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[How To] From NIF to Flyff

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Old   #1

 
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[How To] From NIF to Flyff


Due to some people that are selling this method(and actually many interested people), i wanna show you how to do it yourself. This works for any .nif/.kf models.
I also tested ripping models/anmations successfully from Aura Kingdom, Eden Eternal and Kitsu Saga with this method.
I'm gonna use Dragomon Hunter(Aeria Games) for this tutorial.


Part 1: Unpack Client files

Part 2: Choose Model and Fix Texture

Part 3: Importing and exporting via 3DS Max

Part 4: Almost finished

Part 5: Adding more Animations

Extra Part: Fixing buggy Animations

Extra Part: World Objects with collisions



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Old 01/15/2017, 16:26   #2

 
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Very nice, thank you!


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Old 01/15/2017, 16:29   #3
 
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Sieht super aus, wird sicher vielen Helfen:')


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Old 01/15/2017, 16:51   #4
 
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Thanks Professor Linebeck, you are one of the kindest devs here.

By any chance can you share the tab inventory code too with a little tut?
Thanks in advance.


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Old 01/15/2017, 17:00   #5
 
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Thank you. Next CFLYFF Thank you
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Old 01/15/2017, 17:11   #6

 
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Quote:
Originally Posted by elitemember21 View Post
Thanks Professor Linebeck, you are one of the kindest devs here.

By any chance can you share the tab inventory code too with a little tut?
Thanks in advance.
Is it a joke, or do you really understand the difference between a modeler and a developer?

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
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Old 01/15/2017, 17:18   #7

 
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Originally Posted by naruto66620 View Post
Is it a joke, or do you really understand the difference between a modeler and a developer?

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
Yup, i'm focusing on exactly that. I am also working on the source, but i am literally not that good in development as on the things mentioned above.
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Old 01/15/2017, 18:37   #8
 
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Nothing hard to do this without any guides, but anyway nice work
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Old 01/15/2017, 19:30   #9

 
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Nothing hard to do this without any guides, but anyway nice work
It's just about the knowledge, nothing else.
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Old 01/16/2017, 07:28   #10
 
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Thanks. love youuuuuuuuu <3
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Old 01/16/2017, 09:17   #11
 
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Originally Posted by naruto66620 View Post
Is it a joke, or do you really understand the difference between a modeler and a developer?

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.


No i'm not kidding it's just i didn't know and i was just asking since i saw some pics from his previous posts showing the inventory tab.
I was asking politely though.
Thanks anyway
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Old 01/21/2017, 03:22   #12
 
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Nettes Tutorial für Flyff 2k17 :> weiter so.
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Old 01/22/2017, 21:49   #13

 
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Thank you very much, I had some problems with the bones in the past but as it turns out I just brainfarted.
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Old 02/24/2018, 16:38   #14
 
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Thanks for the awesome Guide.
Got a lil question, where can i find the monster sounds?
I mean, when i translate the models from dragomoon hunter to flyff, there should be some sound files too which are able to convert.
Where can i find those?
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Old 02/24/2018, 16:44   #15

 
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Originally Posted by Mingo_ View Post


Thanks for the awesome Guide.
Got a lil question, where can i find the monster sounds?
I mean, when i translate the models from dragomoon hunter to flyff, there should be some sound files too which are able to convert.
Where can i find those?
Well that's easy. The sounds of any x-legend games are not packed and should be stored in the basic installation directory of the game.



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