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Multiaccount Follow/Fight/Spike Bot

Discussion on Multiaccount Follow/Fight/Spike Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 04/26/2024, 08:49   #106
 
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Quote:
Originally Posted by t7tcrusher View Post
Is the images folder present and are in those folder files named bg01.jpg, bg02.jpg etc ?

Did you maybe not use the supplied config.ini? If so, copy the appropriate info from config.ini to your config.ini

Did you try and download the package again and test it out in a seperate folder ?



Hey Blake,

Thank you for that. I had tried it, but now comparing my gwa2 and yours there is a difference in what memoryadress it read. (if you figure out your own memoryvalues I'd love to learn from you how to do that)

When I changed the gwa2 it still didn't work untill I also used your gwa2HEADERS file.

It works perfect now, thanks again. However I don't know if I should try and find the appropriate info in your files and copy them to mine or hope the files are pretty much the same and don't mess up working functionality ^^

Appreciate the help!
Nah I don't know how to figure out the memoryadress myself. But there are different versions of gwa2 on here, used by different people and bots. So you should really look for the gwa2 which is most up to date and if something breaks in your bot just fix it step by step. you will run into more problems if you keep using your very broken gwa2, because GetMapLoading is a very basic function that *must* work, so I'm guessing if that doesnt work on your gwa2 other things are broken aswell.
For starters just take my gwa2+headers and see if the bot will run with it, which it should I think, cause the functions are the same only the backend is different.
But I think the most up to date gwa2, is the one posted recently in the Working Bots thread. However I haven't tested yet if it is compatible to all the regular gwa2 out here.
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Old 04/26/2024, 09:30   #107
 
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Quote:
Originally Posted by Blake777 View Post
Nah I don't know how to figure out the memoryadress myself. But there are different versions of gwa2 on here, used by different people and bots. So you should really look for the gwa2 which is most up to date and if something breaks in your bot just fix it step by step. you will run into more problems if you keep using your very broken gwa2, because GetMapLoading is a very basic function that *must* work, so I'm guessing if that doesnt work on your gwa2 other things are broken aswell.
For starters just take my gwa2+headers and see if the bot will run with it, which it should I think, cause the functions are the same only the backend is different.
But I think the most up to date gwa2, is the one posted recently in the Working Bots thread. However I haven't tested yet if it is compatible to all the regular gwa2 out here.
Yeah that makes sense, i'll check with other files to see if all functionality works before I post the new update. I have done that before, but not sure why I stuck to these ones. Thanks again for troubleshooting with me
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Old 04/26/2024, 09:51   #108
 
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Quote:
Originally Posted by t7tcrusher View Post
Is the images folder present and are in those folder files named bg01.jpg, bg02.jpg etc ?

Did you maybe not use the supplied config.ini? If so, copy the appropriate info from config.ini to your config.ini

Did you try and download the package again and test it out in a seperate folder ?
Package is in separate folder as every bot I use. Images folder is present and config.ini too. config.ini file is in main folder, not in images folder.

UPDATE: Never mind. Now I've got that I had to copy Images folder and config.ini to AutoIt folder and overwrite. lol. I didn't see any readme with info for doing this. Now it works.
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Old 04/26/2024, 12:13   #109
 
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Quote:
Originally Posted by Hajsu View Post
Package is in separate folder as every bot I use. Images folder is present and config.ini too. config.ini file is in main folder, not in images folder.

UPDATE: Never mind. Now I've got that I had to copy Images folder and config.ini to AutoIt folder and overwrite. lol. I didn't see any readme with info for doing this. Now it works.
With every release I do, it's possible there are changes in every file so best is to replace all. Doing so makes sure it's working as intended.

If you choose to only use some files of the new package you can expect issues.

Since you might change the config.ini for personal reasons ( for example add your own accountnames in) you can manually transfer the changes in the new config.ini to your own, or copy your leadernames to the new config.

