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[Release] Zylon Hack - Tele Hack - Auto Res - Object Tele & MORE!
Discussion on [Release] Zylon Hack - Tele Hack - Auto Res - Object Tele & MORE! within the Guild Wars 2 Trading forum part of the MMORPG Trading category.
06/15/2015, 01:20
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#106
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elite*gold: 40
Join Date: Aug 2007
Posts: 618
Received Thanks: 441
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Quote:
Originally Posted by InvertedSerenity
Works great! Is there any way to update the teleport points' coordinates? Not sure if I'm missing it or if it's absent.
A couple more thoughts:
1) Is it possible to update a coordinate based on where your cursor is on the map (there's at least one WP in Queensdale that's off but it might just be me. Edit: Only some of the coordinates are 200 on the Z axis; why is that?)? This would help with keeping coordinate lists up to date quite easily.
2) Possible to mimic being targeted so we can see our own name and title?
4) What are the [RH] and [SC] tags on teleport points?
5) Love being able to separate the teleporter stuff from the tick box section but being able to resize some of the interface would be lovely.
6) Having it auto-close when logging out is kind of annoying. Please make this optional.
7) Being able to cancel the "Auto" for the teleporting.
8) I think ZH crashes if you try to auto while you're dead.
9) Quite a handful of the coordinates are way off. I'm going to get on some 100% toons and get correct coordinates for future reference. I can share these if you'd like them. Edit2:Offset is +96 to Y coordinate to get them spot on.
That's all for now. Already loving it.
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Hi,
I scraped GW2's API to get all of the way point, poi, RH etc. coordinates, but since they were map coordinates, I was only able to retrieve X + Y. So I made the Z coordinate default to 200, but when you spawn and fall and die, the position of that point gets updated.
Additional you can also download the older version if you look few posts back, it will have an older version of the maps folder, or you can use the one for Midnight (which also works for Zylon).
Sharing them would be awesome! I would be able to update the maps file so everyone would be able to utilize the updated coordinates
Bump
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06/16/2015, 10:41
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#107
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elite*gold: 0
Join Date: May 2013
Posts: 2
Received Thanks: 0
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Teleporting doesn't seem to be working, and when you do try it makes you running funky.
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06/16/2015, 10:53
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#108
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elite*gold: 0
Join Date: Mar 2010
Posts: 62
Received Thanks: 2
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Quote:
Originally Posted by justfran
Teleporting doesn't seem to be working, and when you do try it makes you running funky.
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yea, happens to me as well
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06/16/2015, 14:22
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#109
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elite*gold: 40
Join Date: Aug 2007
Posts: 618
Received Thanks: 441
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I will take a look when I get home from work today in about 10 hrs from now.
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06/16/2015, 15:48
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#110
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elite*gold: 0
Join Date: Jan 2013
Posts: 8
Received Thanks: 0
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plz Zektor see your Request a Trade !!!
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06/16/2015, 20:39
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#111
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elite*gold: 0
Join Date: May 2012
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by justfran
Teleporting doesn't seem to be working, and when you do try it makes you running funky.
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I believe it's something to do with the Z axis. I've had issues trying to correct coordinates when only going up/down. It fixes when I've moved elsewhere though. Might be something to look at.
edit: I'm actually having issues on the toon I've been exploring with now.
edit2: Waited a bit and restarted ZH. Was okay for a few POIs but then started being weird again. Had some issues on a map but then it was okay once I swapped to a different map and back. Not sure if it'll keep working though (seems to be working if you swap out and then back in when it gets stuck).
edit3: Noting down which ones cause problems for me. Kind of strange, some of the ones I have issues with don't have problems when I go from the last toward the first (in the list of saved points).
@Zektor
Almost done with correcting coordinates. I'm only focusing on the maps needed for map completion and just need to do the cities, Kessex, FGS, and Caledon. 52% map completion so far with just POIs and WPs
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06/16/2015, 21:08
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#112
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elite*gold: 0
Join Date: Jul 2014
Posts: 65
Received Thanks: 7
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Quote:
Originally Posted by Zektor
I will take a look when I get home from work today in about 10 hrs from now.
