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[GuildWars2] Chit-Chat
Discussion on [GuildWars2] Chit-Chat within the Guild Wars 2 forum part of the MMORPGs category.
10/01/2012, 19:23
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#6151
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was gibt es eigentlich für höhere Ziele bei wvw? Also z.b. bei ner ini komplettes Set usw.
Hab fz set by the way ^^
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10/01/2012, 19:37
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#6152
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elite*gold: 0
Join Date: Sep 2012
Posts: 89
Received Thanks: 14
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Quote:
Originally Posted by TheOnlyOne652089
Die Uhrzeit Geschichte ist so oder so ein Problem.
Kann ja nicht im Sinne des Spiels sein 24h zu spielen.
Macht an sich nur Sinn die Spieler gegeneinander spielen zu lassen die auch in einiger maßen gleichen Zeitzonen sind.
Alternativ braucht es wirklich feste Zeiten.
Am Ende ist es aber auch nicht so wahnsinnig wichtig, nervt eben nur etwas und macht einen echten Wettkampf fast unmöglich.
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Man könnte auch ein Mechanismus einbauen, der dafür sorgt, dass nur soviele Spieler eines Realms ins W³ können, wie Spieler des Gegnerrealms drin sind. Man müsste halt diese Idee verfeinern und paar Probleme, die dadurch entständen überdenken, aber so wie es jetzt läuft hat W³ überhaupt keinen Sinn.
Denn wie gesagt, wenn man mit viel Mühe und Kampf Burgen und Festungen am Tag einnimmt, dann werden diese (egal wie gut ausgebaut die sind) in der Nacht sozusagen im Vorbeilaufen erobert.
Ich denke die Kanadier haben vergleichsweise wenig Freude daran auf einer leeren W³-Map rumzulaufen und hier und da vereinzelt jemanden tot zu zergen.
Quote:
Originally Posted by ThunfischXX
was gibt es eigentlich für höhere Ziele bei wvw? Also z.b. bei ner ini komplettes Set usw.
Hab fz set by the way ^^
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W³ war für mich einfach ein Spaßfaktor (man bekommt da auch Marken, aber weiß nicht was ich damit anfangen soll, is ja auch eh egal ^^)
Und gz zum FZ-Set. Mir fehlen noch Beine, Schuhe und Helm :P
Wo bekommt man eigentlich diese Alpraumrüstungen her? würde mich mal interessieren für meinen Twink ^^
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10/01/2012, 19:45
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#6153
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elite*gold: 558
Join Date: Jan 2010
Posts: 22,776
Received Thanks: 10,538
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Quote:
Originally Posted by Schkai
HUAHUAHUA HAB DICH EINGEHOLT!!!1111
67 reportin'.
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Und hab wirklich schon den ersten Twink auf 80. ;o
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10/01/2012, 20:57
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#6154
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elite*gold: 0
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Received Thanks: 7,682
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welche sind eigentlich die teuersten farben ?
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10/01/2012, 21:06
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#6155
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elite*gold: 7
Join Date: Jul 2008
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Quote:
Originally Posted by Gentleman Jack
welche sind eigentlich die teuersten farben ?
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sone schwarze farbe
abgrund farbe glaube ich
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10/01/2012, 21:32
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#6156
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elite*gold: 301
Join Date: Sep 2009
Posts: 3,108
Received Thanks: 1,143
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Quote:
Originally Posted by Gentleman Jack
welche sind eigentlich die teuersten farben ?
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Abyss und Celestial
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10/01/2012, 21:33
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#6157
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elite*gold: 50
Join Date: Feb 2010
Posts: 960
Received Thanks: 201
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Quote:
Originally Posted by Gentleman Jack
welche sind eigentlich die teuersten farben ?
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schwarz hab ich letztens noch für 1,2g verkauft
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10/01/2012, 21:48
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#6158
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elite*gold: 0
Join Date: Sep 2012
Posts: 89
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es gibt eine sehr dunkle farbe, die "Eis" im Namen hat, die kostet 5g ungefähr. Guck aber lieber mal im Handelsposten nach.
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10/01/2012, 21:57
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#6159
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elite*gold: 558
Join Date: Jan 2010
Posts: 22,776
Received Thanks: 10,538
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Quote:
Originally Posted by BananenShaker
es gibt eine sehr dunkle farbe, die "Eis" im Namen hat, die kostet 5g ungefähr. Guck aber lieber mal im Handelsposten nach.
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Du meinst Eisnacht.
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10/01/2012, 22:46
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#6160
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elite*gold: 50
Join Date: May 2008
Posts: 2,214
Received Thanks: 1,825
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Abyss ist eben die dunkelste farbe, aber bei vielen Rüstungen einfach "zu" krass schwarz.
