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[2021] Guild Wars Working Bots
Discussion on [2021] Guild Wars Working Bots within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
04/08/2022, 00:04
#301
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Anyone got a Bone Bot?
04/08/2022, 10:19
#302
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Quote:
Originally Posted by
Soulstorm_365
Anyone got a Bone Bot?
I just edited the Raptor farm to pick up Saurian Bones. They salvage into 5 - 7 bones each.
04/08/2022, 12:25
#303
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Quote:
Originally Posted by
Soulstorm_365
Anyone got a Bone Bot?
COF is for bone farming aswell
04/09/2022, 01:25
#304
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You can update the headers by yourself
just look into the gwca opcodes.
Code:
#pragma once
#define GAME_CMSG_TRADE_ACKNOWLEDGE (0x0000) // 0
#define GAME_CMSG_TRADE_CANCEL (0x0001) // 1
#define GAME_CMSG_TRADE_ADD_ITEM (0x0002) // 2
#define GAME_CMSG_TRADE_SEND_OFFER (0x0003) // 3
#define GAME_CMSG_TRADE_REMOVE_ITEM (0x0005) // 5
#define GAME_CMSG_TRADE_CANCEL_OFFER (0x0006) // 6
#define GAME_CMSG_TRADE_ACCEPT (0x0007) // 7
#define GAME_CMSG_DISCONNECT (0x0008) // 8
#define GAME_CMSG_PING_REPLY (0x0009) // 9
#define GAME_CMSG_HEARTBEAT (0x000A) // 10
#define GAME_CMSG_PING_REQUEST (0x000B) // 11
#define GAME_CMSG_ATTRIBUTE_DECREASE (0x000C) // 12
#define GAME_CMSG_ATTRIBUTE_INCREASE (0x000D) // 13
#define GAME_CMSG_ATTRIBUTE_LOAD (0x000E) // 14
#define GAME_CMSG_QUEST_ABANDON (0x000F) // 15
#define GAME_CMSG_QUEST_REQUEST_INFOS (0x0010) // 16
#define GAME_CMSG_HERO_BEHAVIOR (0x0013) // 19
#define GAME_CMSG_HERO_LOCK_TARGET (0x0014) // 20
#define GAME_CMSG_HERO_SKILL_TOGGLE (0x0017) // 23
#define GAME_CMSG_HERO_FLAG_SINGLE (0x0018) // 24
#define GAME_CMSG_HERO_FLAG_ALL (0x0019) // 25
#define GAME_CMSG_HERO_USE_SKILL (0x001A) // 26
#define GAME_CMSG_HERO_ADD (0x001C) // 28
#define GAME_CMSG_HERO_KICK (0x001D) // 29
#define GAME_CMSG_TARGET_CALL (0x0021) // 33
#define GAME_CMSG_PING_WEAPON_SET (0x0023) // 35
#define GAME_CMSG_ATTACK_AGENT (0x0024) // 36
#define GAME_CMSG_CANCEL_MOVEMENT (0x0026) // 38
#define GAME_CMSG_DROP_BUFF (0x0027) // 39
#define GAME_CMSG_DRAW_MAP (0x0029) // 41
#define GAME_CMSG_DROP_ITEM (0x002A) // 42
#define GAME_CMSG_DROP_GOLD (0x002D) // 45
#define GAME_CMSG_EQUIP_ITEM (0x002E) // 46
#define GAME_CMSG_INTERACT_PLAYER (0x0031) // 49
#define GAME_CMSG_DEPOSIT_FACTION (0x0033) // 51
