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Phantasy Star Online Blue Burst trainer status
Discussion on Phantasy Star Online Blue Burst trainer status within the General Gaming Discussion forum part of the General Gaming category.
04/13/2012, 12:41
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#31
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Join Date: Nov 2011
Posts: 27
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Quote:
Originally Posted by ParasiticGeneFlow
5.) I load up your CT, go to the Infinite Mag Feed, Browse Memory Region.
I still get/see the same 00B6 region. I'm not exactly sure what I'm doing wrong. =/
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Thats what your doing wrong XD
you didnt spend enough time reading the old threads, or searching my posts
The mag feed is just there for reference, its not the memory region to browse
its in the assembler op code box you need to search it.
Quote:
Originally Posted by roro222
open the memory viewer an in the op code box at the top
goto address 005D91DE
right click, change register at this address and make the ZF box a tick ☑
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Is the resto of the functions working?
and can anyone else please CONFIRM working?
thanks
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04/13/2012, 14:14
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#32
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Join Date: Apr 2012
Posts: 165
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Quote:
Originally Posted by roro222
Thats what your doing wrong XD
you didnt spend enough time reading the old threads, or searching my posts
The mag feed is just there for reference, its not the memory region to browse
its in the assembler op code box you need to search it.
Is the resto of the functions working?
and can anyone else please CONFIRM working?
thanks
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THERE we go. You nailed it right on the head. The address for Infinite Mag Feed really WAS just a reference. It was stupid of me, but I'd right-click on that and browse that memory region. Little did I know, I was actually supposed to hit the "Memory Viewer" button and change the register from there. That completely did the trick.
As far as the other functions go, I'll give them a try a little later on and confirm what still works and what doesn't. I'm sure everything should be just fine. Thanks again for your quick responses and for clearing things up. I actually did read over your posts in the old thread but whenever you mentioned the memory region, I assumed it was from browsing the "reference" address. Cheers.
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04/13/2012, 14:19
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#33
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Join Date: Sep 2006
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Quote:
Originally Posted by Broomop
whats this stacking items thing your talking about?
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wtf you're alive!
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04/13/2012, 14:36
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#34
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Join Date: Nov 2011
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Quote:
Originally Posted by ParasiticGeneFlow
THERE we go.
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dont forget the assembler and memory region are different things huheuhe
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04/13/2012, 15:53
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#35
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Join Date: Sep 2010
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I'm kinda new to CE. I know how to use tables, but I don't understand what I need to do with "engine-i386"?
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04/13/2012, 16:03
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#36
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Join Date: Apr 2012
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Quote:
Originally Posted by roro222
dont forget the assembler and memory region are different things huheuhe
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Ahah, do you play League of Legends Roro? I love Mordekaiser.
Quote:
Originally Posted by alita99
I'm kinda new to CE. I know how to use tables, but I don't understand what I need to do with "engine-i386"?
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Engine-i386 is simply an edited version of CE so that it'll run with the PSOBB client without shutting down or crashing both. The last Schthack patch applied to the PSOBB client was the Antihack.dll which forced programs to shut down and simultaneously crashed the PSOBB client if anything contained the word "Cheat," "Trainer," etc.
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04/13/2012, 16:08
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#37
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Join Date: Sep 2010
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Quote:
Originally Posted by ParasiticGeneFlow
Engine-i386 is simply an edited version of CE so that it'll run with the PSOBB client without shutting down or crashing both. The last Schthack patch applied to the PSOBB client was the Antihack.dll which forced programs to shut down and simultaneously crashed the PSOBB client if anything contained the word "Cheat," "Trainer," etc.
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Is there a particular way you need to use it? Because I launch it, load the table, load the game, but then it still crashes to desktop.
When I try to attach it to PSO it gives a "Access Violation" error.
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04/13/2012, 20:09
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#38
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For me, if you have CE 6.1 installed, go to that directory and slip the file in there. It may overwrite the original. From there, I created a shortcut and put that on my Desktop for easy launching. Before I put it in the CE directory, I used to get an error saying some .dll file could not be located (which is in the CE directory).
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04/14/2012, 05:54
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#39
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Join Date: Apr 2012
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Quote:
Originally Posted by Lee
Update hopefully on sunday if everything goes well. Got a lot to test / fix before then. we're adding quite a bit so alot could blow up
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Better take advantage of all the hacking you can do. Who knows what Lee will implement this time in the upcoming patch. Nonetheless, I have faith in you guys and I know you'll find a way around Lee's defenses. We already know Broomop can bypass anything Lee throws at us, and hopefully CE won't take such a hard hit either to the point where we'd only have to edit a couple strings here and there. Keep it up folks. Game on.
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04/14/2012, 12:33
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#40
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Join Date: Feb 2012
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Quote:
Originally Posted by Noble_Pengiun
Better take advantage of all the hacking you can do. Who knows what Lee will implement this time in the upcoming patch. Nonetheless, I have faith in you guys and I know you'll find a way around Lee's defenses. We already know Broomop can bypass anything Lee throws at us, and hopefully CE won't take such a hard hit either to the point where we'd only have to edit a couple strings here and there. Keep it up folks. Game on.
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Thats right
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04/14/2012, 22:47
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#41
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Quote:
Originally Posted by roro222
dont forget the assembler and memory region are different things huheuhe
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Roro, is there anyway to use this table in Ultima?
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04/14/2012, 23:32
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#42
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Join Date: Mar 2012
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Thanks a lot roro222.
Yes you can use this on Ultima. For each address modifier, right-click 'Change Record' -> 'Change Address. Change address of pointer to "PsOBB.exe"
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04/15/2012, 00:05
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#43
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Join Date: Jul 2009
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Roro22 saved the day.
One problem Roro. PSOBB Update is tomorrow for the Spring Event. I have something planned though.
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04/15/2012, 01:36
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#44
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Join Date: Apr 2012
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Quote:
Originally Posted by Lee
A lot of this is new stuff using existing item models none of it overwrites a default pso item. Putting my new pmt builder to work hopefully.
There are going to be a few fixes, item tweaks (some buffs / some nurfs) and enemy stat tweaks. No new drop chart stuff yet though.
I'll post a full change log when it's finalized and updated.
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Looks like we're getting some more new items. Interested in what the item buffs/nerfs will be as well as enemy stat tweaks. I'm assuming the "few fixes" will be anti-hacking measures. If our "tools" don't work tomorrow or whenever this new patch is implemented, we'll have to see what fine gents like Broomop and Roro can do about it. Can't wait to see what's in the full change log. That should give us an idea of what's been "updated."
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04/15/2012, 18:16
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#45
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Join Date: Apr 2012
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Hey people! I'm selling PSO items VERY VERY VERY VERY VERY CHEAP!
I have...
Dark Flows
Three Seals
Dark Meteor
Dark Bridges
Red Rings
Rainbow Sets
Empresses
Moro Mags
Rare Mag Cells
Units
Maxed Armor's & Shields....
Xmas Items from 2008/2009 & beyond...
Also I have shitloads of other stuff but what I posted so far is just a preview.
SO IF YOU ARE interested PM me!
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