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Pre Farmer

Discussion on Pre Farmer within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old   #1
 
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Pre Farmer

New Pre-Farmer based on Ele,
At the moment im posting a beta version that can Farms Belts/Dye and do Ldoa 10-20
all Other farm will be Added in some Days (depends on free time)

Ldoa 10-20
- recommed to flag stone
- Level 19 Will STOP the farm at this level (if anyone want continue use fire imp stone in the game)

Belts Farm
- i got a rate of 400/600 belt a night and 2 blackdye at day

Mod offline and Ldoa 1-10 flag arent working atm will be added in some days

have fun on use

PS is a beta so more features will be added and plz report if found some bugs
Attached Files
File Type: rar PreFarmer Beta1.rar (40.9 KB, 92 views)



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Old 08/06/2018, 12:53   #2
 
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Kudos to you... tnks for sharing your work and for the time you spent on it.


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Old 08/10/2018, 11:06   #3
 
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yo bro i havn mes in pre works for it ?
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Old 08/10/2018, 16:50   #4
 
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Quote:
Originally Posted by cue990 View Post
yo bro i havn mes in pre works for it ?
is based on ele/monk but can try changing skill if it work


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Old 01/06/2019, 15:16   #5
 
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does it sell inventory? if so what does it sell, so i can set it up not to lose important items.
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Old 01/06/2019, 20:48   #6
 
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Malware bytes flags exe as malware. Dont really care the reason why, dont run it.
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Old 01/06/2019, 21:39   #7
 
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Originally Posted by rokotheapple View Post
Malware bytes flags exe as malware. Dont really care the reason why, dont run it.
There is no EXE in the archive...what are you talking about?
been running the lvler for 8 hours today...
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Old 01/15/2019, 03:13   #8
 
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I was able to get the LDOA 2-10 script working with the following code adjustments:

Replace the current DoJob function with the following.


Add the ldoa1() function between DoJob and ldoa2 functions.


Excuse me if there are any formatting issues.
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Old 01/26/2019, 23:41   #9
 
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Quote:
Originally Posted by aidenn View Post
I was able to get the LDOA 2-10 script working with the following code adjustments:

Replace the current DoJob function with the following.


Add the ldoa1() function between DoJob and ldoa2 functions.


Excuse me if there are any formatting issues.

i cant find where im supposed to put this in the script, cant find the dojob line, im a complete noob, could someone do this and upload the script?


NEVERMIND GOT IT TO WORK THANKS FOR THE FIX
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Old 01/26/2019, 23:45   #10
 
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Quote:
Originally Posted by amazinghaaze View Post
i cant find where im supposed to put this in the script, cant find the dojob line, im a complete noob, could someone do this and upload the script?
See attached. Working for 2-10, 10-20, and Bandits.
Attached Files
File Type: zip PreFarmer.zip (43.1 KB, 11 views)
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Old 01/27/2019, 05:53   #11
 
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Complete noob here. What would I need to do to get this working for mess for 10-20¿
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Old 01/27/2019, 19:25   #12
 
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OmniFarmer - Presearing

Here is my HARD upgrade of pre-searing bot, i've not currently tested all features.
I would appreciate if you could tell me if the bot have a bug, then i will patch :

- The bot has all the features included in the Beta version.
- It's now able to detect your professions and load a build to farm with any professions.
- Has a new Autonomous Cast that detects the build and decide which spell (heal/dmg/buff) to cast based on your current health and the enemies.

Requirements :
- You must have all skills from your professions (primary and secondary) in presearing.
- You must be level10 to start farming (use the LDoA2-10 included).
- You should have all towns in pre-searing to be able to use all farms paths.


Changelog by DeeperBlue :
- Created the GW_omniApi by assembling some interesting functions in various existing APIs.
- All Presearing farm available
- Upgraded Belt farm
- Added Dull carapace farm
- Added Baked husks farm
- Added Charr carving farm
- Added UseLever() function
- Added Enchanted lodestone farm
- Added Gargoyle skull farm
- Added Necklace farm
- Added Icy lodestone farm
- Added Red Iris flower farm
- Added Skale Fin farm
- Added Skeletal limb farm
- Added Spider leg farm
- Added Unnatural seed farm
- Added LDoA1 - lvl2 to 10 (based on Aidenn)
- GUI update
- Added farm selector
- Added total time running
- Added Runs
- Added Fails counter
- Added Profession detection : Build adaptability
- Added Merchants coord for all towns
- Updated Selling functions for all farms
- PopStone function now check player's level

#TODO :
- Offline option is not working properly.
- Nicolas GoTrade and Trade function.
- Passing portals
Attached Files
File Type: zip OmniFarmer_Presearing.zip (86.5 KB, 17 views)
maril15 is offline  
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Old 01/27/2019, 20:00   #13
 
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Quote:
Originally Posted by maril15 View Post
Here is my HARD upgrade of pre-searing bot, i've not currently tested all features.
I would appreciate if you could tell me if the bot have a bug, then i will patch :

- The bot has all the features included in the Beta version.
- It's now able to detect your professions and load a build to farm with any professions.
- Has a new Autonomous Cast that detects the build and decide which spell (heal/dmg/buff) to cast based on your current health and the enemies.