Midnight Ice ist ziemlich dunkel mit einem blauen stich, Midnight Red eben mit Rot etc. etc. (gibt einige Midnight farben, die sind eben alle dunkel).
Schwarz ist witzigerweiße nicht wirklich "schwarz" , es ist eben das natürliche Schwarz, das eben gräulich ist.
Das tiefste Schwarz ist eben Abyss und auch die teuerste Farbe, weil alle Emo Spieler eben Schwarz rumlaufen wollen ^^
Celestial gleiche soße, ist das reinste Weiß im Spektrum.
*farben "mischen" zu können fände ich aber klasse. Echt schade das sie das nicht mehr eingebaut haben. Die farben einfach so zu kaufen suckt einfach, gibt ja eigentlich alle für nahezu nichts, außer die paar extreme. Könnte man mischen, wäre das interessanter (vielleicht auch "muster" erzeugen, wie karriert, gestreift, mehr glanz, etc. etc. da könnte man relativ einfach viel viel Extras einbauen).
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10/01/2012, 23:03
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#6161
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elite*gold: 301
Join Date: Sep 2009
Posts: 3,108
Received Thanks: 1,143
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Quote:
Originally Posted by 4LPH4!
Du meinst Eisnacht.
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Hab ich vorgestern bekommen und danach noch Ash und Celestial aus 7 random farb dingern
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10/02/2012, 09:12
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#6162
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elite*gold: 12
Join Date: Aug 2009
Posts: 5,784
Received Thanks: 1,114
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 plant was für halloween.
Quote:
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Halloween ist im Anmarsch! Es ist unsere liebste Zeit des Jahres und deshalb haben wir beschlossen, Halloween – zusätzlich zu dem Wahnsinn, der im Spiel stattfindet und über den wir derzeit nicht mehr sagen können – mit einem speziellen künstlerisch-hochwertigem Wettbewerb zu feiern. Lasst ihn uns den Guild Wars 2: Halloween-Diorama-Wettbewerb nennen.
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edit: hier noch die aktuellen patch notes.
Quote:
General
Fixed bugs for various stuck events and skill challenges.
Fixed bugs for various map areas that allowed players to get outside of the playable space.
Fixed a bug in dungeon speed-clearing code. Players should no longer experience reward reductions without triggering the speed-clearing debuff.
Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.
Fixed an exploit in renown regions that allowed players to quickly complete them by interacting with objects while their inventory was full.
Fixed a bug that caused charr characters to enter a state where any fall resulted in a long falling yell.
Fixed a bug that caused older characters to have their monthly achievement reset upon completion before the current month ended.
Fixed the conversion on all items that were changed from soulbound to account bound to actually be account bound now.
Fixed a bug that was preventing certain music from playing.
Fixed an issue with the loot table for undead grubs.
Fixed a camera bug which occasionally caused the camera to get too close to the player’s backside.
Updated the Barrel and Green Plant environmental weapons to disappear after lying on the ground for a set time. This will prevent map issues caused by hundreds of these bundles idling on the ground.
Updated Rune of the Adventurer and Sigil of Energy to each grant 25% endurance when activated.
Updated map completion rewards for Plains of Ashford and all World-versus-World maps to match the map level/content.
Added an appropriate error message for players when trying to accept too many guild invites.
Armor that is currently equipped can no longer be transmuted.
Keg Brawl has received some updates:
Lob: This skill is now ground-targeted.
Throw: This skill now has the range of the old Lob but with a casting time.
Master Weaponsmiths now sell their goods for coin instead of karma, as was originally intended.
Miss Mipp at Almuten Mansion now sells Curry Buns instead of directly selling outdated buffs.
Surfacing while downed underwater no longer grants invulnerability. This change was made to stop players from exploiting the surface of the water to maintain permanent invulnerability.
The Trading Post will properly refresh when using item context menus from your inventory.
Transmuted cultural armor now prevents opposing races from equipping it.
Valkyrie armor boxes will now properly contain a coat instead of two helms when crafted.
Story
Fixed bugs in the story step “Ships of the Line.”
Fixed blocking bugs in the following story steps: “Forging the Pact,” “Killing Fields,” “Shell Shock,” “Short Fuse,” “The Battle of Fort Trinity,” “The Machine in Action,” and “Tower Down.”
Updated difficulty of the following story steps: “Killing Fields,” “Lines of Communication,” “Minotaur Rampant,” “Mired Deep,” “Ships of the Line,” “The Battle of Fort Trinity,” “The Greater Good,” and “The Queen’s Justice.”
Events
Fixed a bug that was periodically preventing the Claw of Jormag event from completing.
Added catapults and scaling veterans to the bridge repair event in Kessex Hills.
Dungeons
Crucible of Eternity
Reduced the difficulty of creatures and bosses, particularly health and armor.
Citadel of Flame
Fixed exploits that allowing players to speed clear paths of this dungeon.
