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[How To] From NIF to Flyff
Discussion on [How To] From NIF to Flyff within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
03/11/2018, 15:22
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#31
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Quote:
Originally Posted by marivic143
is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
#2018
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Yeah Dragomon Hunter is not hosted by Aeria anymore, so the game is offline. However there are still uploads of the game, mostly in other language but should be fine since we don't need to go ingame.
You may also try Eden Eternal, Grand Fantasia or other games using gamebryo(nif/kf).
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03/12/2018, 05:58
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#32
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Quote:
Originally Posted by Professor Linebeck
For weapons, its similar to the world objects but without #coll and without using cola. To match the weapon correctly, simply load any original Flyff-Weapon of this kind(lets say you are ripping a sword) into Atools. Export the sword as .dae or .obj and import it then into 3ds Max. From now you can use the sword as a template for your new model. Load the new model into 3ds Max too, so both Flyff Sword and new Sword are loaded into the same session.
Click on the new model and match it manually into the Flyff Sword
Use these tools for this:
Make sure the handle of both Swords are on the same position. Hide and unhide the models sometimes to make it easier. Should look like this when you are done:
Just save it as .dae, import into Atools and export as o3d.
For the textures: There may be some light, alpha or animated textures. Light and alpha textures can be handled via the Atools texture settings. If they are not supported, simply delete them in 3ds Max and re-import to Atools.
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Nvm. Found it.
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03/14/2018, 06:17
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#33
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03/16/2018, 16:44
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#34
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Quote:
Originally Posted by traviie
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bone coversion: convert to dummy
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06/09/2018, 00:36
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#35
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You are most certainly a saint among saints
Thank youso much
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06/17/2018, 08:24
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#36
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big thanks
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06/17/2018, 13:08
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#37
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Quote:
Originally Posted by _Suffer
big thanks

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I personally would either make the gun smaller on the handle itself or smaller in itself  . It was only something small but yes hehe ^^
But otherwise very good work. ^^
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07/23/2020, 15:02
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#38
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Guide is available again.
Please do not contact me regarding this guide! If you need help, use this thread.
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07/27/2020, 03:32
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#39
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is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
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07/27/2020, 08:56
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#40
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Quote:
Originally Posted by sushe534
is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
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The link in #1 post is still working !
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11/11/2020, 09:44
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#41
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delete.
sorry i forget this step.
Quote:
Now we can actually export, again via the 3DS Max Icon. Save it as mvr_modelname_animationname.dae.
So for me it is mvr_tutorialNIF_stand.dae.
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04/28/2021, 03:29
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#42
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Is there an easier method available?
One for later models from the Japanese server or anything?
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