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Gwca based Raptor Bot by Jonas93

Discussion on Gwca based Raptor Bot by Jonas93 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 01/19/2010, 18:06   #121
 
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ich tippe mal stark auf deinen Charakter-Namen
dachte ich mir auch aber dann kommt nur...Check preferences....

und das hat mich verwirrt
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Old 01/19/2010, 18:15   #122
 
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ernst gemeint?

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Weiß wer was ich bei "Character:" eingeben soll?
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Old 01/19/2010, 21:11   #123
 
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schokola du scammer auch wider da
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Old 01/19/2010, 21:29   #124
 
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Originally Posted by Jonas_93 View Post
Wie gesagt auf Anfrage gibts den Source, dann könnt ihr rumbasteln wie ihr wollte
Hatte bereits angefragt leider keine Rückmeldung von dir...
D.h. falls du es liest ich würde gerne die source von der 1.4 mit injector haben...

Vielen Dank
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Old 01/20/2010, 17:19   #125
 
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1. Ist das einfach das Teil von UCore, was in jedes script eifnach so eingebaut werden kann
2. funktionierte das mit dem neuen Upedate nicht
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Old 01/20/2010, 17:49   #126


 
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Originally Posted by Jonas_93 View Post
1. Ist das einfach das Teil von UCore, was in jedes script eifnach so eingebaut werden kann
2. funktionierte das mit dem neuen Upedate nicht
Mein Injectorscript? Geht bei mir einwandfrei.
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Old 01/21/2010, 11:46   #127
 
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Hey kann ich pls die source haben ... möchte ienstellen das er mehr sf loops hat als nur 3 .....

MFG Lengro
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Old 01/22/2010, 12:46   #128
 
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your bot is rly well done!!! could i suggest u a think? wiki says ( and it it real) that using a minipet double the drop , i repeat it is real a minipet is counted as a henchman but assign the drop to u , so could u add a line

cmd($CA_Useitem,4,1)

so our character will use the mini if it is located in the first place of the forth bag ??
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Old 01/22/2010, 13:23   #129
 
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Originally Posted by Capashen View Post
your bot is rly well done!!! could i suggest u a think? wiki says ( and it it real) that using a minipet double the drop , i repeat it is real a minipet is counted as a henchman but assign the drop to u , so could u add a line

cmd($CA_Useitem,4,1)

so our character will use the mini if it is located in the first place of the forth bag ??
Are you sure about that? Have you tried it?
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Old 01/22/2010, 13:25   #130
 
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It sounds like something possible, who knows how guild wars works half the time but it is not something that could be easily proven

Nothing to loose though.......
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Old 01/22/2010, 13:50   #131
 
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Try it - post some screens , if its true ( but i dont think so) ill add it
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Old 01/22/2010, 13:56   #132
 
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That really sounds interesting. Some skills interact with minipets. A paragon can gain energy if he's near a minipet.

Maybe this really works, but i just can't believe it
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Old 01/22/2010, 14:16   #133
 
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Quote:
Originally Posted by Jonas_93 View Post
Try it - post some screens , if its true ( but i dont think so) ill add it
from

# Minis have been observed having drops assigned to them. The owner of the mini is able to pick up the drop.

from

# The game treats Miniature Pets as allies: they are affected by skill effects (e.g. Earthquake or "You're All Alone!"), and they boost skills that increase in power through the number of allies within range (e.g. Leader's Comfort).
---> they also DROP LOOTS AS ALLIES

# Minis have been observed having drops assigned to them and the owner of the mini is able to pick up the drop.


moreover i can say that i have dited your au3 some time ago while it was not an .exe adding that feature ( just to be more clear when the botmerch was still commented and not active ) and i added that command myself now your bot is really boosted well so i want to help u improving it more if u want i can give u my "edition" of your script
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Old 01/22/2010, 21:49   #134
 
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Ist es möglich, dass du mir den Sourcecode schickst? @ Jonas_93
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Old 01/24/2010, 13:05   #135
 
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so will minipet be implemented?
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