DPSrvr.cpp
Under
Code:
#ifdef __GUILD_HOUSE_MIDDLE ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); #endif // __GUILD_HOUSE_MIDDLE
Code:
#ifdef __JOPS_GLOW ON_MSG( PACKETTYPE_GLOW_CHANGE, OnGlowChange ); #endif //__JOPS_GLOW
Code:
#ifdef __JOPS_GLOW
void CDPSrvr::OnGlowChange( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
{
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
if( !IsValidObj( pUser ) )
return;
int iGlowBody, iGlowHandLeft, iGlowHandRight, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight;
ar >> iGlowBody >> iGlowHandLeft >> iGlowHandRight >> iGlowArmLeft >> iGlowArmRight >> iGlowLegLeft >> iGlowLegRight;
if( iGlowArmLeft > 16 || iGlowArmLeft < 0 )
return;
if( iGlowArmRight > 16 || iGlowArmRight < 0 )
return;
if( iGlowLegLeft > 16 || iGlowLegLeft < 0 )
return;
if( iGlowLegRight > 16 || iGlowLegRight < 0)
return;
if( iGlowBody > 16 || iGlowBody < 0)
return;
if( iGlowHandLeft > 24 || iGlowHandLeft < 0)
return;
if( iGlowHandRight > 24 || iGlowHandRight < 0)
return;
pUser->m_iGlowBody = iGlowBody;
pUser->m_iGlowHandLeft = iGlowHandLeft;
pUser->m_iGlowHandRight = iGlowHandRight;
pUser->m_iGlowArmLeft = iGlowArmLeft;
pUser->m_iGlowArmRight = iGlowArmRight;
pUser->m_iGlowLegLeft = iGlowLegLeft;
pUser->m_iGlowLegRight = iGlowLegRight;
g_UserMng.UpdateGlow(pUser, iGlowBody, iGlowHandLeft, iGlowHandRight, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight);
}
#endif //__JOPS_GLOW
Before
Code:
private: DPID m_dpidCache; // ij½¬¼*¹ö DPID };
Code:
#ifdef __JOPS_GLOW void OnGlowChange( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ); #endif //__JOPS_GLOW
Under
Code:
#ifdef __GUILD_HOUSE_MIDDLE case SNAPSHOTTYPE_GUILDHOUSE_TENDER_MAINWND: OnGuildHouseTenderMainWnd( ar ); break; case SNAPSHOTTYPE_GUILDHOUSE_TENDER_INFOWND: OnGuildHouseTenderInfoWnd( ar ); break; case SNAPSHOTTYPE_GUILDHOUSE_TENDER_RESULT: OnGuildHouseTenderResult( ar ); break; #endif // __GUILD_HOUSE_MIDDLE
Code:
#ifdef __JOPS_GLOW case SNAPSHOTTYPE_UPDATEGLOW: OnUpdateGlow( objid, ar ); break; #endif //__JOPS_GLOW
Code:
CDPClient g_DPlay;
Code:
#ifdef __JOPS_GLOW
void CDPClient::OnUpdateGlow( OBJID objid, CAr & ar )
{
int glowbody, glowhandleft, glowhandright, glowarmleft, glowarmright, glowlegleft, glowlegright;
ar >> glowbody;
ar >> glowhandleft;
ar >> glowhandright;
ar >> glowarmleft;
ar >> glowarmright;
ar >> glowlegleft;
ar >> glowlegright;
CCtrl* pCtrl = prj.GetCtrl( objid );
if( IsValidObj( (CObj*)pCtrl ) )
{
CMover* pMover = (CMover*)pCtrl;
if(pMover)
{
pMover->m_iGlowBody = glowbody;
pMover->m_iGlowHandLeft = glowhandleft;
pMover->m_iGlowHandRight = glowhandright,
pMover->m_iGlowArmLeft = glowarmleft;
pMover->m_iGlowArmRight = glowarmright;
pMover->m_iGlowLegLeft = glowlegleft;
pMover->m_iGlowLegRight = glowlegright;
}
}
}
void CDPClient::SendGlowChange( int iGlowBody, int iGlowHandLeft, int iGlowHandRight, int iGlowArmLeft, int iGlowArmRight, int iGlowLegLeft, int iGlowLegRight)
{
if(IsValidObj(g_pPlayer))
{
g_pPlayer->m_iGlowBody = iGlowBody;
g_pPlayer->m_iGlowHandLeft = iGlowHandLeft;
g_pPlayer->m_iGlowHandRight = iGlowHandRight;
g_pPlayer->m_iGlowArmLeft = iGlowArmLeft;
g_pPlayer->m_iGlowArmRight = iGlowArmRight;
g_pPlayer->m_iGlowLegLeft = iGlowLegLeft;
g_pPlayer->m_iGlowLegRight = iGlowLegRight;
}
BEFORESENDSOLE( ar, PACKETTYPE_GLOW_CHANGE, DPID_UNKNOWN );
ar << iGlowBody << iGlowHandLeft << iGlowHandRight << iGlowArmLeft << iGlowArmRight << iGlowLegLeft << iGlowLegRight;
SEND( ar, this, DPID_SERVERPLAYER );
}
#endif
before
Code:
void OnShout( CAr & ar );
Code:
#ifdef __JOPS_GLOW void OnUpdateGlow( OBJID objid, CAr & ar ); void SendGlowChange( int iGlowBody, int iGlowHandLeft, int iGlowHandRight, int iGlowArmLeft, int iGlowArmRight, int iGlowLegLeft, int iGlowLegRight); #endif //__JOPS_GLOW
After
Code:
#if __VER >= 15 // __CAMPUS m_idCampus = 0; m_nCampusPoint = 0; #endif // __CAMPUS
Code:
#ifdef __JOPS_GLOW m_iGlowBody = 0; m_iGlowLegLeft = 0; m_iGlowLegRight = 0; m_iGlowArmLeft = 0; m_iGlowArmRight = 0; m_iGlowHandLeft = 0; m_iGlowHandRight = 0; #endif //__JOPS_GLOW
Code:
void CMover::CreateAbilityOption_SetItemSFX( int nAbilityOption )
{
DWORD dwSfx = 0;
DWORD dwSfxHandRight = 0;
DWORD dwSfxHandLeft = 0;
DWORD dwSfxArmRight = 0;
DWORD dwSfxArmLeft = 0;
DWORD dwSfxBody = 0;
DWORD dwSfxLegLeft = 0;
DWORD dwSfxLegRight = 0;
switch( m_iGlowBody )
{