Other then that, allways use the new files that came in the zip file

Glad you got it fixed!
---------------------------------------------------------
New update is live! Check it out in the startpost and make sure to copy/save personal info from your config.ini should you have edited it yourself


Changelog :
V2.4

-All GUI settings except for leader and followernames will now be read from config.ini when opening the bot, and saved when starting the bot.
-Added PCons to the GUI. When selected the bot will use selected pcons immediately and keep it up.
-Some options can now be changed while running the bot, I disabled what can not be changed
-GUI has gotten bigger yet again, I had to redo all backgrounds and lost one or two in the process but created new ones. Hope you like em
-Bot will now stop fighting enemy if enemy turns friendly
-When in 'Fight when Aggroed' mode the bot will now also react to aggro while standing still.
-Bugfix when Leader distance or Aggrorange were changed, a function was bugged. I removed the function. Make sure to keep Leaderdistance higher then AggroRange.
-Renamed SkillArray to _SkillArray for practical reasons
-Blake777 tipped me on how to make followers resign automatically. Followers will now resign after every mapchange.
Also thanks for pointing out proper GWA2 files!

In collaboration with blackmambaa92 the next was achieved :
-You can now select the skills you want follower to use by ticking boxes, so need to have them in order 1 to x anymore
-Bot will now ID the skills checked
-If skills need adrenaline to function it will only try to use them when there is sufficient adrenaline
-If skills are shouts or echos it will check if the skill is still in effect and not use it if it still is.
-Bot will skip all cinematics
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Old 04/27/2024, 18:56   #110
 
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Quote:
Originally Posted by t7tcrusher View Post
With every release I do, it's possible there are changes in every file so best is to replace all. Doing so makes sure it's working as intended.

If you choose to only use some files of the new package you can expect issues.

Since you might change the config.ini for personal reasons ( for example add your own accountnames in) you can manually transfer the changes in the new config.ini to your own, or copy your leadernames to the new config.

Other then that, allways use the new files that came in the zip file

Glad you got it fixed!
---------------------------------------------------------
New update is live! Check it out in the startpost and make sure to copy/save personal info from your config.ini should you have edited it yourself


Changelog :
V2.4

-All GUI settings except for leader and followernames will now be read from config.ini when opening the bot, and saved when starting the bot.
-Added PCons to the GUI. When selected the bot will use selected pcons immediately and keep it up.
-Some options can now be changed while running the bot, I disabled what can not be changed
-GUI has gotten bigger yet again, I had to redo all backgrounds and lost one or two in the process but created new ones. Hope you like em
-Bot will now stop fighting enemy if enemy turns friendly
-When in 'Fight when Aggroed' mode the bot will now also react to aggro while standing still.
-Bugfix when Leader distance or Aggrorange were changed, a function was bugged. I removed the function. Make sure to keep Leaderdistance higher then AggroRange.
-Renamed SkillArray to _SkillArray for practical reasons
-Blake777 tipped me on how to make followers resign automatically. Followers will now resign after every mapchange.
Also thanks for pointing out proper GWA2 files!

In collaboration with blackmambaa92 the next was achieved :
-You can now select the skills you want follower to use by ticking boxes, so need to have them in order 1 to x anymore
-Bot will now ID the skills checked
-If skills need adrenaline to function it will only try to use them when there is sufficient adrenaline
-If skills are shouts or echos it will check if the skill is still in effect and not use it if it still is.
-Bot will skip all cinematics
Great work again mate, will test the new functions out as soon the b-event is over.

Many thanks
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Old 04/29/2024, 16:23   #111
 
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Works great, this is just amazing! I checked the post to see if there was an update and there is!

One thing to note, when carrying 2 characters some of them may randomly stop but resume well after pause/unpause. Is that normal?
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Old 04/29/2024, 21:54   #112
 
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Quote:
Originally Posted by ATbs View Post
Works great, this is just amazing! I checked the post to see if there was an update and there is!

