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[Release] Zylon Hack - Tele Hack - Auto Res - Object Tele & MORE!

Discussion on [Release] Zylon Hack - Tele Hack - Auto Res - Object Tele & MORE! within the Guild Wars 2 Trading forum part of the MMORPG Trading category.

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Old 06/10/2015, 19:26   #91
 
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I got your PM four times

Zylon Hacks has been updated!
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Old 06/11/2015, 20:47   #92 Trade Status: Unverified(?)
 
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sent a pm
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Old 06/11/2015, 21:24   #93 Trade Status: Verified(?)
 
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Bought the hack and sent you a pm
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Old 06/11/2015, 23:20   #94
 
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Sent the login credentials + download for the hacks!
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Old 06/13/2015, 00:21   #95
 
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Just sent trade requests to everyone who has purchased/used the Zylon Hacks !
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Old 06/13/2015, 08:41   #96 Trade Status: Verified(?)
 
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Bought ur hack and wrote u a pn =)
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Old 06/13/2015, 09:43   #97 Trade Status: Verified(?)
 
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Does this work with ICM? ( for reference)
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Old 06/13/2015, 11:38   #98 Trade Status: Verified(?)
 
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What is the trade request for?
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Old 06/13/2015, 17:53   #99
 
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Quote:
Originally Posted by InvertedSerenity View Post
Does this work with ICM? ( for reference)
Although I haven't tried it yet, it should work without any issues.
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Old 06/13/2015, 18:34   #100 Trade Status: Verified(?)
 
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I ask because unf and ICM don't get along because of hooking methods on both ends. If that's not a problem with this then I'd be happy to use it ^^.
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Old 06/13/2015, 18:44   #101
 
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Quote:
Originally Posted by InvertedSerenity View Post
I ask because unf and ICM don't get along because of hooking methods on both ends. If that's not a problem with this then I'd be happy to use it ^^.
I'm not exactly sure how to use ICM, but when I opened both it doesn't seem like there were any crashes or conflicts of any sort.
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Old 06/14/2015, 06:49   #102 Trade Status: Verified(?)
 
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Sounds good. Btw, if you were able to add in remote mystic forging (mystic forge conduit essentially), that would be amazing.
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Old 06/14/2015, 08:33   #103 Trade Status: Verified(?)
 
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Doesntwork for me always error....
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Old 06/14/2015, 16:10   #104
 
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Quote:
Originally Posted by aladdin23 View Post
Doesntwork for me always error....
Hi,

Please look under requirements on what you need, from the error message you messaged me, you are missing the Visual C++ 2012 redistributable package.

Please ensure you install it for x86 (Link on main post)

Quote:
Originally Posted by InvertedSerenity View Post
Sounds good. Btw, if you were able to add in remote mystic forging (mystic forge conduit essentially), that would be amazing.
Hmm I can try and see if I can manage something.
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Old 06/14/2015, 17:37   #105 Trade Status: Verified(?)
 
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Works great! Is there any way to update the teleport points' coordinates? Not sure if I'm missing it or if it's absent.
A couple more thoughts:
1) Is it possible to update a coordinate based on where your cursor is on the map (there's at least one WP in Queensdale that's off but it might just be me. Edit: Only some of the coordinates are 200 on the Z axis; why is that?)? This would help with keeping coordinate lists up to date quite easily.
2) Possible to mimic being targeted so we can see our own name and title?
4) What are the [RH] and [SC] tags on teleport points?
5) Love being able to separate the teleporter stuff from the tick box section but being able to resize some of the interface would be lovely.
6) Having it auto-close when logging out is kind of annoying. Please make this optional.
7) Being able to cancel the "Auto" for the teleporting.
8) I think ZH crashes if you try to auto while you're dead.
9) Quite a handful of the coordinates are way off. I'm going to get on some 100% toons and get correct coordinates for future reference. I can share these if you'd like them. Edit2:Offset is +96 to Y coordinate to get them spot on.
That's all for now. Already loving it.
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