case 0: dwSfxBody = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxBody = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxBody = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxBody = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxBody = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxBody = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxBody = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxBody = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxBody = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxBody = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxBody = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxBody = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxBody = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxBody = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxBody = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxBody = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxBody = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowArmLeft )
{
case 0: dwSfxArmLeft = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxArmLeft = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxArmLeft = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxArmLeft = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxArmLeft = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxArmLeft = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxArmLeft = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxArmLeft = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxArmLeft = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxArmLeft = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxArmLeft = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxArmLeft = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowArmRight )
{
case 0: dwSfxArmRight = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxArmRight = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxArmRight = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxArmRight = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxArmRight = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxArmRight = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxArmRight = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxArmRight = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxArmRight = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxArmRight = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxArmRight = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxArmRight = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxArmRight = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxArmRight = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxArmRight = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxArmRight = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxArmRight = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowLegLeft )
{
case 0: dwSfxLegLeft = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxLegLeft = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxLegLeft = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxLegLeft = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxLegLeft = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxLegLeft = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxLegLeft = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxLegLeft = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxLegLeft = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxLegLeft = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxLegLeft = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxLegLeft = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowLegRight )
{
case 0: dwSfxLegRight = XI_GEN_ITEM_SETITEM10; break;
case 1: dwSfxLegRight = XI_GEN_ITEM_SETITEM101; break;
case 2: dwSfxLegRight = XI_GEN_ITEM_SETITEM102; break;
case 3: dwSfxLegRight = XI_GEN_ITEM_SETITEM103; break;
case 4: dwSfxLegRight = XI_GEN_ITEM_SETITEM104; break;
case 5: dwSfxLegRight = XI_GEN_ITEM_SETITEM105; break;
case 6: dwSfxLegRight = XI_GEN_ITEM_SETITEM106; break;
case 7: dwSfxLegRight = XI_GEN_ITEM_SETITEM107; break;
case 8: dwSfxLegRight = XI_GEN_ITEM_SETITEM108; break;
case 9: dwSfxLegRight = XI_GEN_ITEM_SETITEM109; break;
case 10: dwSfxLegRight = XI_GEN_ITEM_SETITEM1010; break;
case 11: dwSfxLegRight = XI_GEN_ITEM_SETITEM1011; break;
case 12: dwSfxLegRight = XI_GEN_ITEM_SETITEM1012; break;
case 13: dwSfxLegRight = XI_GEN_ITEM_SETITEM1013; break;
case 14: dwSfxLegRight = XI_GEN_ITEM_SETITEM1014; break;
case 15: dwSfxLegRight = XI_GEN_ITEM_SETITEM1015; break;
default : dwSfxLegRight = XI_GEN_ITEM_SETITEM10; break;
}
switch( m_iGlowHandRight )
{
case 0: dwSfxHandRight = XI_SETIEM_EFFECTHAND; break;
case 1: dwSfxHandRight = XI_SETIEM_EFFECTHAND1; break;
case 2: dwSfxHandRight = XI_SETIEM_EFFECTHAND2; break;
case 3: dwSfxHandRight = XI_SETIEM_EFFECTHAND3; break;
case 4: dwSfxHandRight = XI_SETIEM_EFFECTHAND4; break;
case 5: dwSfxHandRight = XI_SETIEM_EFFECTHAND5; break;