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That's a great support, a guy that check messages even at his job place
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06/16/2015, 23:51
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#113
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elite*gold: 40
Join Date: Aug 2007
Posts: 618
Received Thanks: 441
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Hmm, I was able to use teleport hack just fine, there were no issues so far in my testing..
Whoever is encountering teleporting issues, could you describe the steps you took to encounter the issue? (A video of some sort would also help) Or could you PM me your Skype?
Thanks everyone
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06/17/2015, 00:08
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#114
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elite*gold: 0
Join Date: Aug 2014
Posts: 22
Received Thanks: 1
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Could you tweak the cursor teleport function such that it no longer stops your movement (I'm running forward and teleport to cursor and my character stops running)?
Also, could you add an autoclicker pleeeeease?
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06/17/2015, 00:21
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#115
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elite*gold: 40
Join Date: Aug 2007
Posts: 618
Received Thanks: 441
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Quote:
Originally Posted by mutilatedfurniture
Could you tweak the cursor teleport function such that it no longer stops your movement (I'm running forward and teleport to cursor and my character stops running)?
Also, could you add an autoclicker pleeeeease?
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Both are doable, I can most likely promise both updates for Friday/Saturday, sound good?
(Would do it over the workdays, but don't have time to dedicate on this  ).
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06/17/2015, 01:00
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#116
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elite*gold: 0
Join Date: Aug 2014
Posts: 22
Received Thanks: 1
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Quote:
Originally Posted by Zektor
Both are doable, I can most likely promise both updates for Friday/Saturday, sound good?
(Would do it over the workdays, but don't have time to dedicate on this  ).
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no rush, man! take your time! thanks for the hack, works great!
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06/17/2015, 01:02
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#117
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elite*gold: 0
Join Date: Mar 2010
Posts: 62
Received Thanks: 2
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Quote:
Originally Posted by Zektor
Both are doable, I can most likely promise both updates for Friday/Saturday, sound good?
(Would do it over the workdays, but don't have time to dedicate on this  ).
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Yea man take your time as long as it goes back to working normaly
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06/17/2015, 01:09
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#118
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elite*gold: 40
Join Date: Aug 2007
Posts: 618
Received Thanks: 441
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Quote:
Originally Posted by Stathis85
Yea man take your time as long as it goes back to working normaly
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Still not sure what is wrong with what you mentioned in your previous post, care to elaborate (gameplay video, or something?)?
Thanks.
Quote:
Originally Posted by mutilatedfurniture
no rush, man! take your time! thanks for the hack, works great!
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Managed to make 30 minutes of time, both changes are now added! Re-start the hacks to get the latest update.
Auto click has been added, and teleport sync (the "movement" it did after every teleport) has been improved!
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06/17/2015, 01:52
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#119
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elite*gold: 0
Join Date: May 2012
Posts: 13
Received Thanks: 0
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There's nothing really to cause it. It just happens when you try to go some times. Some of the points I've had trouble going to have worked when moving farther than a single step (the default for when you go to a new point) so that might be something related to it.
I'm almost done with everything aside from the hearts (since those aren't really do-able by a teleporter :P). I can put that in a new post or in this one if you'd prefer.
edit: If you'd like, I can message you on something aside from the forums to give you better updates on things like this but that's entirely up to you.
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06/17/2015, 01:56
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#120
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elite*gold: 40
Join Date: Aug 2007
Posts: 618
Received Thanks: 441
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Quote:
Originally Posted by InvertedSerenity
There's nothing really to cause it. It just happens when you try to go some times. Some of the points I've had trouble going to have worked when moving farther than a single step (the default for when you go to a new point) so that might be something related to it.
I'm almost done with everything aside from the hearts (since those aren't really do-able by a teleporter :P). I can put that in a new post or in this one if you'd prefer.
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It would be great to have it unified :P, hearts would point to the coordinates of the NPC where you would start the quest, I've found it quite handy when I was clearing a map.
Edit:
Sure, what's your Skype?
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