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Multiaccount Follow/Fight/Spike Bot

Discussion on Multiaccount Follow/Fight/Spike Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 04/22/2024, 14:23   #91
 
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hey,

in my followerbot I make the bots resign directly upon entry into a new explorable map.
When I'm done in the area, I just resign with main and can go back to outpost. Have been using it a lot and have a great experience with that solution.
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Old 04/22/2024, 15:15   #92
 
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Quote:
Originally Posted by Blake777 View Post
hey,

in my followerbot I make the bots resign directly upon entry into a new explorable map.
When I'm done in the area, I just resign with main and can go back to outpost. Have been using it a lot and have a great experience with that solution.
Blake that's as simple as it is genius! Thanks a lot, I hadn't thought of that
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Old 04/23/2024, 07:45   #93
 
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Quote:
Originally Posted by t7tcrusher View Post
Blake that's as simple as it is genius! Thanks a lot, I hadn't thought of that
Me neither great idea tough
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Old 04/23/2024, 10:38   #94
 
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Other thing i noticed that it would be gr8 if the bot autoskips in missions f/e, had bot that did that.
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Old 04/23/2024, 16:39   #95
 
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Quote:
Originally Posted by ScHiSlDiSl View Post
Other thing i noticed that it would be gr8 if the bot autoskips in missions f/e, had bot that did that.
Was the bot that had that written for one mission?
I can script it for one but not fo all in game.
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Old 04/23/2024, 19:50   #96
 
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Quote:
Originally Posted by t7tcrusher View Post
Was the bot that had that written for one mission?
I can script it for one but not fo all in game.
This bot skipped any cinematic where ever one was
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Old 04/23/2024, 20:12   #97
 
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Quote:
Originally Posted by ScHiSlDiSl View Post
This bot skipped any cinematic where ever one was
For That, you can add SkipCinematic() Function on the Main().
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Old 04/23/2024, 20:50   #98
 
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And that's how we learn and benefit, thanks guys for all the good suggestions. I'll add it to the next update

Actually adding this function standalone to the script does not work.
I think it needs a trigger
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Old 04/25/2024, 09:32   #99
 
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Hello, may I ask how to implement this function,"Automatically attack when there are enemies within a certain range"
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Old 04/25/2024, 10:18   #100
 
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Originally Posted by kaeno View Post
Hello, may I ask how to implement this function,"Automatically attack when there are enemies within a certain range"
If you select "Fight when aggroed" then followers will attack targets by themselves until the target is dead.
You can change the "Aggrorange" to control how close the enemies can get to your follower before he actually does attack.
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Old 04/25/2024, 20:11   #101
 
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Quote:
Originally Posted by ScHiSlDiSl View Post
This bot skipped any cinematic where ever one was
Probly cos you where TB running together with the bot which is fine
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Old 04/25/2024, 23:22   #102
 
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A Major update to the Multiaccount Follow/Fight/Spike bot is coming tomorrow or saturday!

Changelog :
V2.4

-All GUI settings except for leader and followernames will now be read from config.ini when opening the bot, and saved when starting the bot.
-Added PCons to the GUI. When selected the bot will use selected pcons immediately and keep it up.
For now he will also try to use them in an outpost, cause I haven't figured out yet how to tell if the map is explorable.
Once every second you'll get a message saying you cant use that item in an outpost.
-Some options can now be changed while running the bot, I disabled what can not be changed
-GUI has gotten bigger yet again, I had to redo all backgrounds and lost one or two in the process but created new ones. Hope you like em
-Bot will now stop fighting enemy if enemy turns friendly
-When in 'Fight when Aggroed' mode the bot will now also react to aggro while standing still.
-Bugfix when Leader distance or Aggrorange were changed, a function was bugged. I removed the function. Make sure to keep Leaderdistance higher then AggroRange.
-Renamed SkillArray to _SkillArray for practical reasons
-Blake777 tipped me on how to make followers resign automatically. Followers will now resign after every mapchange, so now when leader resigns you can return party to outpost.

In collaboration with blackmambaa92 the next was achieved :
-You can now select the skills you want follower to use by ticking boxes, so need to have them in order 1 to x anymore
-Bot will now ID the skills checked
-If skills need adrenaline to function it will only try to use them when there is sufficient adrenaline
-If skills are shouts or echos it will check if the skill is still in effect and not use it if it still is.
-Bot will skip cinematics added, does not work everywhere
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Old 04/25/2024, 23:35   #103
 
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GetMapLoading() tells you if the map is outpost(=0), explorable(=1) or loading(=2).

I use this:
Code:
Global Enum $instancetype_outpost, $instancetype_explorable, $instancetype_loading
e.g.
Code:
If GetMapLoading() = $instancetype_explorable Then Out("You are in explorable.")
Be sure to add this before update, it'll make a difference.
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Old 04/25/2024, 23:44   #104
 
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how to get background wallpaper to work? when I start the bot there is no background - only grey and words are in white. I can't see what is written. at change theme list I can see only 'False' position.
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Old 04/26/2024, 01:02   #105
 
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Quote:
Originally Posted by Hajsu View Post
how to get background wallpaper to work? when I start the bot there is no background - only grey and words are in white. I can't see what is written. at change theme list I can see only 'False' position.

Is the images folder present and are in those folder files named bg01.jpg, bg02.jpg etc ?

Did you maybe not use the supplied config.ini? If so, copy the appropriate info from config.ini to your config.ini

Did you try and download the package again and test it out in a seperate folder ?

Quote:
Originally Posted by Blake777 View Post
GetMapLoading() tells you if the map is outpost(=0), explorable(=1) or loading(=2).

I use this:
Code:
Global Enum $instancetype_outpost, $instancetype_explorable, $instancetype_loading
e.g.
Code:
If GetMapLoading() = $instancetype_explorable Then Out("You are in explorable.")
Be sure to add this before update, it'll make a difference.
Hey Blake,

Thank you for that. I had tried it, but now comparing my gwa2 and yours there is a difference in what memoryadress it read. (if you figure out your own memoryvalues I'd love to learn from you how to do that)

When I changed the gwa2 it still didn't work untill I also used your gwa2HEADERS file.

It works perfect now, thanks again. However I don't know if I should try and find the appropriate info in your files and copy them to mine or hope the files are pretty much the same and don't mess up working functionality ^^

Appreciate the help!
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autofight, autofollow, followbot, follower


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