case 6: dwSfxHandRight = XI_SETIEM_EFFECTHAND6; break;
case 7: dwSfxHandRight = XI_SETIEM_EFFECTHAND7; break;
case 8: dwSfxHandRight = XI_SETIEM_EFFECTHAND8; break;
case 9: dwSfxHandRight = XI_SETIEM_EFFECTHAND9; break;
case 10: dwSfxHandRight = XI_SETIEM_EFFECTHAND10; break;
case 11: dwSfxHandRight = XI_SETIEM_EFFECTHAND11; break;
case 12: dwSfxHandRight = XI_SETIEM_EFFECTHAND12; break;
case 13: dwSfxHandRight = XI_SETIEM_EFFECTHAND13; break;
case 14: dwSfxHandRight = XI_SETIEM_EFFECTHAND14; break;
case 15: dwSfxHandRight = XI_SETIEM_EFFECTHAND15; break;
case 16: dwSfxHandRight = XI_SETIEM_EFFECTHAND16; break;
case 17: dwSfxHandRight = XI_SETIEM_EFFECTHAND17; break;
case 18: dwSfxHandRight = XI_SETIEM_EFFECTHAND18; break;
case 19: dwSfxHandRight = XI_SETIEM_EFFECTHAND19; break;
case 20: dwSfxHandRight = XI_SETIEM_EFFECTHAND20; break;
case 21: dwSfxHandRight = XI_SETIEM_EFFECTHAND21; break;
case 22: dwSfxHandRight = XI_SETIEM_EFFECTHAND22; break;
case 23: dwSfxHandRight = XI_SETIEM_EFFECTHAND23; break;
default : dwSfxHandRight = XI_SETIEM_EFFECTHAND; break;
}
switch( m_iGlowHandLeft )
{
case 0: dwSfxHandLeft = XI_SETIEM_EFFECTHAND; break;
case 1: dwSfxHandLeft = XI_SETIEM_EFFECTHAND1; break;
case 2: dwSfxHandLeft = XI_SETIEM_EFFECTHAND2; break;
case 3: dwSfxHandLeft = XI_SETIEM_EFFECTHAND3; break;
case 4: dwSfxHandLeft = XI_SETIEM_EFFECTHAND4; break;
case 5: dwSfxHandLeft = XI_SETIEM_EFFECTHAND5; break;
case 6: dwSfxHandLeft = XI_SETIEM_EFFECTHAND6; break;
case 7: dwSfxHandLeft = XI_SETIEM_EFFECTHAND7; break;
case 8: dwSfxHandLeft = XI_SETIEM_EFFECTHAND8; break;
case 9: dwSfxHandLeft = XI_SETIEM_EFFECTHAND9; break;
case 10: dwSfxHandLeft = XI_SETIEM_EFFECTHAND10; break;
case 11: dwSfxHandLeft = XI_SETIEM_EFFECTHAND11; break;
case 12: dwSfxHandLeft = XI_SETIEM_EFFECTHAND12; break;
case 13: dwSfxHandLeft = XI_SETIEM_EFFECTHAND13; break;
case 14: dwSfxHandLeft = XI_SETIEM_EFFECTHAND14; break;
case 15: dwSfxHandLeft = XI_SETIEM_EFFECTHAND15; break;
case 16: dwSfxHandLeft = XI_SETIEM_EFFECTHAND16; break;
case 17: dwSfxHandLeft = XI_SETIEM_EFFECTHAND17; break;
case 18: dwSfxHandLeft = XI_SETIEM_EFFECTHAND18; break;
case 19: dwSfxHandLeft = XI_SETIEM_EFFECTHAND19; break;
case 20: dwSfxHandLeft = XI_SETIEM_EFFECTHAND20; break;
case 21: dwSfxHandLeft = XI_SETIEM_EFFECTHAND21; break;
case 22: dwSfxHandLeft = XI_SETIEM_EFFECTHAND22; break;
case 23: dwSfxHandLeft = XI_SETIEM_EFFECTHAND23; break;
default : dwSfxHandLeft = XI_SETIEM_EFFECTHAND; break;
}
CSfxPartsLinkShoulder* pSfx = NULL;
D3DXVECTOR3 v3Scal = D3DXVECTOR3( 1.0f, 1.0f, 1.0f );
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechte schulter
pSfx->m_nPartsLink = 0;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linke schulter
pSfx->m_nPartsLink = 1;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter oberarm
pSfx->m_nPartsLink = 4;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker oberarm
pSfx->m_nPartsLink = 5;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxBody, GetPos(), GetId(), GetPos(), GetId(), -1 ); // Kopf, vorne, brust
pSfx->m_nPartsLink = 6;
pSfx->SetScale(D3DXVECTOR3( 3.0f, 4.5f, 3.0f ));
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxBody, GetPos(), GetId(), GetPos(), GetId(), -1 ); // Kopf, vorne, brust
pSfx->m_nPartsLink = 7;
pSfx->SetScale(D3DXVECTOR3( 3.0f, 3.0f, 3.0f ));
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter arm
pSfx->m_nPartsLink = 8;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker arm
pSfx->m_nPartsLink = 9;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechter oberarm
pSfx->m_nPartsLink = 2;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxArmLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linker unterarm
pSfx->m_nPartsLink = 3;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxLegLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linkes knie
pSfx->m_nPartsLink = 26;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxLegRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); // rechtes knie
pSfx->m_nPartsLink = 29;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxHandRight, GetPos(), GetId(), GetPos(), GetId(), -1 ); //rechte Hand
pSfx->m_nPartsLink = 8;
pSfx->m_v3Offset.y = 0.2f;
pSfx->m_nOldAbilityOption = nAbilityOption;
pSfx = (CSfxPartsLinkShoulder*)CreateSfx( D3DDEVICE, dwSfxHandLeft, GetPos(), GetId(), GetPos(), GetId(), -1 ); // linke Hand
pSfx->m_nPartsLink = 9;
pSfx->m_v3Offset.y = 0.2f;
pSfx->m_nOldAbilityOption = nAbilityOption;
}
Mover.h
Under
Code:
DWORD m_dwAuthorization;
Code:
#ifdef __JOPS_GLOW public: int m_iGlowBody; int m_iGlowLegLeft; int m_iGlowLegRight; int m_iGlowArmLeft; int m_iGlowArmRight; int m_iGlowHandLeft; int m_iGlowHandRight; #endif //__JOPS_GLOW
after