#define GAME_CMSG_INTERACT_LIVING (0x0037) // 55
#define GAME_CMSG_SEND_DIALOG (0x0039) // 57
#define GAME_CMSG_MOVE_TO_COORD (0x003C) // 60
#define GAME_CMSG_INTERACT_ITEM (0x003D) // 61
#define GAME_CMSG_ROTATE_PLAYER (0x003E) // 62
#define GAME_CMSG_CHANGE_SECOND_PROFESSION (0x003F) // 63
#define GAME_CMSG_USE_SKILL (0x0044) // 68
#define GAME_CMSG_TRADE_INITIATE (0x0047) // 71
#define GAME_CMSG_BUY_MATERIALS (0x0048) // 72
#define GAME_CMSG_REQUEST_QUOTE (0x004A) // 74
#define GAME_CMSG_TRANSACT_ITEMS (0x004B) // 75
#define GAME_CMSG_UNEQUIP_ITEM (0x004D) // 77
#define GAME_CMSG_INTERACT_GADGET (0x004F) // 79
#define GAME_CMSG_OPEN_CHEST (0x0051) // 81
#define GAME_CMSG_EQUIP_VISIBILITY (0x0055) // 85
#define GAME_CMSG_TITLE_DISPLAY (0x0056) // 86
#define GAME_CMSG_TITLE_HIDE (0x0057) // 87
#define GAME_CMSG_SKILLBAR_SKILL_SET (0x005A) // 90
#define GAME_CMSG_SKILLBAR_LOAD (0x005B) // 91
#define GAME_CMSG_SKILLBAR_SKILL_REPLACE (0x005C) // 92
#define GAME_CMSG_SKIP_CINEMATIC (0x0061) // 97
#define GAME_CMSG_SEND_CHAT_MESSAGE (0x0062) // 98
#define GAME_CMSG_ITEM_DESTROY (0x0067) // 103
#define GAME_CMSG_ITEM_IDENTIFY (0x006A) // 106
#define GAME_CMSG_TOME_UNLOCK_SKILL (0x006B) // 107
#define GAME_CMSG_ITEM_MOVE (0x0070) // 112
#define GAME_CMSG_ITEM_ACCEPT_ALL (0x0071) // 113
#define GAME_CMSG_ITEM_SPLIT_STACK (0x0073) // 115
#define GAME_CMSG_ITEM_SALVAGE_SESSION_OPEN (0x0075) // 117
#define GAME_CMSG_ITEM_SALVAGE_SESSION_CANCEL (0x0076) // 118
#define GAME_CMSG_ITEM_SALVAGE_SESSION_DONE (0x0077) // 119
#define GAME_CMSG_ITEM_SALVAGE_MATERIALS (0x0078) // 120
#define GAME_CMSG_ITEM_SALVAGE_UPGRADE (0x0079) // 121
#define GAME_CMSG_ITEM_CHANGE_GOLD (0x007A) // 122
#define GAME_CMSG_ITEM_USE (0x007C) // 124
#define GAME_CMSG_INSTANCE_LOAD_REQUEST_SPAWN (0x0086) // 134
#define GAME_CMSG_INSTANCE_LOAD_REQUEST_PLAYERS (0x008E) // 142
#define GAME_CMSG_INSTANCE_LOAD_REQUEST_ITEMS (0x008F) // 143
#define GAME_CMSG_PARTY_SET_DIFFICULTY (0x0099) // 153
#define GAME_CMSG_PARTY_ACCEPT_INVITE (0x009A) // 154
#define GAME_CMSG_PARTY_ACCEPT_CANCEL (0x009B) // 155
#define GAME_CMSG_PARTY_ACCEPT_REFUSE (0x009C) // 156
#define GAME_CMSG_PARTY_INVITE_NPC (0x009D) // 157
#define GAME_CMSG_PARTY_INVITE_PLAYER (0x009E) // 158
#define GAME_CMSG_PARTY_INVITE_PLAYER_NAME (0x009F) // 159
#define GAME_CMSG_PARTY_LEAVE_GROUP (0x00A0) // 160
#define GAME_CMSG_PARTY_CANCEL_ENTER_CHALLENGE (0x00A1) // 161
#define GAME_CMSG_PARTY_ENTER_CHALLENGE (0x00A3) // 163
#define GAME_CMSG_PARTY_RETURN_TO_OUTPOST (0x00A5) // 165