Reduced difficulty of the Searing Effigy.
Arah
Fixed map exploit that was allowing players to speed-clear paths of this dungeon.
Fixed a blocking bug in story mode.
Player versus Player
Games will no longer autobalance after one team has reached 80% of the maximum score if the game ends by score.
Games will no longer autobalance when within two minutes of the end of the game if the game ends by time.
Autobalance functionality has been updated to give a new volunteer bonus to any players who volunteer for balancing, as well as giving any players balanced the winner bonus. When volunteers are lacking, random selection will be used. The text for this system has also been updated.
World versus World
Updated the Red Portal Keep in the Eternal Battlegrounds to ensure the “no siege” debuff encompasses the entire start point.
Fixed a bug with Keep Lords in World versus World where they could become immune to damage.
Professions
General
Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
The following profession skills now hit 3 targets instead of 1:
Elementalist Dagger: Lightning Whip, Lightning Touch
Mesmer Spear: Stab, Jab, Evasive Strike
Ranger Spear: Stab, Jab, Evasive Strike, Dart, Counterstrike
Thief Spear: Stab, Jab, Poison Tip Strike, Nine Tailed Strike
Warrior Spear: Stab, Jab, Impale, Mariner’s Frenzy, Parry
Elementalist
Flame Burst: This skill will no longer fire if the target is behind the player.
Lightning Surge: This skill no longer has infinite range and cannot fire at targets behind the player. It also is properly affected by line of sight and works with the Arcana trait Blasting Staff.
Engineer
Elixir X: This skill now gains a duration increase from both the Inventions trait Elite Supplies and the Alchemy trait Potent Elixirs.
Freeze Grenade: This skill no longer benefits from the Explosives trait Grenadier for 5-second cooldown reduction.
Knee Shot: This Firearms trait now effects all immobilize skills for engineers. The effect can only trigger once every 5 seconds to prevent players from exploiting it to stack massive amounts of cripple.
Mortar: This skill is now properly affected by the Inventions trait Rifled Turret Barrels.
Rifled Barrels: This Firearms trait now works with the Elixir Gun kit when underwater.
Guardian
Bane Signet: This skill’s animation will now work properly when activated by greatsword and hammer users.
Line of Warding: This skill now lasts for 5 seconds instead of 8 seconds.
Merciful Intervention: This skill has been updated to heal when it completes and isn’t aborted.
Renewed Focus: This skill now functions better while underwater (players are able to use abilities sooner) and functions with the Virtues trait Elite Focus. This skill now also properly refreshes Virtue of Courage when it is being affected by traits.
Shield of Absorption: This skill will now appear correctly for all races.
Wrathful Spirit: This Honor trait’s retaliation duration has been decreased from 10 seconds to 3 seconds.
Mesmer
Updated all phantasms and clones available to the mesmer to ensure they activate within their range.
Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.
Illusionary Riposte: This skill now functions properly with the Dueling trait Blade Training.
Phantasmal Warden: This skill no longer has a 0-second recharge when affected by traits. It now has approximately a 5-second recharge.
Necromancer
Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
Epidemic: This skill no longer has infinite range.
Haunt: This Shadow Fiend skill now triggers instantly.
Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
Life Siphon: This skill now properly applies damage at its intended range of 600.
Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
Ranger
Entangle: This skill is now properly affected by the Wilderness Survival trait Wilderness Knowledge.
Lick Wounds: This skill now functions only with ranger pets.
Mac Beta Client Update:
Fixed a bug that prevented players from entering the at sign (@) in the launcher’s log-in fields when using French Apple keyboards.
Fixed a bug that prevented gem purchases.
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10/02/2012, 13:19
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#6163
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elite*gold: 0
Join Date: Sep 2012
Posts: 89
Received Thanks: 14
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Citadel of Flame
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Reduced difficulty of the Searing Effigy.
Hat schon jemand getestet, was genau da vereinfacht wurde? Hat er nun weniger Healthstacks?
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10/02/2012, 14:29
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#6164
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elite*gold: 6
Join Date: May 2012
Posts: 1,080
Received Thanks: 469
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Quote:
Originally Posted by BananenShaker
Citadel of Flame
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Reduced difficulty of the Searing Effigy.
Hat schon jemand getestet, was genau da vereinfacht wurde? Hat er nun weniger Healthstacks?
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Werde es gleicht ausprobieren, aber ich glaube eher, dass der nicht mehr so viele Kristalle spawnt.
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10/02/2012, 14:38
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#6165
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elite*gold: 558
Join Date: Jan 2010
Posts: 22,776
Received Thanks: 10,538
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Quote:
Originally Posted by seductive'
Werde es gleicht ausprobieren, aber ich glaube eher, dass der nicht mehr so viele Kristalle spawnt.
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Sag es mir dann, würde mich auch interessieren.
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