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FollowBot and Multi Account Utilities for GWToolbox

Discussion on FollowBot and Multi Account Utilities for GWToolbox within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 07/02/2024, 20:43   #61
 
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Quote:
Originally Posted by Blake777 View Post
hey,

I'm very impressed with this plugin, thanks for sharing such a high quality project. I have to admit this is way above my programming skills.

One issue I have is, that my laptop can't run 8 GW accounts at once.
So I'm wondering if it is possible to implement a DisableRendering function with GWCA library or is that only possible with gwa2?
Thank you for your kind words, I'm sharing this project so people can see what is possible with GWCA and a high level language.

I dont consider myself a good programmer (I was inactive for more than 15 years), if you feel curious on making a project for GWCA , let me know I can share with you the little knowledge I have so far, I can share my libraries too if you want to use them.

I tried of making functionality like that , sadly, many of the toolbox interfaces requiere you to have a window and this window needs to render.

Also tried scaling the game window to a minimal.size (1 pixel) , the game still has overhead rendering frames even if not visible.

The only workaround I could manage to make work is using Riva Tunner Statistics server , and lowering the fps of the clients by normal means , you can only get GW to work at 15fps, with Riva you can get it lower. And you will gain resources back.

The bad part about that, is that the bot is tied to the game loop and it seems that is affected by framerate, if you have too low of a framerate you can have problems reading from share memory or problems synching accounts.

Quote:
Originally Posted by Simagol View Post
OAhjQgGaIP3hqqwTaO5GmVPAA This i the current one, dont have an 8th skill right now


i cannot reproduce, the energy monitor is working, also made sure the targetting funciton always chose the lowest energy target.

im thinking it could be because healing is taking priority over enchanting with BiP.

to test this, please go to great temple of balth, and only equip your follower with BiP... if you dont see it casting Bip on energy threshold, then the energy monitor is not working (are you running with admin privileges?) energy monitor needs to create a shared memory area in RAM, i dont know if you need elevated rights to do that, but if the floaggin function works then thats not the problem.

also, if not working, try disabling targetting and target your main directly and see if it cast Bip... it could also be the targetting function borking up.


if you indeed see BiP to cast.. then it must be the priority of healing vs Bip, that i can fix easily, please let me know what are your results.

Quote:
Originally Posted by Simagol View Post
Edit: And if im not mistaken you it is missing "Mistrust" entirely just so you know
you are correct, i havent coded mesmer offensive skills yet, you can add it tho, so it functions well in your build.

/////////////////////////////////////

Version History
V5.1 (02/07/2024)
  • Fixed A bug On Flag All function, Flag All should work as expected with or without heroes.
  • Fixed bug in Debug info lines, they should show proper now (mind you, the drawing routines are primitive and experimental, many glitches will occur)
  • Implemented Mutex on memory calls, random freezes should be fixed now (need testing)
  • Added EnergyBuff into Casting priority, it precedes all healing
  • casting priority is as follows
  1. Interrupt
  2. Enchantment_Removal
  3. Resurrection
  4. EnergyBuff
  5. Healing
  6. Hex_Removal
  7. Condi_Cleanse
  8. Buff
  9. Hex
  10. Offensive
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Old 07/03/2024, 11:16   #62
 
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Some more observations:

-Looting can't be interrupted by other actions, such as the leader moving/calling a target.
Cantha has a lot of annoying verticality in Kaineng and my group killed a bunch of mobs down a bridge (we were above them). They all got stuck in a corner to go loot (no pathing). Trying aggroing mobs to see if they would engage in combat, called a target but nothing interrupted the looting sequence and thus we wiped again.

This also causes issues where if you wiped all of a sudden the follower will go loot an item that's far away (loot range is quite large, which isn't bad per se), getting killed again by the pack of mobs that wiped us (he ran in 1vx).

This is with scatter turned off and everything else on.


-/scatter is not working anymore?


-The BiP spell still has issues? This is with the latest update (HeroAI 5.1) across 3 long separate fights with 2 necros and 5 casters with no energy management. I glaced at the energy bars, and they are consistently under 5 energy with no Bips casted.


-Movement is still a problem over bridges. Scatter is turned off but bots will still force move to their location despite me moving/calling a target. switching to 7 different accounts mid fight isn't the most practical solution. Here's an out of combat example:
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File Type: png Gw_HT5oaGP3zi.png (73.6 KB, 42 views)
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Old 07/03/2024, 15:18   #63
 
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Quote:
Originally Posted by JimRaynerd View Post
Some more observations:

-Looting can't be interrupted by other actions, such as the leader moving/calling a target.
Cantha has a lot of annoying verticality in Kaineng and my group killed a bunch of mobs down a bridge (we were above them). They all got stuck in a corner to go loot (no pathing). Trying aggroing mobs to see if they would engage in combat, called a target but nothing interrupted the looting sequence and thus we wiped again.

This also causes issues where if you wiped all of a sudden the follower will go loot an item that's far away (loot range is quite large, which isn't bad per se), getting killed again by the pack of mobs that wiped us (he ran in 1vx).