#define GAME_CMSG_PARTY_KICK_NPC (0x00A6) // 166
#define GAME_CMSG_PARTY_KICK_PLAYER (0x00A7) // 167
#define GAME_CMSG_PARTY_SEARCH_SEEK (0x00A8) // 168
#define GAME_CMSG_PARTY_SEARCH_CANCEL (0x00A9) // 169
#define GAME_CMSG_PARTY_SEARCH_REQUEST_JOIN (0x00AA) // 170
#define GAME_CMSG_PARTY_SEARCH_REQUEST_REPLY (0x00AB) // 171
#define GAME_CMSG_PARTY_SEARCH_TYPE (0x00AC) // 172
#define GAME_CMSG_PARTY_READY_STATUS (0x00AD) // 173
#define GAME_CMSG_PARTY_ENTER_GUILD_HALL (0x00AE) // 174
#define GAME_CMSG_PARTY_TRAVEL (0x00AF) // 175
#define GAME_CMSG_PARTY_LEAVE_GUILD_HALL (0x00B0) // 176
#define GAME_SMSG_TRADE_REQUEST (0x0000) // 0
#define GAME_SMSG_TRADE_TERMINATE (0x0001) // 1
#define GAME_SMSG_TRADE_CHANGE_OFFER (0x0002) // 2
#define GAME_SMSG_TRADE_RECEIVE_OFFER (0x0003) // 3
#define GAME_SMSG_TRADE_ADD_ITEM (0x0004) // 4
#define GAME_SMSG_TRADE_ACKNOWLEDGE (0x0005) // 5
#define GAME_SMSG_TRADE_ACCEPT (0x0006) // 6
#define GAME_SMSG_TRADE_OFFERED_COUNT (0x0008) // 8
#define GAME_SMSG_PING_REQUEST (0x000C) // 12
#define GAME_SMSG_PING_REPLY (0x000D) // 13
#define GAME_SMSG_FRIENDLIST_MESSAGE (0x000E) // 14
#define GAME_SMSG_ACCOUNT_CURRENCY (0x000F) // 15
#define GAME_SMSG_AGENT_MOVEMENT_TICK (0x001E) // 30
#define GAME_SMSG_AGENT_INSTANCE_TIMER (0x001F) // 31
#define GAME_SMSG_AGENT_SPAWNED (0x0020) // 32
#define GAME_SMSG_AGENT_DESPAWNED (0x0021) // 33
#define GAME_SMSG_AGENT_SET_PLAYER (0x0022) // 34
#define GAME_SMSG_AGENT_UPDATE_DIRECTION (0x0025) // 37
#define GAME_SMSG_AGENT_UPDATE_SPEED_BASE (0x0027) // 39
#define GAME_SMSG_AGENT_STOP_MOVING (0x0028) // 40
#define GAME_SMSG_AGENT_MOVE_TO_POINT (0x0029) // 41
#define GAME_SMSG_AGENT_UPDATE_DESTINATION (0x002A) // 42
#define GAME_SMSG_AGENT_UPDATE_SPEED (0x002B) // 43
#define GAME_SMSG_AGENT_UPDATE_POSITION (0x002C) // 44
#define GAME_SMSG_AGENT_PLAYER_DIE (0x002D) // 45
#define GAME_SMSG_AGENT_UPDATE_ROTATION (0x002E) // 46
#define GAME_SMSG_AGENT_UPDATE_ALLEGIANCE (0x002F) // 47
#define GAME_SMSG_HERO_ACCOUNT_NAME (0x0031) // 49
#define GAME_SMSG_MESSAGE_OF_THE_DAY (0x0033) // 51
#define GAME_SMSG_AGENT_PINGED (0x0034) // 52
#define GAME_SMSG_AGENT_UPDATE_ATTRIBUTE (0x003A) // 58
#define GAME_SMSG_AGENT_ALLY_DESTROY (0x003D) // 61
#define GAME_SMSG_EFFECT_UPKEEP_ADDED (0x003E) // 62
#define GAME_SMSG_EFFECT_UPKEEP_REMOVED (0x003F) // 63
#define GAME_SMSG_EFFECT_UPKEEP_APPLIED (0x0040) // 64
#define GAME_SMSG_EFFECT_APPLIED (0x0041) // 65
#define GAME_SMSG_EFFECT_RENEWED (0x0042) // 66
