its actually not really worth trying to utilize but if u want to you can use the pattern given a few messages ago in olly or ida… and attach gw.exe to one of the debuggers and choose gw.exe's executable area and do a binary search for that pattern....
once its found go to the byte before it and offset -3 or 3 bytes before that and that is where the pattern leads ---
you can then move forward the toolboxes E hex or 14 decimal place forward from that spot and you will be at the byte before their pattern which will then follow "5d e9 -- 4 bytes that are unreliable and should not be used in patterns then 55 8B EC 53"
like I said nothing to utilize and that its useless -- plenty of youtube videos on how to use these debuggers and its worth watching them if you want to be a coder
ok yeah their scanner can scan past the unreliable bytes and still find the pattern - I know and it can easily be written - but its not needed and was most likely written like this to thwart the community.
My thinking is too divergent to desire becoming a coder. My intrinsic motivation is in optimizing the user experience, and discovering new, original solutions to existing use cases. My work is in innovation so I am really interested in the solutioning but less in the coding and debugging.
I am upper grateful to everyone who does the API work, If anyone is interested in lending me their math, I have some ideas for new functions that I know would take me way too long to code but would be really neat and useful.
its actually not really worth trying to utilize but if u want to you can use the pattern given a few messages ago in olly or ida… and attach gw.exe to one of the debuggers and choose gw.exe's executable area and do a binary search for that pattern....
once its found go to the byte before it and offset -3 or 3 bytes before that and that is where the pattern leads ---
you can then move forward the toolboxes E hex or 14 decimal place forward from that spot and you will be at the byte before their pattern which will then follow "5d e9 -- 4 bytes that are unreliable and should not be used in patterns then 55 8B EC 53"
like I said nothing to utilize and that its useless -- plenty of youtube videos on how to use these debuggers and its worth watching them if you want to be a coder
ok yeah their scanner can scan past the unreliable bytes and still find the pattern - I know and it can easily be written - but its not needed and was most likely written like this to thwart the community.
Good catch, you are correct the scanner in gwca varies from gwa2 that is public. The pattern you gave with offset does work. I just confirmed in immunity debugger. I also believe that gwca uses the basemodule address all the way to the max size while gwa2 is a range to minimize processing time.
Has anyone had any luck getting the remaining duration of a skill effect? I've tried the GetEffectTimeRemaining and GetSkillbarSkillRecharge functions but they always return a static number and not an actual updated remaining time.
Is there another header unique to dialog options that needs to be changed perhaps?
Code:
$HEADER_DIALOG = 0x42
Quote:
Originally Posted by NiliyaFlamme
some one can update the function UseHeroSkill ?? cus dont work xD
Not really a fix but a work around:
Code:
Global Const $HEADER_USE_HERO_SKILL = 0x1F ;for use with UseHeroSkillByPacket() only
;~ Description: Order a hero to use a skill. SendPacket based version.
Func UseHeroSkillByPacket($aHero, $aSkillSlot, $aTarget = -2)
Local $lHeroAgentID = GetHeroID($aHero)
Local $lSkillID = GetSkillbarSkillID($aSkillSlot, $aHero)
Local $lTargetID
If IsDllStruct($aTarget) = 0 Then
$lTargetID = ConvertID($aTarget)
Else
$lTargetID = DllStructGetData($aTarget, 'ID')
EndIf
Return SendPacket(0x14, $HEADER_USE_HERO_SKILL, $lHeroAgentID, $lSkillID, 0, $lTargetID)
EndFunc ;==>UseHeroSkillByPacket
I did not test it too much but it seems to work as intended.
Yep have this but the game still crashes when I pick one of the dialog options with correct ID given by toolbox. Happens with botdev too so I'm thinking the ID must somehow be getting misread from toolbox?
@ - that's a good call Smiley --- I was on that 0x1F tip as well but I was trying to use 1 - 8 for the skillbar skill... good call on pulling the skill ID - that's the sure bet ticket...
[GWA2] How to chase after updated header values? 11/14/2024 - GW Bots - 11 Replies Hi all,
First post, but have been following the tips all over this forum for about 6 months since I started writing my own bots.
Recently the server headers changed, and although it looks like the community have pulled through and released a new version of GWA2 to reflect it, there are other headers that I'm using, that aren't in the vanilla GWA2 code.
SendPacket(0x14, 0x6F, $lItemID, $lQuantity, $lBagID, $aSlot - 1)
The above command would have previously told GW to move $lQuantity...
Leader/followbot - Updated with new GWA2/headers (functional) 07/21/2019 - GW Exploits, Hacks, Bots, Tools & Macros - 29 Replies EDIT: Updated 6/16/18
Hey all,
I updated the follow/leader bot with the new headers (I think there were a few that I didn't bother updating, since the script doesn't seem to use them anywhere). I haven't done extensive testing, but it's working for me so far. Please let me know if you get any errors/crashes, and I'll attempt to fix them.
Enjoy!
GWA2 A/mo Vaettir Bot; Need Help!! 02/19/2012 - GW Bots - 1 Replies http://www.elitepvpers.com/forum/gw-exploits-hacks -bots-tools-macros/1568881-gwa-vaettir-mo-farm-bot .html
ENGLISH:
I can't seem to get this to work. I've spent 3-4 hours, read the entire thread here, tried to search for a detailed guide on how to get this to work but it's not.
What I've done was: Downloaded the 2 files shown in the Original Post... "GWA2 A_Mo Vaettirs Farm by bl4ck3lit3.zip"
Extracted it to desktop
Ran GW.EXE as admin.
Set-up assassin with appropriate gear and...