One thing to note, when carrying 2 characters some of them may randomly stop but resume well after pause/unpause. Is that normal?
Thanks man, I appreciate
Are you experiencing that problem with the latest version as well ?
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Old 04/30/2024, 14:16   #113
 
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Quote:
Originally Posted by t7tcrusher View Post
Thanks man, I appreciate
Are you experiencing that problem with the latest version as well ?
Oh no, haven't tested yet!
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Old 04/30/2024, 14:24   #114
 
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Quote:
Originally Posted by ATbs View Post
Oh no, haven't tested yet!
Ah good, cause I upgraded movement through previous versions as well.
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Old 05/04/2024, 01:29   #115
 
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One thing i've noticed is that this and many other bots dont like 2 sec cast time spells, like spirit rift, from 1 sec cast time and below its fine
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Old 05/04/2024, 12:19   #116
 
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Does anyone have footage of this in action, with like an 8man team?
While having access to all the extra loot sounds nice, I wonder how well this performs in HM compared to a meta mesmer hero comp.
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Old 05/04/2024, 17:12   #117
 
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Quote:
Originally Posted by JimRaynerd View Post
Does anyone have footage of this in action, with like an 8man team?
While having access to all the extra loot sounds nice, I wonder how well this performs in HM compared to a meta mesmer hero comp.
After customizing Combat Behaviour for Elite Area, I currently run with 5 followers ( 3 ESurge, 1 Inept, 1 Paragon HR ) . I will replace the ST and BIP Heroes once their combat behaviour will be acceptable. ^^

So Yes, you can replace your heroes team with this beautiful bot and get all the loots for you
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Old 05/04/2024, 19:18   #118
 
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Quote:
Originally Posted by blackmambaa92 View Post
After customizing Combat Behaviour for Elite Area, I currently run with 5 followers ( 3 ESurge, 1 Inept, 1 Paragon HR ) . I will replace the ST and BIP Heroes once their combat behaviour will be acceptable. ^^

So Yes, you can replace your heroes team with this beautiful bot and get all the loots for you
Does the HR Para put the chant on everyone and maintain it?
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Old 05/04/2024, 21:02   #119
 
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Quote:
Originally Posted by JimRaynerd View Post
Does anyone have footage of this in action, with like an 8man team?
While having access to all the extra loot sounds nice, I wonder how well this performs in HM compared to a meta mesmer hero comp.
If you take bip and st hero, and take followers with rupt skills and pve player only skills its still not as strong as meta mesmer (bot casts skills in predefined order) but even with 2 followers and the rest heroes you triple your loot chances.
You can autouse pcons on every follower which can make followers way more stronger then heroes.

Next update will combine fight when aggroed with following called target and probably auto dp removal for followers and maybe automorale increase for party.

Quote:
Originally Posted by ATbs View Post
One thing i've noticed is that this and many other bots dont like 2 sec cast time spells, like spirit rift, from 1 sec cast time and below its fine
Im gonna check it out, Thanks for giving feedback

[edit] I found the issue and fixed it, next update all skills will be cast properly[/edit]
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Old 05/06/2024, 20:28   #120
 
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Quote:
Originally Posted by JimRaynerd View Post
Does anyone have footage of this in action, with like an 8man team?
While having access to all the extra loot sounds nice, I wonder how well this performs in HM compared to a meta mesmer hero comp.
foloowers have no AI... well they have AI, its Just very simple.. more like a round Robin or an ordered list of executions.

this bot is well suited for builds with pressure, if you really want a coordinate spike you gonna have varied results (i multibox 5 accs and perform really detailed spikes, this bot cannot execute conditional), since each follower Will have their own list of executions at their own time.

you can make it work if you acomodate build that perform like that...with no "intelligence", there are many options, if you want special vehaviours youll need to program them yourself or wait until someome does.


p.d. Just to be clear, im not hating on the bot, it has good options but as with any other bot , it lacks some functionality some People might look for, and pointing out deficiencies is a good way of making those points to improve.
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