#define GAME_SMSG_EFFECT_REMOVED (0x0043) // 67
#define GAME_SMSG_SCREEN_SHAKE (0x0045) // 69
#define GAME_SMSG_AGENT_DISPLAY_CAPE (0x0047) // 71
#define GAME_SMSG_QUEST_GENERAL_INFO (0x0048) // 72
#define GAME_SMSG_QUEST_DESCRIPTION (0x004B) // 75
#define GAME_SMSG_QUEST_ADD (0x004F) // 79
#define GAME_SMSG_QUEST_UPDATE_MARKER (0x0050) // 80
#define GAME_SMSG_QUEST_REMOVE (0x0051) // 81
#define GAME_SMSG_QUEST_ADD_MARKER (0x0052) // 82
#define GAME_SMSG_NPC_UPDATE_PROPERTIES (0x0055) // 85
#define GAME_SMSG_NPC_UPDATE_MODEL (0x0056) // 86
#define GAME_SMSG_AGENT_CREATE_PLAYER (0x0058) // 88
#define GAME_SMSG_AGENT_DESTROY_PLAYER (0x0059) // 89
#define GAME_SMSG_CHAT_MESSAGE_CORE (0x005C) // 92
#define GAME_SMSG_CHAT_MESSAGE_SERVER (0x005D) // 93
#define GAME_SMSG_CHAT_MESSAGE_NPC (0x005E) // 94
#define GAME_SMSG_CHAT_MESSAGE_GLOBAL (0x005F) // 95
#define GAME_SMSG_CHAT_MESSAGE_LOCAL (0x0060) // 96
#define GAME_SMSG_HERO_BEHAVIOR (0x0061) // 97
#define GAME_SMSG_HERO_SKILL_STATUS (0x0063) // 99
#define GAME_SMSG_HERO_SKILL_STATUS_BITMAP (0x0064) // 100
#define GAME_SMSG_POST_PROCESS (0x006A) // 106
#define GAME_SMSG_DUNGEON_REWARD (0x006B) // 107
#define GAME_SMSG_NPC_UPDATE_WEAPONS (0x006C) // 108
#define GAME_SMSG_MERCENARY_INFO (0x0073) // 115
#define GAME_SMSG_DIALOG_BUTTON (0x007D) // 125
#define GAME_SMSG_DIALOG_BODY (0x007F) // 127
#define GAME_SMSG_DIALOG_SENDER (0x0080) // 128
#define GAME_SMSG_WINDOW_OPEN (0x0082) // 130
#define GAME_SMSG_WINDOW_ADD_ITEMS (0x0083) // 131
#define GAME_SMSG_WINDOW_ITEMS_END (0x0084) // 132
#define GAME_SMSG_WINDOW_ITEM_STREAM_END (0x0085) // 133
#define GAME_SMSG_CARTOGRAPHY_DATA (0x0089) // 137
#define GAME_SMSG_COMPASS_DRAWING (0x0090) // 144
#define GAME_SMSG_MAPS_UNLOCKED (0x0093) // 147
#define GAME_SMSG_AGENT_UPDATE_SCALE (0x0099) // 153
#define GAME_SMSG_AGENT_UPDATE_NPC_NAME (0x009A) // 154
#define GAME_SMSG_AGENT_DISPLAY_DIALOG (0x009D) // 157
#define GAME_SMSG_AGENT_ATTR_UPDATE_INT (0x009E) // 158
#define GAME_SMSG_AGENT_ATTR_UPDATE_INT_TARGET (0x009F) // 159
#define GAME_SMSG_AGENT_ATTR_PLAY_EFFECT (0x00A0) // 160
#define GAME_SMSG_AGENT_ATTR_UPDATE_FLOAT (0x00A1) // 161
#define GAME_SMSG_AGENT_ATTR_UPDATE_FLOAT_TARGET (0x00A2) // 162
#define GAME_SMSG_AGENT_PROJECTILE_LAUNCHED (0x00A3) // 163
#define GAME_SMSG_SPEECH_BUBBLE (0x00A4) // 164
#define GAME_SMSG_AGENT_UPDATE_PROFESSION (0x00A5) // 165
#define GAME_SMSG_AGENT_CREATE_NPC (0x00A9) // 169
#define GAME_SMSG_UPDATE_AGENT_MODEL (0x00AD) // 173
