if i have bags disabled at a merchant ie. i want some bags not to be shown at merchant because i have nick items in them, will the bot sell everything even though i have some bags "unchecked"
I put a bag selector on my TODO list. You can make that bags are ignored by the bots by commenting/deleting the line 1621 (big bag 20slots),1622 (little bag 5slots), 1623(charr bag 1 : 10slots), 1624(charr bag 2 : 10slots)
I put a bag selector on my TODO list. You can make that bags are ignored by the bots by commenting/deleting the line 1621 (big bag 20slots),1622 (little bag 5slots), 1623(charr bag 1 : 10slots), 1624(charr bag 2 : 10slots)
im very new at this, dont really know what to delet to be perfectly honest, could you make it so it ignores the 2 charr bags for me and upload that one? id be so happy
im very new at this, dont really know what to delet to be perfectly honest, could you make it so it ignores the 2 charr bags for me and upload that one? id be so happy
I did a some fixes and added the bag selector today. I'm currently working on more features and bug fixes befor release.
P.S.: I'm gonna need 2charrs bags and 1charr salvage kit to code some functions, if someone have some for me.
- Added farm selector
- Added total time running
- Added Runs
- Added Fails counter
- Added Profession detection : Build adaptability
- Added Merchants coord for all towns
- Updated Selling functions for all farms
- PopStone function now check player's level
Changelog (January the 29th 2019) by DeeperBlue :
- Cleaned OmniFarm_Bot - Presearing.au3's code. Put functions in regions and intensly commented the code to make it easier to understand for everybody.
- GUI update
- Added a SellBag selector (unchecked bag = ignore the bag while selling)
- Added a RunToTowns selectors
- Added a Job selector de-activation while the bot is doing the job (befor, you were able to cause a bug by changing the job between the bot was exiting outpost and start farming. This made the bot try to farm with the other Farm path causing bug).
- Selectors de-activate when user selects a job or a run, preventing user form selecting both run and farm at the same time (user can re-enable interface by setting selector back to default).
- GUI de-activates itself when the user hits Start.
- GUI re-activates itself after pressing Pause button and finishing the last action the bot was doing (farm/run).
- Offline checkbox is currently disabled because OfflineMod() causes a bug with Loadings.
- Re-enable rendering of GW window befor closing the bot.
- Added a RunToTowns function that makes the bot run from Ascalon City to the selected outpost (usefull when creating a new character).
- Does not sell ID kits/Charr bags/Charr salvage kit anymore.
- Added delays to the spider farm. The bot wait a bit longer for the spiders to spawn.
- In Charr farm : Does not pull the lever twice anymore (opening and closing the door at once).
- In Charr farm : The re-try counter at the door is now able to count the re-tries properly.
- Added MoveXYZ and MoveToXYZ functions that takes the Z coord for moving in multiple layers zones (ex : under charrs bridge).
- In Charr farm : The bot use a faster path to go through door and check for coords on the Z-axis.
- Charr farm is a bit less messy, the bot is able to kill charrs groups sometimes (still not efficient enough : Win/fail ratio ~ 1/8 at lvl15 with Summonning Stone)
- BuildForProfession() checks if the player is in an outpost (if not it teleports player to the outpost linked to the farm selected) befor trying to load a build (it was causing crash when you started the bot while being outside).
- All functions involving Outposts' MapIDs call GetStartMapByJobID function to get the Outpost's ID insteed of having hard-coded IDs in each functions.
- In Baked Husks Farm : The bot detects and kills Plague Worms properly.
- In Spider Legs Farm : The bot wait a bit more for the spiders to spawn befor killing. Therefor it does not skip spiders anymore.
Changelog V1.3 (January the 29th 2019) by DeeperBlue :
- The bot teleports back to town after finishing a farm.
- The bot keeps 2 empty slots for ID kits.
- Go to merchant, buy kit and sell items properly.
- The bot tries pickup items only if inventory is not full.
- In Spider Legs Farm : Added a bit more waiting time again.
Here is the new version with some fixes and new features.
Changelog V1.4 (January the 31th 2019) by DeeperBlue :
- GUI Update :
- Added a Go to Nicholas checkbox
- Added a function to make the bot go to trade Nicholas Standford once (you have to have at least 26 of each farmable items).
- Bot Targets and uses spells on spiders, worms, aloes, ice elemental correctly (and any other farms it already did correctly).
- Bot does not randomly stop right befor portal while it tries passing through.
- Enhanced target tracking and skill targetting on Special enemies (like Worms).
- Added more checks in paths to know if the player is dead.
- In Charr farm : Added some pulls to try to make the charrs attack your fire imp &/or pet (if player have one) insteed of the player.
- Icy lodestone farm is fully functional.
- Reworked the Skill casting function to make it focus every enemies type (Agressive like Charrs, passive like Wroms,...).
Maril, thanks a ton for all of the work you've put in! A few comments:
- Ether Feast (Mes, Inspiration Magic) does not work, enemies are not targeted before using the spell to heal.
- Occasionally white armor such as mind spark garb are not sold to the merchant.
- When farming charr, the following can be added to CanSell() to prevent purples from being sold:
- Ether Feast (Mes, Inspiration Magic) does not work, enemies are not targeted before using the spell to heal.
- When farming charr, the following can be added to CanSell() to prevent purples from being sold.
I took time to fix these two today. So you're gonna have a fixed version soon.
Quote:
Originally Posted by aidenn
- Occasionally white armor such as mind spark garb are not sold to the merchant.
Pls keep some of the armors which aren't sold (read your PM on the forum).
Charr farm works really well on a lvl 19 ele with imp. It would be nice to have the added functionality of killing the charr bosses, though.
I'm working on it. But first i'm adding a function that checks for the player's death and go back to last charrs group insteed of resigning and starting all farm back.
Did a quick-and-dirty copy-paste edit so that the script only picks up purple items, charr carvings, and black and white dyes, for anyone who's interested. Also no longer merches purples, so I guess it'll stop when it gets a full inven. Seems to be working.
[Selling] Pre-registration reward for Summoners War: Rift of Worlds 1$ Pre-registration reward 12/15/2015 - Summoners War Trading - 0 Replies “Summoners War: The Rift of Worlds” is now available!
http://i.imgur.com/uZ71itv.png
<Download Summoners War>
http://m.withhive.com/b?i=9447&g=9446
<Get Pre-registration Reward>
Autobuy:
https://payivy.com/v/9a4ce
[Selling] Origin ACC (BF3-Pre/BF4-Pre/BFH-Pre) 09/28/2015 - Origin Trading - 2 Replies Wie es am titel geschrieben ist verkaufe ich meinen origin account mit all battlefield spielen premium activated.
der preis ist 40euro uber paypal. fur details bitte anschreiben.
- Im selling currently my origin account with the games
battlefield 3 premuim
battlefield 4 premuim
battlefield hardline premium
the price is 55euro via paypal. for further details please write a comment or pn
[B] US pre paid WOW [S] EU pre paid WOW 04/02/2013 - World of Warcraft Trading - 0 Replies as topic says.
a friend of mine bought by accident a US pre paid (30 days) but we are on EU real...
somebody here who can swap or trade?
-alex
Pre-Alpha Testers wantes / Pre-Alpha Tester gesucht 02/25/2010 - Main - 2 Replies For english version scroll down please.
Hallo ElitePvPers-Community,
nach Rücksprache mit Lowfyr wurde mir gestattet mein Anliegen hier zu posten.
Für ein privates Projekt von mir suche ich noch Pre-Alpha Tester.
Bei diesem Projekt handelt es sich um ein soziales Netzwerk mit Zielrichtung Computerspieler.