Code:
case MMI_TELEPORTER:
{
CWndMapEx* pWndMapEx = ( CWndMapEx* )g_WndMng.CreateApplet( APP_MAP_EX );
if( pWndMapEx == NULL )
break;
pWndMapEx->SetConstructionMode( CWndMapEx::TELEPORTATION );
pWndMapEx->InitializeTeleportationInformation( pFocusMover );
}
break;
Code:
#ifdef __JOPS_GLOW
case MMI_GLOW_CHANGE:
{
g_WndMng.ObjectExecutor( SHORTCUT_APPLET, APP_SETGLOW1);
break;
}
#endif //__JOPS_GLOW
after
Code:
DECLAREAPPLET( AppMain_Wnd2ndPassword , new CWnd2ndPassword );
Code:
#ifdef __JOPS_GLOW DECLAREAPPLET( AppMain_Glow , new CWndGlowChange ); #endif //__JOPS_GLOW
Code:
AddAppletFunc( AppMain_Wnd2ndPassword , APP_2ND_PASSWORD_NUMBERPAD , _T( "Wnd2ndPassword" ) , _T( "Icon_Applet.dds" ) , GETTEXT( TID_2ND_PASSWORD_WINDOW_OPEN ), 0 );
Code:
#ifdef __JOPS_GLOW
AddAppletFunc( AppMain_Glow, APP_SETGLOW1, _T("WndGlowChange"), _T("Icon_Applet.dds") ,_T("Change glow") , 0 );
#endif //__JOPS_GLOW
at the end of file add
Code:
#ifdef __JOPS_GLOW
CWndGlowChange::CWndGlowChange( void )
{
GlowBody = 0;
GlowHandRight = 0;
GlowHandLeft = 0;
GlowArmRight = 0;
GlowArmLeft = 0;
GlowLegRight = 0;
GlowLegLeft = 0;
}
CWndGlowChange::~CWndGlowChange( void )
{
GlowBody = 0;
GlowHandRight = 0;
GlowHandLeft = 0;
GlowArmRight = 0;
GlowArmLeft = 0;
GlowLegRight = 0;
GlowLegLeft = 0;
DeleteDeviceObjects();
}
CString GetNameGlow( int nGlow )
{
CString strResult;
switch( nGlow )
{
case 1: strResult.Format("Glow 1"); break;
case 2: strResult.Format("Glow 2"); break;
case 3: strResult.Format("Glow 3"); break;
case 4: strResult.Format("Glow 4"); break;
case 5: strResult.Format("Glow 5"); break;
case 6: strResult.Format("Glow 6"); break;
case 7: strResult.Format("Glow 7"); break;
case 8: strResult.Format("Glow 8"); break;
case 9: strResult.Format("Glow 9"); break;
case 10: strResult.Format("Glow 10"); break;
case 11: strResult.Format("Glow 11"); break;
case 12: strResult.Format("Glow 12"); break;
case 13: strResult.Format("Glow 13"); break;
case 14: strResult.Format("Glow 14"); break;
case 15: strResult.Format("Glow 15"); break;
case 16: strResult.Format("Glow 16"); break;
case 17: strResult.Format("Glow 17"); break;
case 18: strResult.Format("Glow 18"); break;
case 19: strResult.Format("Glow 19"); break;
case 20: strResult.Format("Glow 20"); break;
case 21: strResult.Format("Glow 21"); break;
case 22: strResult.Format("Glow 22"); break;
case 23: strResult.Format("Glow 23"); break;
default: strResult.Format("Glow 0"); break;
}
return strResult;
}
BOOL CWndGlowChange::Initialize( CWndBase* pWndParent, DWORD dwType )
{
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_SETGLOW1, 0, CPoint( 0, 0 ), pWndParent );
}
BOOL CWndGlowChange::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
{
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
}
void CWndGlowChange::OnSize( UINT nType, int cx, int cy )
{
CWndNeuz::OnSize( nType, cx, cy );
}
void CWndGlowChange::OnLButtonUp( UINT nFlags, CPoint point )
{
}
void CWndGlowChange::OnLButtonDown( UINT nFlags, CPoint point )
{
}
void CWndGlowChange::OnDraw( C2DRender* p2DRender )
{
CWndStatic* sBody = (CWndStatic*)GetDlgItem(WIDC_STATICCOL);
CWndStatic* sHandRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND);
CWndStatic* sHandLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1);
CWndStatic* sArmRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11);
CWndStatic* sArmLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND111);
CWndStatic* sLegRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1111);
CWndStatic* sLegLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11111);
if(!sBody || !sHandRight || !sHandLeft || !sArmRight || !sArmLeft || !sLegRight || !sLegLeft)
return;
CString strBody, strArmRight, strArmLeft, strLegLeft, strLegRight, strHandRight, strHandLeft;
strBody.Format("%s (%i/16)",GetNameGlow(GlowBody), GlowBody+1);
sBody->SetTitle(strBody);
strHandRight.Format("%s (%i/16)",GetNameGlow(GlowArmRight), GlowArmRight+1);
sArmRight->SetTitle(strHandRight);
strArmLeft.Format("%s (%i/16)",GetNameGlow(GlowArmLeft), GlowArmLeft+1);
sArmLeft->SetTitle(strArmLeft);
strLegLeft.Format("%s (%i/16)",GetNameGlow(GlowLegLeft), GlowLegLeft+1);
sLegLeft->SetTitle(strLegLeft);
strLegRight.Format("%s (%i/16)",GetNameGlow(GlowLegRight), GlowLegRight+1);
sLegRight->SetTitle(strLegRight);
strHandRight.Format("%s (%i/24)",GetNameGlow(GlowHandRight), GlowHandRight+1);
sHandRight->SetTitle(strHandRight);
strHandLeft.Format("%s (%i/24)",GetNameGlow(GlowHandLeft), GlowHandLeft+1);
sHandLeft->SetTitle(strHandLeft);
return;
}
void CWndGlowChange::UpDateModel()
{
}
void CWndGlowChange::UpdateParts()
{
}
HRESULT CWndGlowChange::RestoreDeviceObjects()
{
CWndNeuz::RestoreDeviceObjects();
return S_OK;
}