#define GAME_SMSG_UPDATE_AGENT_PARTYSIZE (0x00AF) // 175
#define GAME_SMSG_PLAYER_UNLOCKED_PROFESSION (0x00B5) // 181
#define GAME_SMSG_PLAYER_UPDATE_PROFESSION (0x00B6) // 182
#define GAME_SMSG_MISSION_INFOBOX_ADD (0x00B8) // 184
#define GAME_SMSG_MISSION_STREAM_START (0x00B9) // 185
#define GAME_SMSG_MISSION_OBJECTIVE_ADD (0x00BA) // 186
#define GAME_SMSG_MISSION_OBJECTIVE_COMPLETE (0x00BB) // 187
#define GAME_SMSG_MISSION_OBJECTIVE_UPDATE_STRING (0x00BC) // 188
#define GAME_SMSG_WINDOW_MERCHANT (0x00C2) // 194
#define GAME_SMSG_WINDOW_OWNER (0x00C3) // 195
#define GAME_SMSG_TRANSACTION_REJECT (0x00C5) // 197
#define GAME_SMSG_TRANSACTION_DONE (0x00CB) // 203
#define GAME_SMSG_SKILLBAR_UPDATE_SKILL (0x00D8) // 216
#define GAME_SMSG_SKILLBAR_UPDATE (0x00D9) // 217
#define GAME_SMSG_SKILLS_UNLOCKED (0x00DA) // 218
#define GAME_SMSG_SKILL_UPDATE_SKILL_COUNT_1 (0x00DB) // 219
#define GAME_SMSG_SKILL_UPDATE_SKILL_COUNT_2 (0x00DC) // 220
#define GAME_SMSG_SKILL_ADD_TO_WINDOWS_DATA (0x00DF) // 223
#define GAME_SMSG_SKILL_ADD_TO_WINDOWS_END (0x00E0) // 224
#define GAME_SMSG_SKILL_INTERUPTED (0x00E1) // 225
#define GAME_SMSG_SKILL_CANCEL (0x00E2) // 226
#define GAME_SMSG_SKILL_ACTIVATED (0x00E2) // 226
#define GAME_SMSG_SKILL_ACTIVATE (0x00E3) // 227
#define GAME_SMSG_SKILL_RECHARGE (0x00E4) // 228
#define GAME_SMSG_SKILL_RECHARGED (0x00E5) // 229
#define GAME_SMSG_PLAYER_ATTR_SET (0x00E8) // 232
#define GAME_SMSG_PLAYER_ATTR_MAX_KURZICK (0x00E9) // 233
#define GAME_SMSG_PLAYER_ATTR_MAX_LUXON (0x00EA) // 234
#define GAME_SMSG_PLAYER_ATTR_MAX_BALTHAZAR (0x00EB) // 235
#define GAME_SMSG_PLAYER_ATTR_MAX_IMPERIAL (0x00EC) // 236
#define GAME_SMSG_PLAYER_ATTR_UPDATE (0x00ED) // 237
#define GAME_SMSG_AGENT_INITIAL_EFFECTS (0x00EF) // 239
#define GAME_SMSG_AGENT_UPDATE_EFFECTS (0x00F0) // 240
#define GAME_SMSG_INSTANCE_LOADED (0x00F1) // 241
#define GAME_SMSG_TITLE_RANK_DATA (0x00F2) // 242
#define GAME_SMSG_TITLE_RANK_DISPLAY (0x00F3) // 243
#define GAME_SMSG_TITLE_TRACK_INFO (0x00F5) // 245
#define GAME_SMSG_ITEM_PRICE_QUOTE (0x00F6) // 246
#define GAME_SMSG_ITEM_PRICES (0x00F8) // 248
#define GAME_SMSG_VANQUISH_PROGRESS (0x00F9) // 249
#define GAME_SMSG_VANQUISH_COMPLETE (0x00FA) // 250
#define GAME_SMSG_CINEMATIC_SKIP_EVERYONE (0x00FD) // 253
#define GAME_SMSG_CINEMATIC_SKIP_COUNT (0x00FE) // 254
#define GAME_SMSG_CINEMATIC_START (0x00FF) // 255
#define GAME_SMSG_CINEMATIC_TEXT (0x0101) // 257
#define GAME_SMSG_CINEMATIC_DATA_END (0x0102) // 258
#define GAME_SMSG_CINEMATIC_DATA (0x0103) // 259
