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[RELEASE] KOM File Extractor and Compactor + Tutorial
Discussion on [RELEASE] KOM File Extractor and Compactor + Tutorial within the Grand Chase Hacks, Bots, Cheats & Exploits forum part of the Grand Chase category.
09/11/2009, 10:06
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#61
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~Kuya Bri^^<
~We have the same Problem^^<
~^^<
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09/11/2009, 10:08
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#62
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whew...
too hard, right?
heres the file extension i got
.stg
.lua
.frm
can this all edited through photoshop???
@Bri~
someone may help to this
so that we can edit the game,
ha ha ha haha.
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09/11/2009, 10:12
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#63
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its not hard/// i tried replacing the mobs and it works...
the only prob is when you edit something.. the byte size changes (easy to fix) and the checksum changes (still figuiring out what type)
--EDIT-- SEE PAGE 6 FOR CHECKSUM DETAILS
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09/11/2009, 10:22
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#64
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Quote:
Originally Posted by omega77
whew...
too hard, right?
heres the file extension i got
.stg
.lua
.frm
can this all edited through photoshop???
@Bri~
someone may help to this
so that we can edit the game,
ha ha ha haha.
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I think both LUA and STG files can be opened in a text editor...
FRM files, on the other hand, are a different matter. I'll check on it tomorrow.
@Bri
I dont think we're on the same page, but I'll have to figure that out tomorrow too.
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09/11/2009, 10:27
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#65
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elite*gold: 20
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frm are extensions for visual basic6...
im editing the monstertemplate... there you can set the exp bonus and gp bonus... ^^
just nid to fix that checksum incompatibility...
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09/11/2009, 10:56
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#66
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Join Date: Jun 2009
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Quote:
Originally Posted by Brian~
frm are extensions for visual basic6...
im editing the monstertemplate... there you can set the exp bonus and gp bonus... ^^
just nid to fix that checksum incompatibility...
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Doesn't GC check those values with the server? But, anyway, goodluck with that! ^^
While I'm figuring out how to downgrade GG using your "checksum" theory, I have these laid out for tomorrow:
1. Record some Tagalog/Filipino WAVs
2. Change character skins
That should keep me occupied this weekend ^^ Everyone's welcome to help BTW.
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09/11/2009, 12:28
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#67
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Join Date: Aug 2009
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Quote:
Originally Posted by Brian~
frm are extensions for visual basic6...
im editing the monstertemplate... there you can set the exp bonus and gp bonus... ^^
just nid to fix that checksum incompatibility...
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Based on what I've done so far, editing script.kom for exp / gp / item hacks does not work as the determination of the values for these are still server-sided (as far as GCPH is concerned). I believe the script.kom is used more for the client.
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09/11/2009, 12:52
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#68
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this works?
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09/11/2009, 12:56
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#69
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Thank u lot it works
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09/11/2009, 14:49
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#70
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im makin all mobs to just walk...
i need feedbacks...
im editing monster_motion0-4..
what's the best thing for the mobs to do? please choose..
a. just walking around
b. always stone cursed
c. waiting (not moving)
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09/11/2009, 15:14
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#71
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~waiting^^<
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09/11/2009, 15:15
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#72
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i choose not moving hehe...
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09/11/2009, 15:31
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#73
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ok this will take time... ill try to finish it asap so that tom i could release it..
i need to change all the files inside the motion_monster file to "wait" mode
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09/11/2009, 18:38
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#74
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it's a command line interface
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09/13/2009, 10:32
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#75
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this is the new 1 hit
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