HRESULT CWndGlowChange::InvalidateDeviceObjects()
{
CWndNeuz::InvalidateDeviceObjects();
return S_OK;
}
HRESULT CWndGlowChange::DeleteDeviceObjects()
{
CWndNeuz::DeleteDeviceObjects();
InvalidateDeviceObjects();
return S_OK;
}
void CWndGlowChange::OnInitialUpdate( void )
{
CWndNeuz::OnInitialUpdate();
CWndStatic* sBody = (CWndStatic*)GetDlgItem(WIDC_STATICCOL);
CWndStatic* sHandRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND);
CWndStatic* sHandLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1);
CWndStatic* sArmRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11);
CWndStatic* sArmLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND111);
CWndStatic* sLegRight = (CWndStatic*)GetDlgItem(WIDC_STATICHAND1111);
CWndStatic* sLegLeft = (CWndStatic*)GetDlgItem(WIDC_STATICHAND11111);
if(!sBody || !sHandRight || !sHandLeft || !sArmRight || !sArmLeft || !sLegRight || !sLegLeft)
return;
GlowBody = g_pPlayer->m_iGlowBody;
GlowHandLeft = g_pPlayer->m_iGlowHandLeft;
GlowHandRight = g_pPlayer->m_iGlowHandRight;
GlowArmLeft = g_pPlayer->m_iGlowArmLeft;
GlowArmRight = g_pPlayer->m_iGlowArmRight;
GlowLegLeft = g_pPlayer->m_iGlowLegLeft;
GlowLegRight = g_pPlayer->m_iGlowLegRight;
CString strBody, strArmRight, strArmLeft, strLegLeft, strLegRight, strHandRight, strHandLeft;
strBody.Format("%s (%i/16)",GetNameGlow(GlowBody), GlowBody+1);
sBody->SetTitle(strBody);
strHandRight.Format("%s (%i/16)",GetNameGlow(GlowArmRight), GlowArmRight+1);
sArmRight->SetTitle(strHandRight);
strArmLeft.Format("%s (%i/16)",GetNameGlow(GlowArmLeft), GlowArmLeft+1);
sArmLeft->SetTitle(strArmLeft);
strLegLeft.Format("%s (%i/16)",GetNameGlow(GlowLegLeft), GlowLegLeft+1);
sLegLeft->SetTitle(strLegLeft);
strLegRight.Format("%s (%i/16)",GetNameGlow(GlowLegRight), GlowLegRight+1);
sLegRight->SetTitle(strLegRight);
strHandRight.Format("%s (%i/24)",GetNameGlow(GlowHandRight), GlowHandRight+1);
sHandRight->SetTitle(strHandRight);
strHandLeft.Format("%s (%i/24)",GetNameGlow(GlowHandLeft), GlowHandLeft+1);
sHandLeft->SetTitle(strHandLeft);
MoveParentCenter();
}
BOOL CWndGlowChange::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
switch (nID)
{
case WIDC_BUTTCOLRIGHT:
{
if(GlowBody == 15)
GlowBody = 0;
else
GlowBody += 1;
break;
}
case WIDC_BUTTCOLLEFT:
{
if(GlowBody == 0)
GlowBody = 15;
else
GlowBody -= 1;
break;
}
case WIDC_BUTTHANDLEFT:
{
if(GlowHandRight == 0)
GlowHandRight = 23;
else
GlowHandRight -= 1;
break;
}
case WIDC_BUTTHANDRIGHT:
{
if(GlowHandRight == 23)
GlowHandRight = 0;
else
GlowHandRight += 1;
break;
}
case WIDC_BUTTHANDLEFT1:
{
if(GlowHandLeft == 0)
GlowHandLeft = 23;
else
GlowHandLeft -= 1;
break;
}
case WIDC_BUTTHANDRIGHT1:
{
if(GlowHandLeft == 23)
GlowHandLeft = 0;
else
GlowHandLeft += 1;
break;
}
case WIDC_BUTTHANDRIGHT11:
{
if(GlowArmRight == 15)
GlowArmRight = 0;
else
GlowArmRight += 1;
break;
}
case WIDC_BUTTHANDLEFT11:
{
if(GlowArmRight == 0)
GlowArmRight = 15;
else
GlowArmRight -= 1;
break;
}
case WIDC_BUTTHANDRIGHT111:
{
if(GlowArmLeft == 15)
GlowArmLeft = 0;
else
GlowArmLeft += 1;
break;
}
case WIDC_BUTTHANDLEFT111:
{
if(GlowArmLeft == 0)
GlowArmLeft = 15;
else
GlowArmLeft -= 1;
break;
}
case WIDC_BUTTHANDRIGHT1111:
{
if(GlowLegRight == 15)
GlowLegRight = 0;
else
GlowLegRight += 1;
break;
}
case WIDC_BUTTHANDLEFT1111:
{
if(GlowLegRight == 0)
GlowLegRight = 15;
else
GlowLegRight -= 1;
break;
}
case WIDC_BUTTHANDRIGHT11111:
{
if(GlowLegLeft == 15)
GlowLegLeft = 0;
else
GlowLegLeft += 1;
break;
}
case WIDC_BUTTHANDLEFT11111:
{
if(GlowLegLeft == 0)
GlowLegLeft = 15;
else
GlowLegLeft -= 1;
break;
}
case WIDC_BUTTON1:
{
g_DPlay.SendGlowChange( GlowBody, GlowHandLeft, GlowHandRight, GlowArmLeft, GlowArmRight, GlowLegLeft, GlowLegRight);
Destroy();
break;
}
default:
{
Destroy();
break;
}
}
return CWndNeuz::OnChildNotify( message, nID, pLResult );
}
#endif //__JOPS_GLOW
before (end of file)
Code:
#endif // !defined(AFX_WNDFIELD_H__A93F3186_63D6_43C1_956F_EC8691E0C7D9__INCLUDED_)
Code:
#ifdef __JOPS_GLOW
class CWndGlowChange : public CWndNeuz
{
public:
CWndGlowChange( void );
~CWndGlowChange( void );
//original variables
int GlowBody;
int GlowHandLeft;
int GlowHandRight;
int GlowArmLeft;
int GlowArmRight;
int GlowLegLeft;
int GlowLegRight;
//counters for output
int GlowBodyC;
int GlowHandLeftC;
int GlowHandRightC;
int GlowArmLeftC;
int GlowArmRightC;
int GlowLegLeftC;
int GlowLegRightC;
virtual HRESULT RestoreDeviceObjects();
virtual HRESULT InvalidateDeviceObjects();
virtual HRESULT DeleteDeviceObjects();
public:
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
virtual void OnDraw( C2DRender* p2DRender );
virtual void OnInitialUpdate();
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
virtual void OnSize( UINT nType, int cx, int cy );
