it to your liking, maybe adding HasHex to the condition list?
its impossible to determine if the target has mesmer hexes, you can only determine is target has ANY HEX
Code:
{
"Conditions": {
"HasBleeding": false,
"HasCondition": false,
"HasCrippled": false,
"HasDeepWound": false,
"HasEnchantment": false,
"HasHex": false,
"HasPoison": false,
"HasWeaponSpell": false,
"IsAlive": true,
"IsAttacking": false,
"IsCasting": true,
"IsHoldingItem": false,
"IsMoving": false,
"IsNockedDown": false,
"IsOutOfCombat": false,
"IsPartyWide": false,
"LessEnergy": 0.0,
"LessLife": 0.0,
"MoreLife": 0.0,
"SacrificeHealth": 0.5,
"TargettingStrict": false,
"UniqueProperty": false
},
"Nature": "Interrupt",
"SkillName": "Cry_of_Pain",
"SkillType": "Spell",
"TargetAllegiance": "Enemy"
},
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11/04/2024, 15:45
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#250
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elite*gold: 0
Join Date: Apr 2009
Posts: 94
Received Thanks: 10
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Quote:
Originally Posted by apoguita
hello, Cry Of Pain is alreaddy added, do you find any problems running th skill?
you can find it in the skills.json file and you can tweak it to your liking, maybe adding HasHex to the condition list?
its impossible to determine if the target has mesmer hexes, you can only determine is target has ANY HEX
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The hero would not cast the spell even if it was the only one activated so i just figured that it wasnt in there. Ill give it a try with the skill file - thx (:
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11/05/2024, 11:05
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#251
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elite*gold: 0
Join Date: Nov 2013
Posts: 3
Received Thanks: 0
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Hello!
I recently found this tool and all i can say is: WOW! This tool is really really powerful and makes my life so much easier. I always ran a mercenary mesmerway team and got annoyed of the PVE-Skill limitation for Heroes and mercenaries and u only get 1/8 of the loot...
So i bought some accounts and leveled another mesmerway team and i play now with 8 accounts.
I have testet this alot now and got some questions:
1. I play Heroic Refrain and i want the +4 attri buff instead of +3 on the whole team. So the HR has to cast HR on himself first before casting it on other team members. Is this somehow possible?
2. The function /title does not always work. It does not change the title of all 8 accounts to the current area title (i.e. norn title in sifhalla when function is used). Does this work only in certain areas?
3. Is it possible to create a bot that is doing i.e. a questline or dungeon and the whole party gets the quest, completes the mission/dungeon, gets the end chest + rewards and repeats this again? I want to create something like this and i know a bit how to code, but idk where to start with this? I just want to run my whole crew together in one team instead of running each one with heroes/mercenaries.
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11/05/2024, 11:21
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#252
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elite*gold: 0
Join Date: Oct 2010
Posts: 107
Received Thanks: 11
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Quote:
Originally Posted by apoguita
Changelog for HERO AI Plugin for GWToolbox (Integrated as a Python Module for Py4GW)
Key Features in Version 7.0.0 (beta 1)
- Full Integration as a Py4GW Module: HERO AI now functions as an embedded Python library, providing programmatic access to combat and account control features for seamless integration and custom scripting.
- Advanced Combat AI Management:
- Customizable combat AI that adapts to any role—interruption, healing, protection, or damage—optimized for seamless integration into your scripts.
- Skill management capabilities.
- Melee Avoidance and AoE Spread:
- Intelligent movement logic to keep heroes and players safely repositioned, minimizing damage from melee threats and AoE attacks.
- Spirit Spreading:
- Automatically manages spirit placement and distribution for strategic advantage without constant oversight.
- Follow and Looting Capabilities:
- Acts as a reliable follow bot, staying close to party leaders and efficiently looting items post-combat.
- Multi-Account Management:
- Supports simultaneous control of 1 to 8 accounts, ideal for both individual use and synchronized multiboxing setups.
- Complete Python Integration:
- Full customization and real-time control through Python, allowing advanced scripters to automate complex scenarios and tweak combat behaviors seamlessly.
- Unified Control Panel:
- Centralized interface for managing all AI operations, integrating seamlessly with main and party account management for effortless control.
- Enhanced Visual Feedback:
- Interactive tooltips and status indicators for an optimized user experience.
Quality of Life Enhancements
- Dynamic Attribute Updates:
- Real-time data refresh without object reinitialization for smoother gameplay.
- Flexible and Customizable:
- Fully adjustable settings via the UI and `skills.json` configuration for various builds and playstyles.
- Simplified UI Elements:
- Improved button layout and quick access to AI controls with auto-resizing windows for a better fit.
This Version, for its special features is in Beta Testing, if you want access to it, visit the projects discord.

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Could we get a new discord link?
This one seems broken.
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11/05/2024, 13:55
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#253
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elite*gold: 0
Join Date: Aug 2023
Posts: 80
Received Thanks: 62
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11/05/2024, 14:44
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#254
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elite*gold: 0
Join Date: May 2021
Posts: 279
Received Thanks: 263
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Quote:
Originally Posted by Scythe X
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thanks, also edited the original with a perma link
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11/07/2024, 08:06
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#255
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elite*gold: 0
Join Date: Oct 2010
Posts: 107
Received Thanks: 11
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Quote:
Originally Posted by apoguita
hello, Cry Of Pain is alreaddy added, do you find any problems running th skill?
you can find it in the skills.json file and you can tweak it to your liking, maybe adding HasHex to the condition list?
its impossible to determine if the target has mesmer hexes, you can only determine is target has ANY HEX
Code:
{
"Conditions": {
"HasBleeding": false,
"HasCondition": false,
"HasCrippled": false,
"HasDeepWound": false,
"HasEnchantment": false,
"HasHex": false,
"HasPoison": false,
"HasWeaponSpell": false,
"IsAlive": true,
"IsAttacking": false,
"IsCasting": true,
"IsHoldingItem": false,
"IsMoving": false,
"IsNockedDown": false,
"IsOutOfCombat": false,
"IsPartyWide": false,
"LessEnergy": 0.0,
"LessLife": 0.0,
"MoreLife": 0.0,
"SacrificeHealth": 0.5,
"TargettingStrict": false,
"UniqueProperty": false
},
"Nature": "Interrupt",
"SkillName": "Cry_of_Pain",
"SkillType": "Spell",
"TargetAllegiance": "Enemy"
},
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Wouldn't it be possible to track wether someone in the party casted a e.g. mesmer hex on an enemy and then keep a dictionary of the enemy's that have mesmer hexes on them that updates regularly?
Would probably be a work around for some skills like cry of pain to see wether or not the specific condition is met.
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