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[Release] FlyFF PC v21.2 Official Source Code

Discussion on [Release] FlyFF PC v21.2 Official Source Code within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 12/23/2020, 11:36   #106
 
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Originally Posted by donciukas14 View Post
Anyone willing to share compiled source?
It is available in the first post.

And a "compiled source" would be something usable - binaries or dynamic loaded libraries for example.
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Old 12/29/2020, 12:01   #107
 
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Would an experienced freelancer developer with no understanding of flyff be able to compile this easily? Within a hour or so? Or does this require someone who knows flyff source code a bit better..?
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Old 12/29/2020, 21:57   #108
 
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Originally Posted by flyffstuff View Post
Would an experienced freelancer developer with no understanding of flyff be able to compile this easily? Within a hour or so? Or does this require someone who knows flyff source code a bit better..?
This is a collection of old Visual C++ projects. Someone does not need any knowledge of Flyff or old Flyff source code to be able to compile it.

You need knowledge and some experience with C++, Visual Studio/C++ projects and some third party libraries in order to compile it.
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Old 01/04/2021, 14:28   #109
 
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Will pay $500 to anyone who can help compile and setup with correct database, no missing components. Please PM.
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Old 01/04/2021, 15:32   #110
 
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Originally Posted by flyffstuff View Post
Will pay $500 to anyone who can help compile and setup with correct database, no missing components. Please PM.
Just why?..

You even can't compile the src, how you want to use this if you just can't fix everything by yourself.

Ofc it is not that easy for guys with not much C++ knowledge.
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Old 01/04/2021, 17:34   #111
 
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Originally Posted by Wanetrain View Post
Just why?..

You even can't compile the src, how you want to use this if you just can't fix everything by yourself.

Ofc it is not that easy for guys with not much C++ knowledge.
i spent 2 hours trying to resolve issues with source and couldn't get ingame, database issue / missing libs. I value time over money, so I pay someone to get it done.. why get so offended? this just a hobby for me
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Old 01/04/2021, 18:13   #112



 
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Quote:
Originally Posted by flyffstuff View Post
i spent 2 hours trying to resolve issues with source and couldn't get ingame, database issue / missing libs. I value time over money, so I pay someone to get it done.. why get so offended? this just a hobby for me
What about all the exploits in this source? Those are way more time consuming than compiling it.
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Old 01/04/2021, 22:38   #113
 
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What about all the exploits in this source? Those are way more time consuming than compiling it.
got to start somewhere, this is a good base to start on
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Old 01/04/2021, 23:47   #114
 
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Originally Posted by flyffstuff View Post
got to start somewhere, this is a good base to start on
It's such a great base that's why all these servers are using it.
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Old 01/25/2021, 16:00   #115
 
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what visual studio is this source?
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Old 01/25/2021, 19:11   #116
 
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Originally Posted by Tamus View Post
what visual studio is this source?
2005. Why?
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Old 01/26/2021, 01:43   #117
 
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can anyone share database for this?
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Old 01/27/2021, 00:44   #118



 
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Originally Posted by carloshack View Post
can anyone share database for this?
Take the official v19 one and update it to v21.
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Old 01/27/2021, 16:10   #119
 
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Originally Posted by Sedrika View Post
Take the official v19 one and update it to v21.
Notice that there are lots of systems that the V19 source doesn't include so you might have to rebuild the usp, TBL etc..
It's not that easy/fun if you are not good with C++, SQL.
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Old 01/27/2021, 18:10   #120
 
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Originally Posted by yarinil View Post
Notice that there are lots of systems that the V19 source doesn't include so you might have to rebuild the usp, TBL etc..
It's not that easy/fun if you are not good with C++, SQL.
The only feature missing that you need to use the V19 database with this source is Stat Dice. It's really not difficult to rebuild this as you only need to add 4 new columns in the CHARACTER_TBL and a little bit SQL in the CHARACTER_STR procedure. There you can orientate yourself well on already existing things.
Everything else just works.
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