#define GAME_SMSG_CINEMATIC_END (0x0104) // 260
#define GAME_SMSG_SIGNPOST_BUTTON (0x0109) // 265
#define GAME_SMSG_SIGNPOST_BODY (0x010A) // 266
#define GAME_SMSG_SIGNPOST_SENDER (0x010B) // 267
#define GAME_SMSG_MANIPULATE_MAP_OBJECT (0x010D) // 269
#define GAME_SMSG_MANIPULATE_MAP_OBJECT2 (0x0110) // 272
#define GAME_SMSG_GUILD_PLAYER_ROLE (0x0117) // 279
#define GAME_SMSG_TOWN_ALLIANCE_OBJECT (0x0119) // 281
#define GAME_SMSG_GUILD_ALLIANCE_INFO (0x011F) // 287
#define GAME_SMSG_GUILD_GENERAL_INFO (0x0120) // 288
#define GAME_SMSG_GUILD_CHANGE_FACTION (0x0121) // 289
#define GAME_SMSG_GUILD_INVITE_RECEIVED (0x0122) // 290
#define GAME_SMSG_GUILD_PLAYER_INFO (0x0126) // 294
#define GAME_SMSG_GUILD_PLAYER_REMOVE (0x0127) // 295
#define GAME_SMSG_GUILD_PLAYER_CHANGE_COMPLETE (0x0129) // 297
#define GAME_SMSG_GUILD_CHANGE_PLAYER_CONTEXT (0x012A) // 298
#define GAME_SMSG_GUILD_CHANGE_PLAYER_STATUS (0x012B) // 299
#define GAME_SMSG_GUILD_CHANGE_PLAYER_TYPE (0x012C) // 300
#define GAME_SMSG_INVENTORY_ITEM_QUANTITY (0x0138) // 312
#define GAME_SMSG_ITEM_UPDATE_NAME (0x0139) // 313
#define GAME_SMSG_INVENTORY_ITEM_LOCATION (0x013D) // 317
#define GAME_SMSG_INVENTORY_CREATE_BAG (0x013E) // 318
#define GAME_SMSG_GOLD_CHARACTER_ADD (0x013F) // 319
#define GAME_SMSG_GOLD_STORAGE_ADD (0x0140) // 320
#define GAME_SMSG_ITEM_STREAM_CREATE (0x0143) // 323
#define GAME_SMSG_ITEM_STREAM_DESTROY (0x0144) // 324
#define GAME_SMSG_ITEM_WEAPON_SET (0x0146) // 326
#define GAME_SMSG_ITEM_SET_ACTIVE_WEAPON_SET (0x0147) // 327
#define GAME_SMSG_ITEM_CHANGE_LOCATION (0x014A) // 330
#define GAME_SMSG_ITEM_REMOVE (0x014C) // 332
#define GAME_SMSG_GOLD_CHARACTER_REMOVE (0x014E) // 334
#define GAME_SMSG_GOLD_STORAGE_REMOVE (0x014F) // 335
#define GAME_SMSG_TOME_SHOW_SKILLS (0x0153) // 339
#define GAME_SMSG_ITEM_GENERAL_INFO (0x0160) // 352
#define GAME_SMSG_ITEM_SALVAGE_SESSION_START (0x0162) // 354
#define GAME_SMSG_ITEM_SALVAGE_SESSION_CANCEL (0x0163) // 355
#define GAME_SMSG_ITEM_SALVAGE_SESSION_DONE (0x0164) // 356
#define GAME_SMSG_ITEM_SALVAGE_SESSION_SUCCESS (0x0165) // 357
#define GAME_SMSG_ITEM_SALVAGE_SESSION_ITEM_KEPT (0x0166) // 358
#define GAME_SMSG_INSTANCE_SHOW_WIN (0x017A) // 378
#define GAME_SMSG_INSTANCE_LOAD_HEAD (0x017B) // 379
#define GAME_SMSG_INSTANCE_LOAD_PLAYER_NAME (0x017C) // 380
#define GAME_SMSG_INSTANCE_COUNTDOWN_STOP (0x017D) // 381
#define GAME_SMSG_INSTANCE_COUNTDOWN (0x017F) // 383
#define GAME_SMSG_INSTANCE_LOAD_FINISH (0x018D) // 397