Requirements :
- You must have all skills from your professions (primary and secondary) in presearing.
- You must be level10 to start farming (use the LDoA2-10 included).
- You should have all towns in pre-searing to be able to use all farms paths.


Changelog by DeeperBlue :
- Created the GW_omniApi by assembling some interesting functions in various existing APIs.
- All Presearing farm available
- Upgraded Belt farm
- Added Dull carapace farm
- Added Baked husks farm
- Added Charr carving farm
- Added UseLever() function
- Added Enchanted lodestone farm
- Added Gargoyle skull farm
- Added Necklace farm
- Added Icy lodestone farm
- Added Red Iris flower farm
- Added Skale Fin farm
- Added Skeletal limb farm
- Added Spider leg farm
- Added Unnatural seed farm
- Added LDoA1 - lvl2 to 10 (based on Aidenn)
- GUI update
- Added farm selector
- Added total time running
- Added Runs
- Added Fails counter
- Added Profession detection : Build adaptability
- Added Merchants coord for all towns
- Updated Selling functions for all farms
- PopStone function now check player's level

#TODO :
- Offline option is not working properly.
- Nicolas GoTrade and Trade function.
- Passing portals
holy shit dude awesome, i will update if i encounter any bugs
amazinghaaze is offline  
Old 01/27/2019, 21:14   #14
 
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Quote:
Originally Posted by amazinghaaze View Post
holy **** dude awesome, i will update if i encounter any bugs
I'm currently testing all the farms.
So you don't need to update the bot yourself.

What i found atm is :
- The lever function to enter charrs map pull the lever twice making the door open and shut. --> PATCHED
- Re-try function to pass charr portal don't count the number of tries properly. --> PATCHED
- The lever to charrs' portal path is not optimised enough. --> Working on it
- CHARRS FARM IS ******* **** --> the bot is not able to kill anything (100% chance death on the first group) --> I think i can fix it but this will be the last on my todo-list because it's gonna take sooooo long to make the check number of ennemies, pull, check health, etc...
- The coordinates to portal of The Barradin Estate don't make you pass the portal. --> Working on it
- Icy lodestone farm seem a bit messy (character get blocked on walls sometimes) --> Working on it
- In baked husks farm : The bots does not detects Plague Worms as enemies because they're not attacking you. So it does not kill the worms and finish the run without having killed anything. --> Working on it (i just have to add an extra function which targets Plague Worms by name insteed of the hostile alignement)

So i'm probably be able to fix all bugs in about a week (not the charrs' farm).
maril15 is offline  
Old 01/27/2019, 23:14   #15
 
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Quote:
Originally Posted by maril15 View Post
I'm currently testing all the farms.
So you don't need to update the bot yourself.

What i found atm is :
- The lever function to enter charrs map pull the lever twice making the door open and shut. --> PATCHED
- Re-try function to pass charr portal don't count the number of tries properly. --> PATCHED
- The lever to charrs' portal path is not optimised enough. --> Working on it
- CHARRS FARM IS ******* **** --> the bot is not able to kill anything (100% chance death on the first group) --> I think i can fix it but this will be the last on my todo-list because it's gonna take sooooo long to make the check number of ennemies, pull, check health, etc...
- The coordinates to portal of The Barradin Estate don't make you pass the portal. --> Working on it
- Icy lodestone farm seem a bit messy (character get blocked on walls sometimes) --> Working on it
- In baked husks farm : The bots does not detects Plague Worms as enemies because they're not attacking you. So it does not kill the worms and finish the run without having killed anything. --> Working on it (i just have to add an extra function which targets Plague Worms by name insteed of the hostile alignement)

So i'm probably be able to fix all bugs in about a week (not the charrs' farm).
if i have bags disabled at a merchant ie. i want some bags not to be shown at merchant because i have nick items in them, will the bot sell everything even though i have some bags "unchecked"


and what quest do i need for "ldoa 10-20" to work?


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