Discussion on [Release] FlyFF PC v21.2 Official Source Code within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
Does anyone was able to get past the Character Selection part ? I was able to create a character, Select it but then my World Server dies due to cache/login disconnect. but there are no logs.
I am pretty sure its Resource problem but I can't figure out why.
Mal anbei bemerkt muss ich echt zugeben das es lange dauerte bis er Public ging. Für die, die jetzt direkt diesen Quellcode nutzen wollen Empfehle ich dringend es zu unterlassen und weiterhin auf den 15er zu Vertrauen. Da das hier ja wirklich nur noch mehr Schrott ist.
Man merkt innerhalb des Quellcodes das mal vieles Verändert hat, aber dies nur zum Teil Beendet hat. Eher hat man hier 100 dinge Angefangen und nicht eines Fertig gemacht, das alleine sagt schon dieser ganze "FL..." mist aus.
Nichts desto trotz könnte man klar gewisse dinge aus dem Code raus holen, aber was denn genau? V19 ist ja Stable schon Released, also wozu sich die mühe machen und die Fehler hier beheben?
Es gibt keine stable v19 source zumindest nicht released und wenn dann ist diese auch nicht clean, wie diese.
Does anyone was able to get past the Character Selection part ? I was able to create a character, Select it but then my World Server dies due to cache/login disconnect. but there are no logs.
I am pretty sure its Resource problem but I can't figure out why.
There's a deadlock in CInstanceDungeonHelper first called in OnJoin from DB return, there's more fixes that needed to be done but since none of you share **** anymore why should I.
There's a deadlock in CInstanceDungeonHelper first called in OnJoin from DB return, there's more fixes that needed to be done but since none of you share **** anymore why should I.
I wonder what do you mean with "deadlock".
The only deadlocks I know are in database context and mutexes - CInstanceDungeonHelper is not using mutexes and database context is not present here.
I wonder what do you mean with "deadlock".
The only deadlocks I know are in database context and mutexes - CInstanceDungeonHelper is not using mutexes and database context is not present here.
I meant return to the world server in:
Code:
void CDPDatabaseClient::OnJoin( CAr & ar, DPID dpidCache, DPID dpidUser )
The rest is safe explanatory if you follow up the singleton constructor.
Does anyone was able to get past the Character Selection part ? I was able to create a character, Select it but then my World Server dies due to cache/login disconnect. but there are no logs.
I am pretty sure its Resource problem but I can't figure out why.
I have the same problem with you,I only solved the problem of worldserver.exe crash,But still can't enter the world,I think this is a problem with the database
I have the same problem with you,I only solved the problem of worldserver.exe crash,But still can't enter the world,I think this is a problem with the database
Well could you provide me more information ?
1) Could you create a character successfully ?
2) Could you connect to the server ?
3) Does WorldServer receive the packet after connecting ?
4) Checked OnJoin after logging in?
1) Could you create a character successfully ?
2) Could you connect to the server ?
3) Does WorldServer receive the packet after connecting ?
4) Checked OnJoin after logging in?