#define GAME_SMSG_JUMBO_MESSAGE (0x018F) // 399
#define GAME_SMSG_INSTANCE_LOAD_SPAWN_POINT (0x0194) // 404
#define GAME_SMSG_INSTANCE_LOAD_INFO (0x0198) // 408
#define GAME_SMSG_CREATE_MISSION_PROGRESS (0x019F) // 415
#define GAME_SMSG_UPDATE_MISSION_PROGRESS (0x01A1) // 417
#define GAME_SMSG_TRANSFER_GAME_SERVER_INFO (0x01A4) // 420
#define GAME_SMSG_READY_FOR_MAP_SPAWN (0x01AA) // 426
#define GAME_SMSG_DOA_COMPLETE_ZONE (0x01AE) // 430
#define GAME_SMSG_INSTANCE_TRAVEL_TIMER (0x01BA) // 442
#define GAME_SMSG_INSTANCE_CANT_ENTER (0x01BB) // 443
#define GAME_SMSG_PARTY_SET_DIFFICULTY (0x01BD) // 445
#define GAME_SMSG_PARTY_HENCHMAN_ADD (0x01BE) // 446
#define GAME_SMSG_PARTY_HENCHMAN_REMOVE (0x01BF) // 447
#define GAME_SMSG_PARTY_HERO_ADD (0x01C1) // 449
#define GAME_SMSG_PARTY_HERO_REMOVE (0x01C2) // 450
#define GAME_SMSG_PARTY_INVITE_ADD (0x01C3) // 451
#define GAME_SMSG_PARTY_JOIN_REQUEST (0x01C4) // 452
#define GAME_SMSG_PARTY_INVITE_CANCEL (0x01C5) // 453
#define GAME_SMSG_PARTY_REQUEST_CANCEL (0x01C6) // 454
#define GAME_SMSG_PARTY_REQUEST_RESPONSE (0x01C7) // 455
#define GAME_SMSG_PARTY_INVITE_RESPONSE (0x01C8) // 456
#define GAME_SMSG_PARTY_YOU_ARE_LEADER (0x01C9) // 457
#define GAME_SMSG_PARTY_PLAYER_ADD (0x01CA) // 458
#define GAME_SMSG_PARTY_PLAYER_REMOVE (0x01CF) // 463
#define GAME_SMSG_PARTY_PLAYER_READY (0x01D0) // 464
#define GAME_SMSG_PARTY_CREATE (0x01D1) // 465
#define GAME_SMSG_PARTY_MEMBER_STREAM_END (0x01D2) // 466
#define GAME_SMSG_PARTY_DEFEATED (0x01D7) // 471
#define GAME_SMSG_PARTY_LOCK (0x01D8) // 472
// 474 happend when you start & stop group teleportation)
#define GAME_SMSG_PARTY_SEARCH_REQUEST_JOIN (0x01DA) // 474
#define GAME_SMSG_PARTY_SEARCH_REQUEST_DONE (0x01DB) // 475
#define GAME_SMSG_PARTY_SEARCH_ADVERTISEMENT (0x01DC) // 476
#define GAME_SMSG_PARTY_SEARCH_SEEK (0x01DD) // 477
#define GAME_SMSG_PARTY_SEARCH_REMOVE (0x01DE) // 478
#define GAME_SMSG_PARTY_SEARCH_SIZE (0x01DF) // 479
#define GAME_SMSG_PARTY_SEARCH_TYPE (0x01E0) // 480
04/09/2022, 02:28
#305
elite*gold: 0
Join Date: Jun 2014
Posts: 54
Received Thanks: 1
Hello guys,
I've seen the golden eggs event, but my old bot doesn't work anymore.
So, someone here got a working Vaettir bot please ? Don't know if it's my GW2A or something else that are outdated..
Thanks in advance, >>
Selene ~
04/09/2022, 08:13
#306
elite*gold: 0
Join Date: Feb 2015
Posts: 382
Received Thanks: 44
Quote:
Originally Posted by
Tamina22300
Hello guys,
I've seen the golden eggs event, but my old bot doesn't work anymore.
