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Gwca based Raptor Bot by Jonas93
Discussion on Gwca based Raptor Bot by Jonas93 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
01/19/2010, 18:06
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#121
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Join Date: Dec 2009
Posts: 46
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Quote:
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ich tippe mal stark auf deinen Charakter-Namen
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dachte ich mir auch aber dann kommt nur...Check preferences....
und das hat mich verwirrt
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01/19/2010, 18:15
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#122
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Join Date: Aug 2009
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ernst gemeint?
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Weiß wer was ich bei "Character:" eingeben soll?
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01/19/2010, 21:11
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#123
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Join Date: Nov 2009
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schokola du scammer auch wider da
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01/19/2010, 21:29
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#124
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Join Date: May 2008
Posts: 18
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Quote:
Originally Posted by Jonas_93
Wie gesagt auf Anfrage gibts den Source, dann könnt ihr rumbasteln wie ihr wollte 
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Hatte bereits angefragt leider keine Rückmeldung von dir...
D.h. falls du es liest ich würde gerne die source von der 1.4 mit injector haben...
Vielen Dank
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01/20/2010, 17:19
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#125
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1. Ist das einfach das Teil von UCore, was in jedes script eifnach so eingebaut werden kann
2. funktionierte das mit dem neuen Upedate nicht
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01/20/2010, 17:49
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#126
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elite*gold: 1826
Join Date: Mar 2009
Posts: 4,310
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Quote:
Originally Posted by Jonas_93
1. Ist das einfach das Teil von UCore, was in jedes script eifnach so eingebaut werden kann
2. funktionierte das mit dem neuen Upedate nicht
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Mein Injectorscript? Geht bei mir einwandfrei.
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01/21/2010, 11:46
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#127
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Join Date: Dec 2009
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Hey kann ich pls die source haben ... möchte ienstellen das er mehr sf loops hat als nur 3 .....
MFG Lengro
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01/22/2010, 12:46
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#128
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Join Date: Jan 2010
Posts: 58
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your bot is rly well done!!! could i suggest u a think? wiki says ( and it it real) that using a minipet double the drop , i repeat it is real a minipet is counted as a henchman but assign the drop to u , so could u add a line
cmd($CA_Useitem,4,1)
so our character will use the mini if it is located in the first place of the forth bag ??
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01/22/2010, 13:23
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#129
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Join Date: Nov 2009
Posts: 153
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Quote:
Originally Posted by Capashen
your bot is rly well done!!! could i suggest u a think? wiki says ( and it it real) that using a minipet double the drop , i repeat it is real a minipet is counted as a henchman but assign the drop to u , so could u add a line
cmd($CA_Useitem,4,1)
so our character will use the mini if it is located in the first place of the forth bag ??
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Are you sure about that? Have you tried it?
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01/22/2010, 13:25
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#130
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Join Date: Mar 2009
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It sounds like something possible, who knows how guild wars works half the time  but it is not something that could be easily proven
Nothing to loose though.......
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01/22/2010, 13:50
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#131
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Join Date: Oct 2009
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Try it - post some screens , if its true ( but i dont think so) ill add it
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01/22/2010, 13:56
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#132
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Join Date: Apr 2008
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That really sounds interesting. Some skills interact with minipets. A paragon can gain energy if he's near a minipet.
Maybe this really works, but i just can't believe it
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01/22/2010, 14:16
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#133
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Join Date: Jan 2010
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Quote:
Originally Posted by Jonas_93
Try it - post some screens , if its true ( but i dont think so) ill add it
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from
# Minis have been observed having drops assigned to them. The owner of the mini is able to pick up the drop.
from
# The game treats Miniature Pets as allies: they are affected by skill effects (e.g. Earthquake or "You're All Alone!"), and they boost skills that increase in power through the number of allies within range (e.g. Leader's Comfort).
---> they also DROP LOOTS AS ALLIES
# Minis have been observed having drops assigned to them and the owner of the mini is able to pick up the drop.
moreover i can say that i have dited your au3 some time ago while it was not an .exe adding that feature ( just to be more clear when the botmerch was still commented and not active  ) and i added that command myself now your bot is really boosted well so i want to help u improving it more if u want i can give u my "edition" of your script
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01/22/2010, 21:49
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#134
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Join Date: Nov 2009
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Ist es möglich, dass du mir den Sourcecode schickst? @ Jonas_93
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01/24/2010, 13:05
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#135
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Join Date: Jan 2010
Posts: 58
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so will minipet be implemented?
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Hallo, ich habe 2 Probleme, ich schreibe zur Zeit einen Raptor Bot mit der Graphics.dll von gwca.
Erstes Problem ich wollte das der bot zum Verkaufen geht wenn über eine bestimmte Anzahl von items im Inventar sind. Das habe ich so gemacht:
Also sobald in der ersten Tasche bei punkte 2 ein tiem liegt soll er verkaufen gehen. Jedoch bekomme ich den error Unknow funktion name bei getitemid .
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