Register for your free account! | Forgot your password?

Go Back   elitepvpers > Coders Den > General Coding
You last visited: Today at 03:58

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Need help tracing WSASend to locate pre-encryption point with Ollydbg

Discussion on Need help tracing WSASend to locate pre-encryption point with Ollydbg within the General Coding forum part of the Coders Den category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Mar 2013
Posts: 1
Received Thanks: 0
Need help tracing WSASend to locate pre-encryption point with Ollydbg

I've been at this for this entire week every day nonstop and I can't figure it out. The game I am doing this for is called Runes of Magic, RoM for short. In the past the customer support for this game has always been **** and every person who has managed to do what I am trying to do has said their encryption is extremely weak and it is very easy.

The client uses WSASend to send it's packets out so I can have been break pointing and filing through thousands of lines of code around the WSASend function and in what I thought was the encryption function, though with all this effort I simply cannot find out where the data stays just before it gets encrypted.

I have even resorted to break pointing hundreds of lines before the WSASend function, and sending a message in game, then going to CheatEngine and see if what I typed pops up anywhere. These locations where the data that I found popped up where either, never changing after I sent the data, or never static. Meaning that position was only used once per chat-send.

I am just doing this for my own fun but I have become obsessed with solving this problem.

I am not trying to hire anyone to do this, but if someone can give me a good idea of how to do this or what I should be looking for, and successfully helps me do this simple task, I may throw some money their way.

People have done similar things like this to hundreds of other games so there must be some general procedure.

Here are the various links/guides I have been studying as a guide to help me do this, but they have only helped partially.




Any information I can provide please say so
openstrife is offline  
Reply


Similar Threads Similar Threads
item tracing
07/07/2012 - Flyff Private Server - 2 Replies
how can i trace the item count they have in their inventory?? please help. Example: i want to know how many Divine Pills they have. How? Please reply! :handsdown::handsdown::handsdown::handsdown:
C++ hook wsasend und wsarecv
01/23/2012 - C/C++ - 13 Replies
Habe eine funktion bei der ich falls ich ein packet kriege eine MessageBox bekomme jedoch kriege ich nix und die packete laufen zwischen server und client weiter. Detours direkt will ich nicht nutzen da Hackshield es vermutlich erkennen würde. #include "stdio.h" #include "winsock2.h" #include "windows.h" #include <iostr - Pastebin.com Klappt aber nicht wo ist der fehler
C++ hook wsarecv and wsasend
01/23/2012 - SRO Coding Corner - 3 Replies
Hey guys i dont know why my source doesnt work. Whats the mistake? #include "stdio.h" #include "winsock2.h" #include "windows.h" #include <iostream> #include <commctrl.h> #include <time.h>
Cabal EU (official) ollydbg encryption help
08/27/2009 - Cabal Online - 1 Replies
I have a working bypass and packet editing software ollydbg, however all of the data shown in ollydbg by CabalMain.exe is encrypted so it seems.. I was wondering if anybody had released decryption and re-encryption details on this program? I'm looking to edit packets. Or if i'm going about this completely wrong i'd be happy to hear a better method! I'm currently downloading elitecabal on the off-chance they don't encrypt their data to see what i can do. EDIT: Now using WPE pro, same...
WSAsend/WSABUF
08/14/2009 - General Coding - 2 Replies
hiho =) i'm reversing a mmo which uses WSAsend to send it's packets WSASend Function (Windows) as you can see the parameter lpBuffers holds the adress to an array of WSABUF structs WSABUF Structure (Windows) ..which contains length and data i'm trying to read the data of wsabuf -> but this differs from my parallel collected packet in WPE ->only the size of the packet is correct, the rest is rubbish =/



All times are GMT +1. The time now is 03:59.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.