virtual void OnLButtonUp( UINT nFlags, CPoint point );
virtual void OnLButtonDown( UINT nFlags, CPoint point );
virtual void UpDateModel();
virtual void UpdateParts();
};
#endif //__JOPS_GLOW
User.cpp
after
Code:
void CUserMng::RemoveUser( DWORD dwSerial )
{
map<DWORD, CUser*>::iterator it = m_users.find( dwSerial );
if( it == m_users.end() )
return;
CUser* pUser = it->second;
if( IsValidObj( pUser ) )
{
pUser->OnTradeRemoveUser();
m_users.erase( it );
--m_lCount;
RemoveUserFromCacheMsg( pUser );
}
}
Code:
#ifdef __JOPS_GLOW
void CUserMng::UpdateGlow( CUser* pUser, int glowbody, int glowhandleft, int glowhandright, int glowarmleft, int glowarmright, int glowlegleft, int glowlegright )
{
CAr arBlock;
arBlock << pUser->GetId() << SNAPSHOTTYPE_UPDATEGLOW;
arBlock << glowbody;
arBlock << glowhandleft;
arBlock << glowhandright;
arBlock << glowarmleft;
arBlock << glowarmright;
arBlock << glowlegleft;
arBlock << glowlegright;
GETBLOCK( arBlock, lpBlock, uBlockSize );
FOR_VISIBILITYRANGE( pUser )
{
USERPTR->AddBlock( lpBlock, uBlockSize );
}
NEXT_VISIBILITYRANGE( pUser )
}
#endif //__JOPS_GLOW
after
Code:
void RemoveUser( DWORD dwSerial );
add
Code:
#ifdef __JOPS_GLOW void UpdateGlow( CUser* pUser, int glowbody, int glowhandleft, int glowhandright, int glowarmleft, int glowarmright, int glowlegleft, int glowlegright ); #endif //__JOPS_GLOW
before
Code:
#define SNAPSHOTTYPE_CHAT (WORD)0x0001
Code:
#ifdef __JOPS_GLOW #define PACKETTYPE_GLOW_CHANGE (DWORD)0xDD000046 #endif //__JOPS_GLOW
Code:
#define ERROR_OK 0L
Code:
#ifdef __JOPS_GLOW #define SNAPSHOTTYPE_UPDATEGLOW (WORD)0xff26 #endif //__JOPS_GLOW
DbManagerSave.cpp
after
Code:
bOk[0] = qry->BindParameter( 1, SQL_PARAM_INPUT, SQL_C_LONG, SQL_INTEGER, 0, 0, &i, 0, &cbLen );
bOk[1] = qry->BindParameter( 2, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 4290, 0, (char*)p.pszItem, 0, &cbLen );
bOk[2] = qry->BindParameter( 3, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 215, 0, (char*)p.pszIndex, 0, &cbLen );
bOk[3] = qry->BindParameter( 4, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 215, 0, (char*)p.pszObjIndex, 0, &cbLen );
bOk[4] = qry->BindParameter( 5, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 2000, 0, (char*)p.pszExt, 0, &cbLen );
#if __VER >= 15 // __PETVIS
bOk[5] = qry->BindParameter( 6, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 7800, 0, (char*)p.pszPiercing, 0, &cbLen );
#else // __PETVIS
bOk[5] = qry->BindParameter( 6, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 2000, 0, (char*)p.pszPiercing, 0, &cbLen );
#endif // __PETVIS
bOk[6] = qry->BindParameter( 7, SQL_PARAM_INPUT, SQL_C_CHAR, SQL_VARCHAR, 2689, 0, (char*)p.pszPet, 0, &cbLen );
bOk[7] = qry->BindParameter( 8, SQL_PARAM_INPUT, SQL_C_LONG, SQL_INTEGER, 0, 0, &p.bExpired, 0, &cbLen );
bOk[8] = qry->BindParameter( 9, SQL_PARAM_INPUT, SQL_C_LONG, SQL_INTEGER, 0, 0, &p.tExpirationDate, 0, &cbLen );
if( !qry->Exec( szQuery ) )
{
SAFE_DELETE_ARRAY( bOK );
return;
}
}
#endif // __SYS_POCKET
Code:
char szQuery[QUERY_SIZE] = { 0, };
#ifdef __JOPS_GLOW
int iGlowArmLeft = pMover->m_iGlowArmLeft;
if(iGlowArmLeft < 0 || iGlowArmLeft > 16)
iGlowArmLeft = 0;
int iGlowArmRight = pMover->m_iGlowArmRight;
if(iGlowArmRight < 0 || iGlowArmRight > 16)
iGlowArmRight = 0;
int iGlowLegLeft = pMover->m_iGlowLegLeft;
if(iGlowLegLeft < 0 || iGlowLegLeft > 16)
iGlowLegLeft = 0;
int iGlowLegRight = pMover->m_iGlowLegRight;
if(iGlowLegRight < 0 || iGlowLegRight > 16)
iGlowLegRight = 0;
int iGlowBody = pMover->m_iGlowBody;
if(iGlowBody < 0 || iGlowBody > 16)
iGlowBody = 0;
int iGlowHandLeft = pMover->m_iGlowHandLeft;
if(iGlowHandLeft < 0 || iGlowHandLeft > 24)
iGlowHandLeft = 0;
int iGlowHandRight = pMover->m_iGlowHandRight;
if(iGlowHandRight < 0 || iGlowHandRight > 24)
iGlowHandRight = 0;
sprintf( szQuery, "uspGlow @query = 'S1', @idPlayer = '%07d', @iGlowArmLeft = '%d', @iGlowArmRight = '%d', @iGlowLegLeft = '%d', @iGlowLegRight = '%d', @iGlowBody = '%d', @iGlowHandLeft = '%d', @iGlowHandRight = '%d'",
pMover->m_idPlayer,iGlowArmLeft, iGlowArmLeft, iGlowArmRight, iGlowLegRight, iGlowBody, iGlowHandLeft, iGlowHandRight );
if( !qry->Exec( szQuery ) )
{
WriteLog( "%s, %d\t%s", __FILE__, __LINE__, szQuery );
return;
}
#endif //__JOPS_GLOW
after
Code:
#if __VER >= 11 // __SYS_POCKET
if( qry->MoreResults() )
{
while( qry->Fetch() )
{
//GetPocket( &mover, qry, lpDBOP );
// mirchang_100416 VERIFYSTRING use return value
if( GetPocket( &mover, qry, lpDBOP ) == FALSE )
{
return;
}
// mirchang_100416
}
}
#endif // __SYS_POCKET
Code:
#ifdef __JOPS_GLOW
sprintf( szQuery, "uspGlow @query = 'L1', @idPlayer = '%07d'", mover.m_idPlayer );
if( !qry->Exec( szQuery ) )
{
FreeRequest( lpDBOP );
