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[RELEASE] KOM File Extractor and Compactor + Tutorial

Discussion on [RELEASE] KOM File Extractor and Compactor + Tutorial within the Grand Chase Hacks, Bots, Cheats & Exploits forum part of the Grand Chase category.

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Old 09/11/2009, 10:06   #61
 
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~Kuya Bri^^<

~We have the same Problem^^<

~^^<
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Old 09/11/2009, 10:08   #62
 
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whew...


too hard, right?


heres the file extension i got

.stg

.lua

.frm

can this all edited through photoshop???

@Bri~
someone may help to this

so that we can edit the game,


ha ha ha haha.
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Old 09/11/2009, 10:12   #63
 
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its not hard/// i tried replacing the mobs and it works...

the only prob is when you edit something.. the byte size changes (easy to fix) and the checksum changes (still figuiring out what type)

--EDIT-- SEE PAGE 6 FOR CHECKSUM DETAILS
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Old 09/11/2009, 10:22   #64
 
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Quote:
Originally Posted by omega77 View Post
whew...


too hard, right?


heres the file extension i got

.stg

.lua

.frm

can this all edited through photoshop???

@Bri~
someone may help to this

so that we can edit the game,


ha ha ha haha.
I think both LUA and STG files can be opened in a text editor...

FRM files, on the other hand, are a different matter. I'll check on it tomorrow.

@Bri
I dont think we're on the same page, but I'll have to figure that out tomorrow too.
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Old 09/11/2009, 10:27   #65
 
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frm are extensions for visual basic6...

im editing the monstertemplate... there you can set the exp bonus and gp bonus... ^^

just nid to fix that checksum incompatibility...
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Old 09/11/2009, 10:56   #66
 
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Quote:
Originally Posted by Brian~ View Post
frm are extensions for visual basic6...

im editing the monstertemplate... there you can set the exp bonus and gp bonus... ^^

just nid to fix that checksum incompatibility...
Doesn't GC check those values with the server? But, anyway, goodluck with that! ^^

While I'm figuring out how to downgrade GG using your "checksum" theory, I have these laid out for tomorrow:

1. Record some Tagalog/Filipino WAVs
2. Change character skins

That should keep me occupied this weekend ^^ Everyone's welcome to help BTW.
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Old 09/11/2009, 12:28   #67
 
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Quote:
Originally Posted by Brian~ View Post
frm are extensions for visual basic6...

im editing the monstertemplate... there you can set the exp bonus and gp bonus... ^^

just nid to fix that checksum incompatibility...
Based on what I've done so far, editing script.kom for exp / gp / item hacks does not work as the determination of the values for these are still server-sided (as far as GCPH is concerned). I believe the script.kom is used more for the client.
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Old 09/11/2009, 12:52   #68
 
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this works?
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Old 09/11/2009, 12:56   #69
 
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Thank u lot it works
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Old 09/11/2009, 14:49   #70
 
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im makin all mobs to just walk...

i need feedbacks...

im editing monster_motion0-4..

what's the best thing for the mobs to do? please choose..

a. just walking around

b. always stone cursed

c. waiting (not moving)
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Old 09/11/2009, 15:14   #71
 
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~waiting^^<
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Old 09/11/2009, 15:15   #72
 
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i choose not moving hehe...
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Old 09/11/2009, 15:31   #73
 
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ok this will take time... ill try to finish it asap so that tom i could release it..

i need to change all the files inside the motion_monster file to "wait" mode
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Old 09/11/2009, 18:38   #74
 
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it's a command line interface
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Old 09/13/2009, 10:32   #75
 
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this is the new 1 hit
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