This is with scatter turned off and everything else on.


-/scatter is not working anymore?


-The BiP spell still has issues? This is with the latest update (HeroAI 5.1) across 3 long separate fights with 2 necros and 5 casters with no energy management. I glaced at the energy bars, and they are consistently under 5 energy with no Bips casted.


-Movement is still a problem over bridges. Scatter is turned off but bots will still force move to their location despite me moving/calling a target. switching to 7 different accounts mid fight isn't the most practical solution. Here's an out of combat example:
Yes, loot function will lock up if the item is in unattainable, haven't made any checks for timeouts, if something like this happens, the only way of getting out of the loop is disabling looting and moving out of the area until I find a better solution. You can create keybinds to perform this asap when you notice.

As for de BiP, i can't reproduce in my testings, the energy values are being read and acted upon, please if you have time, go test the behaviour in great temple of Balthazar and try and isolate the issues, I'm having troubles reproducing.Energy monitor does not work on heroes for the moment , only with real accounts.

Movement on z axis still is and will be an issue until I found a way of fixing it. If you have troubles moving, use dumb follow or flag your heroes, pathing issues are by passes by flag pathing

Scatter is a function that overrides many routines, because it's prerogative is to always stay in range and in correct positioning, if you have problems of pathing or positioning in combat is because of this feature,, I will revise it but I haven't found the right implementation , as if it's not working anymore, depends, the function hasn't changed , what changed was the distance range that can be configured , if you extend that range the function will not even trigger because the routine makes many distance checks. Most likely your followers are out of range or are melee... If they are melee they will go into battle as soon as they enter aggro range
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Old 07/03/2024, 16:00   #64
 
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I swapped to an all range group. Not using heroes. Also stopped using scatter altogether since it was causing a bunch of issues in the previous posts.

Here's a mega scuffed screenshot (no idea why it became like this) but you can see 4 accounts with sub 5 energy. Group was healthy (2 mobs left with low damage).

Will go test in the temple later to see what's up.

For keybinds, do you know if my main account can somehow make the other accounts trigger a keybind? Like if certain words appear in chat the other accounts trigger a hotkey? I guess not because of the issue with TB requiring the game to be in focus.


what exactly does dumb follow do? No combat, only follow?


I wonder how they programmed heroes/hench to not **** up the z axis stuff
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Old 07/03/2024, 16:58   #65
 
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Quote:
Originally Posted by JimRaynerd View Post
I swapped to an all range group. Not using heroes. Also stopped using scatter altogether since it was causing a bunch of issues in the previous posts.

Here's a mega scuffed screenshot (no idea why it became like this) but you can see 4 accounts with sub 5 energy. Group was healthy (2 mobs left with low damage).

Will go test in the temple later to see what's up.

For keybinds, do you know if my main account can somehow make the other accounts trigger a keybind? Like if certain words appear in chat the other accounts trigger a hotkey? I guess not because of the issue with TB requiring the game to be in focus.


what exactly does dumb follow do? No combat, only follow?
In some instances even I disable scattering, I will maje a best implementation of that bit have to solve the Z axis issues first or else it will always be interfering.

As of now, there's no way of triggering remote calls, I'm using a program called hotkeynet that allows me to broadcast keys trough many clients.

I will be making remote controls for next version, but it's a lot of work and it can take me several days to implement.

The follpw function , creates virtual points around the leader in order for the followers to mimic hero following.

Dumb follow creates a follow point exactly on the leaders feet, so if there's any pathing issues, most can be fixed by that , it also completely disables scattering (for previous reasons).

There are still places in maps where bridges or other things are floating in mid air and commanding the bots to follow there will send them to the incorrect z axis, the only way (for now) of passing trough those places would be flagging the followers past the point.

The only way of reliably coaching z axis is comparing against the all the Z map values , and while it's doable (debug rings use it) it's not 100% reliable and adds a lot of CPU overhead in making constant altitude checks. I'll need to find a way of doing it different or loading the map data to memory and check there, but that requieres so much work that I prefer to implement new or fix other functionality first.

On second thought, I'm going to modify dumb follow to perform a simple agent interact, that way every following issue can be resolved by that, this would buy me tome to implement a good solution
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Old 07/03/2024, 17:12   #66
 
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Quote:
Originally Posted by apoguita View Post

i cannot reproduce, the energy monitor is working, also made sure the targetting funciton always chose the lowest energy target.

im thinking it could be because healing is taking priority over enchanting with BiP.

to test this, please go to great temple of balth, and only equip your follower with BiP... if you dont see it casting Bip on energy threshold, then the energy monitor is not working (are you running with admin privileges?) energy monitor needs to create a shared memory area in RAM, i dont know if you need elevated rights to do that, but if the floaggin function works then thats not the problem.

also, if not working, try disabling targetting and target your main directly and see if it cast Bip... it could also be the targetting function borking up.


if you indeed see BiP to cast.. then it must be the priority of healing vs Bip, that i can fix easily, please let me know what are your results.