return;
}
if( qry->Fetch() )
{
mover.m_iGlowArmLeft = qry->GetInt( "iGlowArmLeft" );
mover.m_iGlowArmRight = qry->GetInt( "iGlowArmRight" );
mover.m_iGlowLegLeft = qry->GetInt( "iGlowLegLeft" );
mover.m_iGlowLegRight = qry->GetInt( "iGlowLegRight" );
mover.m_iGlowBody = qry->GetInt( "iGlowBody" );
mover.m_iGlowHandLeft = qry->GetInt( "iGlowHandLeft" );
mover.m_iGlowHandRight = qry->GetInt( "iGlowHandRight" );
}
#endif //__JOPS_GLOW
Obj.h
after
Code:
#if __VER >= 15 // __GUILD_HOUSE public: int m_nRestPoint; time_t m_tLogOut; #endif // __GUILD_HOUSE
Code:
#ifdef __JOPS_GLOW public: int m_iGlowBody; int m_iGlowLegLeft; int m_iGlowLegRight; int m_iGlowArmLeft; int m_iGlowArmRight; int m_iGlowHandLeft; int m_iGlowHandRight; #endif //__JOPS_GLOW
after
Code:
#if __VER >= 15 // __GUILD_HOUSE m_nRestPoint = 0; m_tLogOut = 0; #endif // __GUILD_HOUSE
Code:
#ifdef __JOPS_GLOW m_iGlowBody = 0; m_iGlowLegLeft = 0; m_iGlowLegRight = 0; m_iGlowArmLeft = 0; m_iGlowArmRight = 0; m_iGlowHandLeft = 0; m_iGlowHandRight = 0; #endif //__JOPS_GLOW
Code:
#if __VER >= 15 // __GUILD_HOUSE m_nRestPoint = pMover->m_nRestPoint; m_tLogOut = pMover->m_tLogOut; #endif // __GUILD_HOUSE
Code:
#ifdef __JOPS_GLOW m_iGlowArmLeft = pMover->m_iGlowArmLeft; m_iGlowArmRight = pMover->m_iGlowArmRight; m_iGlowLegLeft = pMover->m_iGlowLegLeft; m_iGlowLegRight = pMover->m_iGlowLegRight; m_iGlowBody = pMover->m_iGlowBody; m_iGlowHandLeft = pMover->m_iGlowHandLeft; m_iGlowHandRight = pMover->m_iGlowHandRight; if( m_iGlowArmLeft > 16 || m_iGlowArmLeft < 0 ) m_iGlowArmLeft = 0; if( m_iGlowArmRight > 16 || m_iGlowArmRight < 0 ) m_iGlowArmRight = 0; if( m_iGlowLegLeft > 16 || m_iGlowLegLeft < 0 ) m_iGlowLegLeft = 0; if( m_iGlowLegRight > 16 || m_iGlowLegRight < 0 ) m_iGlowLegRight = 0; if( m_iGlowBody > 16 || m_iGlowBody < 0) m_iGlowBody = 0; if( m_iGlowHandLeft > 24 || m_iGlowHandLeft < 0 ) m_iGlowHandLeft = 0; if( m_iGlowHandRight > 24 || m_iGlowHandRight < 0 ) m_iGlowHandRight = 0; #endif //__JOPS_GLOW
after
Code:
for( int j = 0 ; j < SM_MAX ; ++j ) ar << m_dwSMTime[j];
Code:
#ifdef __JOPS_GLOW ar << m_iGlowBody; ar << m_iGlowHandLeft; ar << m_iGlowHandRight; ar << m_iGlowArmLeft; ar << m_iGlowArmRight; ar << m_iGlowLegLeft; ar << m_iGlowLegRight; #endif //__JOPS_GLOW
Code:
for( int j = 0 ; j < SM_MAX ; ++j ) ar >> m_dwSMTime[j];
Code:
#ifdef __JOPS_GLOW ar >> m_iGlowBody; ar >> m_iGlowHandLeft; ar >> m_iGlowHandRight; ar >> m_iGlowArmLeft; ar >> m_iGlowArmRight; ar >> m_iGlowLegLeft; ar >> m_iGlowLegRight; #endif //__JOPS_GLOW
in function :
Code:
CSfx* CreateSfx( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwSfxObj, D3DXVECTOR3& vPosSrc, OBJID idSrc, D3DXVECTOR3& vPosDest, OBJID idDest, int nSec )
Code:
#ifdef __JOPS_GLOW case XI_SETIEM_EFFECTHAND1: case XI_SETIEM_EFFECTHAND2: case XI_SETIEM_EFFECTHAND3: case XI_SETIEM_EFFECTHAND4: case XI_SETIEM_EFFECTHAND5: case XI_SETIEM_EFFECTHAND6: case XI_SETIEM_EFFECTHAND7: case XI_SETIEM_EFFECTHAND8: case XI_SETIEM_EFFECTHAND9: case XI_SETIEM_EFFECTHAND10: case XI_SETIEM_EFFECTHAND11: case XI_SETIEM_EFFECTHAND12: case XI_SETIEM_EFFECTHAND13: case XI_SETIEM_EFFECTHAND14: case XI_SETIEM_EFFECTHAND15: case XI_SETIEM_EFFECTHAND16: case XI_SETIEM_EFFECTHAND17: case XI_SETIEM_EFFECTHAND18: case XI_SETIEM_EFFECTHAND19: case XI_SETIEM_EFFECTHAND20: case XI_SETIEM_EFFECTHAND21: case XI_SETIEM_EFFECTHAND22: case XI_SETIEM_EFFECTHAND23: case XI_GEN_ITEM_SETITEM101: case XI_GEN_ITEM_SETITEM102: case XI_GEN_ITEM_SETITEM103: case XI_GEN_ITEM_SETITEM104: case XI_GEN_ITEM_SETITEM105: case XI_GEN_ITEM_SETITEM106: case XI_GEN_ITEM_SETITEM107: case XI_GEN_ITEM_SETITEM108: case XI_GEN_ITEM_SETITEM109: case XI_GEN_ITEM_SETITEM1010: case XI_GEN_ITEM_SETITEM1011: case XI_GEN_ITEM_SETITEM1012: case XI_GEN_ITEM_SETITEM1013: case XI_GEN_ITEM_SETITEM1014: case XI_GEN_ITEM_SETITEM1015: #endif //__JOPS_GLOW
before
Code:
pObj = new CSfxPartsLinkShoulder(); break;
-> Database / Neuz / WorldServer
add
Code:
#define __JOPS_GLOW
add
Code:
#define APP_SETGLOW1 9999
at end of file add
Code:
#define WIDC_STATICCOL 1506 #define WIDC_STATICHAND 1507 #define WIDC_STATICHAND1 1508 #define WIDC_STATICHAND11 1509 #define WIDC_STATICHAND111 1510 #define WIDC_STATICHAND1111 1511 #define WIDC_STATICHAND11111 1512 #define WIDC_TEXTCOUNTCOL 1513 #define WIDC_TEXTCOUNTHAND 1514 #define WIDC_TEXTCOUNTHAND1 1515 #define WIDC_TEXTCOUNTHAND11 1516 #define WIDC_TEXTCOUNTHAND111 1517 #define WIDC_TEXTCOUNTHAND1111 1518 #define WIDC_TEXTCOUNTHAND11111 1519 #define WIDC_BUTTCOLRIGHT 1520 #define WIDC_BUTTCOLLEFT 1521 #define WIDC_BUTTHANDLEFT 1522 #define WIDC_BUTTHANDRIGHT 1523 #define WIDC_BUTTHANDLEFT1 1524 #define WIDC_BUTTHANDRIGHT1 1525 #define WIDC_BUTTHANDRIGHT11 1526 #define WIDC_BUTTHANDLEFT11 1527 #define WIDC_BUTTHANDRIGHT111 1528 #define WIDC_BUTTHANDLEFT111 1529 #define WIDC_BUTTHANDRIGHT1111 1530 #define WIDC_BUTTHANDLEFT1111 1531 #define WIDC_BUTTHANDRIGHT11111 1532 #define WIDC_BUTTHANDLEFT11111 1533 #define WIDC_BUTTAURAOK 1534
