This is one of the latest exploits which allows you to farm easily on the now improved flesh giants. What you need to do is get a warrior/monk or warrior any combo would do and get a monk to join you. What happens now is you need to absorb the elite skill hundred blades at the last mission from the fallen prince. Then get the monk to cast a healing enchantment on you that heals you when ever you use a skill...i forgot the name at the moment, but any descent monk will know what i mean. Basicly the current exploit is this...when ever you use hundred blades it heals you for how many targets you hit. With this enchatment i can hit up to 4-5 flesh giants and heal for 100+ hp each hit which is a crazy amount. This allows you to tank easily the now improved and buffed flesh giants. If your a warrior/monk combo and have that same monk spell use it on yoruself and go nuts you really dont need a monk being there leeching items of you
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The hundred blades trick i mentioned might not have been properly explained i was in a hurry. Basicly what GW wants to happen is when ever you use hundred blades and the monk enchantment which allows you to heal when ever you use a skill only supposed to heal you once. With hundred blades you heal for how every enemies you hit. This allows you to still farm the new and improved flesh golems with mad loot.
Ember Light Camp on the last set of missions. It is on the Ring of Fire. You just gotta leave the Camp, there is absolutely no way you can miss on those Flesh Giants. If you somehow managed to do that though, head right ;D
The spell is probably "Vigorous Spirit".
I'm double posting here to bump this up, can anyone actually confirm this? I've got no Warrior to test if this is working at all.
If it is working i'll pin the topic. Thanks for the help
if you go with a warrior and a separete monk, yes vigorous spirit. if you go as a W/Mo you might as well just use live vicariously. vigorous spirit lasts only 30 secs but heals the target it is cast on; live vicariously lasts until you end it (or it gets broken) and heals the person who cast it.
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if (SkillAttributes == 6)
{
Heal = (short)SkillAttributes;
CurHP += (ushort)Heal;
if (CurHP > MaxHP)
CurHP = MaxHP;
World.UsingSkill(this, (short)SkillId, SkillLvl, UID,...
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Is it possible to do it with a script?
Otherwise, which is the best way to heal a pet?
Thanks.
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