So, someone here got a working Vaettir bot please ? Don't know if it's my GW2A or something else that are outdated..
Thanks in advance, >>
Selene ~
On the first page on this thread is a working event bot
04/09/2022, 13:02
#307
elite*gold: 0
Join Date: Sep 2008
Posts: 12
Received Thanks: 2
working LDOA bot. not mine.. i just share it.
Attached Files
OmniFarmer_Presearing.zip
(290.9 KB, 162 views)
04/09/2022, 14:14
#308
elite*gold: 0
Join Date: Dec 2010
Posts: 3
Received Thanks: 0
So, every other bot works but the Feather bot. No matter what I try, it says GW is not running. I'm out of clues, any help?
04/11/2022, 10:32
#310
elite*gold: 0
Join Date: Apr 2013
Posts: 21
Received Thanks: 3
Posting source helps people fixing their bots, give logic exemple, etc.
I'm not sure that hiding source helps the community for this kind of bot tbh.
Exe can still be decompiled without much effort anyway.
my2cents
04/11/2022, 10:37
#311
elite*gold: 0
Join Date: Dec 2016
Posts: 118
Received Thanks: 66
Quote:
Originally Posted by
lataverne
Posting source helps people fixing their bots, give logic exemple, etc.
I'm not sure that hiding source helps the community for this kind of bot tbh.
Exe can still be decompiled without much effort anyway.
my2cents
just ignore him. All his posts from the past are ''i am about to release all kind of bots'' then he pointed out several times that he is only using his bots and they all still work (when someone complained that they dont work anymore)
All i see from him is taking public bots and changing the Gui a bit. Add 2 lines in the code and thats about it.
04/11/2022, 11:11
#312
elite*gold: 0
Join Date: Feb 2015
Posts: 382
Received Thanks: 44
Quote:
Originally Posted by
Waka.Waka
just ignore him. All his posts from the past are ''i am about to release all kind of bots'' then he pointed out several times that he is only using his bots and they all still work (when someone complained that they dont work anymore)
All i see from him is taking public bots and changing the Gui a bit. Add 2 lines in the code and thats about it.
xD What a troll
Edit: Vaettir-Bot.exe is
04/12/2022, 00:19
#313
elite*gold: 0
Join Date: Apr 2013
Posts: 21
Received Thanks: 3
Quote:
Originally Posted by
Waka.Waka
just ignore him. All his posts from the past are ''i am about to release all kind of bots'' then he pointed out several times that he is only using his bots and they all still work (when someone complained that they dont work anymore)
All i see from him is taking public bots and changing the Gui a bit. Add 2 lines in the code and thats about it.
Okay. Feel free to join other communities than epvp.
There are other stuff than autoit/gwa2 out there.
04/12/2022, 02:55
#314
elite*gold: 0
Join Date: Jun 2009
Posts: 94
Received Thanks: 66
UW mobstoper
This bot will enter UW, kill and capture a skelleton of Dhuum using existing mobstopers.
i just updated an existing public bot, im only posting the leader.
this was tested using a previous version of auto it, the build is in the code.
i didnt do much on this bot im just sharing an updated version that is working 4 me.
Attached Files
uw mobstoper.zip
(41.6 KB, 97 views)
04/12/2022, 03:08
#315
elite*gold: 0
Join Date: Feb 2015
Posts: 382
Received Thanks: 44
Quote:
Originally Posted by
afmart
This bot will enter UW, kill and capture a skelleton of Dhuum using existing mobstopers.
i just updated an existing public bot, im only posting the leader.
this was tested using a previous version of auto it, the build is in the code.
i didnt do much on this bot im just sharing an updated version that is working 4 me.
I have a unofficial complete one with follower. But i need to update it. In that case i can Code a complete new one because it is not much of code
Quote:
Originally Posted by
lataverne
Okay. Feel free to join other communities than epvp.
There are other stuff than autoit/gwa2 out there.
Dude i know autoit is a good way but the most efficient bots are coded in c/c++. I also code bots in c++. And your comment your code help others to fix bugs is bullshit. You mean you take code from coder A and copy paste it to code B… thats **** and if you would do that prof. others would blame you! Just saying.
Show your work and proof we are wrong otherwise dont tell bullshit
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