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[How To] From NIF to Flyff

Discussion on [How To] From NIF to Flyff within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 03/11/2018, 15:22   #31


 
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Originally Posted by marivic143 View Post
is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
#2018
Yeah Dragomon Hunter is not hosted by Aeria anymore, so the game is offline. However there are still uploads of the game, mostly in other language but should be fine since we don't need to go ingame.
You may also try Eden Eternal, Grand Fantasia or other games using gamebryo(nif/kf).
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Old 03/12/2018, 05:58   #32
 
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For weapons, its similar to the world objects but without #coll and without using cola. To match the weapon correctly, simply load any original Flyff-Weapon of this kind(lets say you are ripping a sword) into Atools. Export the sword as .dae or .obj and import it then into 3ds Max. From now you can use the sword as a template for your new model. Load the new model into 3ds Max too, so both Flyff Sword and new Sword are loaded into the same session.
Click on the new model and match it manually into the Flyff Sword
Use these tools for this:


Make sure the handle of both Swords are on the same position. Hide and unhide the models sometimes to make it easier. Should look like this when you are done:

Just save it as .dae, import into Atools and export as o3d.
For the textures: There may be some light, alpha or animated textures. Light and alpha textures can be handled via the Atools texture settings. If they are not supported, simply delete them in 3ds Max and re-import to Atools.
Nvm. Found it.
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Old 03/14/2018, 06:17   #33
 
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i keep getting these chunky boxes as my bones, once i delete them the model looks fine, any idea what i need to do to get this back to normal?



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Old 03/16/2018, 16:44   #34
 
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i keep getting these chunky boxes as my bones, once i delete them the model looks fine, any idea what i need to do to get this back to normal?



bone coversion: convert to dummy
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Old 06/09/2018, 00:36   #35
 
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You are most certainly a saint among saints
Thank youso much
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Old 06/17/2018, 08:24   #36
 
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big thanks
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Old 06/17/2018, 13:08   #37


 
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I personally would either make the gun smaller on the handle itself or smaller in itself . It was only something small but yes hehe ^^

But otherwise very good work. ^^
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Old 07/23/2020, 15:02   #38


 
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Guide is available again.

Please do not contact me regarding this guide! If you need help, use this thread.
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Old 07/27/2020, 03:32   #39
 
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is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
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Old 07/27/2020, 08:56   #40
 
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Originally Posted by sushe534 View Post
is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
The link in #1 post is still working !
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Old 11/11/2020, 09:44   #41
 
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delete.

sorry i forget this step.
Quote:
Now we can actually export, again via the 3DS Max Icon. Save it as mvr_modelname_animationname.dae.
So for me it is mvr_tutorialNIF_stand.dae.
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Old 04/28/2021, 03:29   #42
 
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Is there an easier method available?
One for later models from the Japanese server or anything?
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