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[How To] From NIF to Flyff

Discussion on [How To] From NIF to Flyff within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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[How To] From NIF to Flyff



This guide is slighty outdated, as there are way better methods nowadays. However it does still work for tons of games. Keep in mind that NifSkope and the 3ds Max Plugin haven't been updated for a long time. So most of newer models created in 2018+ will not work, as gamebryo is constantly updating structures.



Please do not contact me regarding this guide! If you need help, use this thread.


It should work for any .nif/.kf models created in 2017 and before.
I have also tested ripping models/anmations successfully from Aura Kingdom, Eden Eternal and Kitsu Saga with this method.
I'm gonna use Dragomon Hunter(Aeria Games) for this tutorial.


Part 1: Unpack Client files

Part 2: Choose Model and Fix Texture

Part 3: Importing and exporting via 3DS Max

Part 4: Almost finished

Part 5: Adding more Animations

Extra Part: Fixing buggy Animations

Extra Part: World Objects with collisions
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Old 01/15/2017, 16:26   #2

 
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Very nice, thank you!
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Old 01/15/2017, 16:29   #3
 
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Sieht super aus, wird sicher vielen Helfen:')


Grüße
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Old 01/15/2017, 16:51   #4
 
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Thanks Professor Linebeck, you are one of the kindest devs here.

By any chance can you share the tab inventory code too with a little tut?
Thanks in advance.
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Old 01/15/2017, 17:00   #5
 
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Thank you. Next CFLYFF Thank you
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Old 01/15/2017, 17:11   #6

 
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Quote:
Originally Posted by elitemember21 View Post
Thanks Professor Linebeck, you are one of the kindest devs here.

By any chance can you share the tab inventory code too with a little tut?
Thanks in advance.
Is it a joke, or do you really understand the difference between a modeler and a developer?

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
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Old 01/15/2017, 17:18   #7


 
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Originally Posted by naruto66620 View Post
Is it a joke, or do you really understand the difference between a modeler and a developer?

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
Yup, i'm focusing on exactly that. I am also working on the source, but i am literally not that good in development as on the things mentioned above.
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Old 01/15/2017, 18:37   #8
 
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Nothing hard to do this without any guides, but anyway nice work
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Old 01/15/2017, 19:30   #9


 
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Nothing hard to do this without any guides, but anyway nice work
It's just about the knowledge, nothing else.
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Old 01/16/2017, 07:28   #10
 
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Thanks. love youuuuuuuuu <3
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Old 01/16/2017, 09:17   #11
 
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Originally Posted by naruto66620 View Post
Is it a joke, or do you really understand the difference between a modeler and a developer?

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.


No i'm not kidding it's just i didn't know and i was just asking since i saw some pics from his previous posts showing the inventory tab.
I was asking politely though.
Thanks anyway
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Old 01/21/2017, 03:22   #12
 
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Nettes Tutorial für Flyff 2k17 :> weiter so.
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Old 01/22/2017, 21:49   #13

 
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Thank you very much, I had some problems with the bones in the past but as it turns out I just brainfarted.
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Old 02/24/2018, 16:38   #14
 
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Thanks for the awesome Guide.
Got a lil question, where can i find the monster sounds?
I mean, when i translate the models from dragomoon hunter to flyff, there should be some sound files too which are able to convert.
Where can i find those?
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Old 02/24/2018, 16:44   #15


 
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Thanks for the awesome Guide.
Got a lil question, where can i find the monster sounds?
I mean, when i translate the models from dragomoon hunter to flyff, there should be some sound files too which are able to convert.
Where can i find those?
Well that's easy. The sounds of any x-legend games are not packed and should be stored in the basic installation directory of the game.

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