i'm reversing a mmo which uses WSAsend to send it's packets

as you can see the parameter lpBuffers [in] holds the adress to an array of WSABUF structs

..which contains length and data
i'm trying to read the data of wsabuf -> but this differs from my parallel collected packet in WPE ->only the size of the packet is correct, the rest is rubbish =/
so my question: how would the WSABUF struct look in the memory dump?
<4byte.size><xbyte.data> <- thats what i thougt
pls have a look and help me

greetz d0m






