A
Major update to the Multiaccount Follow/Fight/Spike bot is coming tomorrow or saturday!
Changelog :
V2.4
-All GUI settings except for leader and followernames will now be read from config.ini when opening the bot, and saved when starting the bot.
-Added PCons to the GUI. When selected the bot will use selected pcons immediately and keep it up.
For now he will also try to use them in an outpost, cause I haven't figured out yet how to tell if the map is explorable.
Once every second you'll get a message saying you cant use that item in an outpost.
-Some options can now be changed while running the bot, I disabled what can not be changed
-GUI has gotten bigger yet again, I had to redo all backgrounds and lost one or two in the process but created new ones. Hope you like em

-Bot will now stop fighting enemy if enemy turns friendly
-When in 'Fight when Aggroed' mode the bot will now also react to aggro while standing still.
-Bugfix when Leader distance or Aggrorange were changed, a function was bugged. I removed the function. Make sure to keep Leaderdistance higher then AggroRange.
-Renamed SkillArray to _SkillArray for practical reasons
-Blake777 tipped me on how to make followers resign automatically. Followers will now resign after every mapchange, so now when leader resigns you can return party to outpost.
In collaboration with blackmambaa92 the next was achieved :
-You can now select the skills you want follower to use by ticking boxes, so need to have them in order 1 to x anymore
-Bot will now ID the skills checked
-If skills need adrenaline to function it will only try to use them when there is sufficient adrenaline
-If skills are shouts or echos it will check if the skill is still in effect and not use it if it still is.
-Bot will skip cinematics added, does not work everywhere