So the bot flagging works just fine, I tried as you was in the isle of nameless, doesnt work, not with full bar nor with just bip, tried targeting on and off while manually targeting me.
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Old 07/03/2024, 17:22   #67
 
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Quote:
Originally Posted by Simagol View Post
So the bot flagging works just fine, I tried as you was in the isle of nameless, doesnt work, not with full bar nor with just bip, tried targeting on and off while manually targeting me.
I'm sorry, I don't fully understand what you are saying, could you rephrase please.

About the energy monitor and BiP performance, as I understand, the skill is working just not as often as it would be needed?

I've been coding hard this past few weeks and haven't had time to play, I will make some time to level up a Necro and test the builds, in isolated tests, the energy monitor works , I have to see how it performs in combat.

Also, since casting out of combat is not yet implemented, I go everywhere with an armor of salvation up, it makes everything many many times easier (if you can afford a conset, it's better), I guess since we all do some botting here, we all could afford consets.
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Old 07/03/2024, 17:56   #68
 
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Okay so for me it just never ever uses BiP I think for the other guy it sometimes uses it.
But thats not the case for me I cast on a dummy for a good while staying sub 15 energy and he never cast bip on me, could there maybe be a problem with the fact that those guys aren't lvl 20 yet?
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Old 07/03/2024, 18:58   #69
 
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Quote:
Originally Posted by Simagol View Post
Okay so for me it just never ever uses BiP I think for the other guy it sometimes uses it.
But thats not the case for me I cast on a dummy for a good while staying sub 15 energy and he never cast bip on me, could there maybe be a problem with the fact that those guys aren't lvl 20 yet?

To give more info how those functions work.

GW keeps.private your energy levels , other party members cannot see your energy , only your real heroes can see that.

For making that function work, I had to grab those values and pass them trough memory to my followers.

The same function that does that, also does the handling of the flagging. That's why I asked you if the flagging worked, if flagging didn't worked must be because of problems with the memory.

The energy levels are read in percentage % it should not matter the level of the follower, the value of the configuration file must be between 0.0f and 1.0f,
0 is 0% energy, 1 is 100% energy, default is 30% (0.3f)

I'm going to perform thorough testing this weekend, I hope to find what's preventing the skill from working right.

To tests only BiP functionality , go with your followers to GTOB, activate just BiP with your followers, deactivate all other skills, start casting with your main and monitor it's energy levels. BiP MUST work under those conditions.

If it does, then there's some problem with the priority , if it doesn't, maybe there's another issue that I'm not considering
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Old 07/03/2024, 22:20   #70
 
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I tested exactly that and it does not work
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Old 07/03/2024, 22:25   #71
 
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Quote:
Originally Posted by Simagol View Post
I tested exactly that and it does not work
Is the flagging function working alright? Are all accounts running the plugin?

I am intrigued ,but not being able to reproduce makes thing really difficult to troubleshoot, I'm going to add debug info to the debug window as soon as I can and maybe that can give us more information to work with.
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Old 07/03/2024, 22:50   #72
 
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The Flagging function works very well! All accounts are running the plugin yes!

That would be cool cause as it stands its really hard to use
Also i hope at some point BiP can also read energy lvls of its own heros, because i cant run 8 accounts since i wanna play through nightfall and you need specific heros for that in party
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Old 07/04/2024, 02:23   #73
 
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Quote:
Originally Posted by Simagol View Post
The Flagging function works very well! All accounts are running the plugin yes!

That would be cool cause as it stands its really hard to use
Also i hope at some point BiP can also read energy lvls of its own heros, because i cant run 8 accounts since i wanna play through nightfall and you need specific heros for that in party
I was able to reproduce , still no idea what is happening but I know how to test, I'm going to level up a Necro since the one I'm using to test is my main and I need another one , I'll post an update when I have a fix for it.
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Old 07/05/2024, 09:25   #74
 
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V5.11

V5.11 (05/07/2024)
  • Changed Dumb follow to perform a most reliable, interact target, this will solve every pathing issue until i can solve the z axiss problem.
  • dumb follow will not work with flagging (since the flags are not an agent sorry not much i can do), please, test and tell me which one you prefer.
  • Fixed bugs with targetting function, targets will only change when necessary.
  • fixed bugs with Memory channel, implemented keepalives.
  • Fixed bugs with Casting timing, there will no loger should be false casts
  • Fixed bugs with Energy checks on casting
  • added global check for sacrifice skills, bot will only cast above 25% life
  • Added debug options

well.... that was a lot of ******* work for a single skill.. hahaha it was not just a bug, it was a lot of them, anywho, the skill is working



i could say, its working too well, please, test it and tell me if the priority over healing is alright.

if you really want to force the bot to keep perma BiP on the group, you kinda can, youll need to heal it quite a lot to keep up with sacrifices., deactivate other skills and the priority will mostly choose bip over all the rest.
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Old 07/05/2024, 09:58   #75
 
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So I gave it a shot, it now is targeting my account just fine but still not the other in the party which are also running the heroai
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