Code:
APP_SETGLOW1 "WndTile00.tga" 1 320 589 0x2410000 26
{
// Title String
IDS_RESDATA_INC_009139
}
{
// ToolTip
IDS_RESDATA_INC_009140
}
{
WTYPE_BUTTON WIDC_BUTTON1 "" 0 118 530 197 554 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009141
}
{
// ToolTip
IDS_RESDATA_INC_009142
}
WTYPE_STATIC WIDC_STATIC "WndEditTile200.tga" 1 8 8 294 27 0x220040 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009143
}
{
// ToolTip
IDS_RESDATA_INC_009144
}
WTYPE_STATIC WIDC_STATIC1 "" 0 18 34 64 53 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009145
}
{
// ToolTip
IDS_RESDATA_INC_009146
}
WTYPE_STATIC WIDC_STATIC2 "" 0 18 53 102 72 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009147
}
{
// ToolTip
IDS_RESDATA_INC_009148
}
WTYPE_STATIC WIDC_STATIC3 "" 0 18 72 102 91 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009149
}
{
// ToolTip
IDS_RESDATA_INC_009150
}
WTYPE_STATIC WIDC_STATIC4 "" 0 18 90 117 109 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009151
}
{
// ToolTip
IDS_RESDATA_INC_009152
}
WTYPE_STATIC WIDC_STATIC5 "" 0 18 110 96 129 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009153
}
{
// ToolTip
IDS_RESDATA_INC_009154
}
WTYPE_STATIC WIDC_STATIC6 "" 0 18 129 125 148 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009155
}
{
// ToolTip
IDS_RESDATA_INC_009156
}
WTYPE_STATIC WIDC_STATIC7 "" 0 18 148 122 167 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009157
}
{
// ToolTip
IDS_RESDATA_INC_009158
}
WTYPE_STATIC WIDC_STATIC8 "WndEditTile200.tga" 1 12 174 298 193 0x220050 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009159
}
{
// ToolTip
IDS_RESDATA_INC_009160
}
WTYPE_STATIC WIDC_STATIC11 "Inerset.tga" 0 60 202 259 507 0x220002 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009161
}
{
// ToolTip
IDS_RESDATA_INC_009162
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT11111 "WndLeftArrow01.bmp" 0 102 478 121 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009161
}
{
// ToolTip
IDS_RESDATA_INC_009162
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT11111 "WndRightArrow01.bmp" 0 122 478 141 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009163
}
{
// ToolTip
IDS_RESDATA_INC_009164
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT1111 "WndLeftArrow01.bmp" 0 182 478 201 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009165
}
{
// ToolTip
IDS_RESDATA_INC_009166
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT1111 "WndRightArrow01.bmp" 0 202 478 221 500 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009167
}
{
// ToolTip
IDS_RESDATA_INC_009168
}
WTYPE_BUTTON WIDC_BUTTCOLLEFT "WndLeftArrow01.bmp" 0 144 334 163 356 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009169
}
{
// ToolTip
IDS_RESDATA_INC_009170
}
WTYPE_BUTTON WIDC_BUTTCOLRIGHT "WndRightArrow01.bmp" 0 164 334 183 356 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009171
}
{
// ToolTip
IDS_RESDATA_INC_009172
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT111 "WndLeftArrow01.bmp" 0 108 308 127 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009173
}
{
// ToolTip
IDS_RESDATA_INC_009174
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT111 "WndRightArrow01.bmp" 0 128 308 147 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009175
}
{
// ToolTip
IDS_RESDATA_INC_009176
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT1 "WndLeftArrow01.bmp" 0 72 356 91 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009177
}
{
// ToolTip
IDS_RESDATA_INC_009178
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT1 "WndRightArrow01.bmp" 0 92 356 111 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009179
}
{
// ToolTip
IDS_RESDATA_INC_009180
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT11 "WndLeftArrow01.bmp" 0 180 308 199 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009181
}
{
// ToolTip
IDS_RESDATA_INC_009182
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT11 "WndRightArrow01.bmp" 0 200 308 219 330 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009183
}
{
// ToolTip
IDS_RESDATA_INC_009184
}
WTYPE_BUTTON WIDC_BUTTHANDLEFT "WndLeftArrow01.bmp" 0 212 356 231 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009185
}
{
// ToolTip
IDS_RESDATA_INC_009186
}
WTYPE_BUTTON WIDC_BUTTHANDRIGHT "WndRightArrow01.bmp" 0 232 356 251 378 0x220010 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009187
}
{
// ToolTip
IDS_RESDATA_INC_009188
}
WTYPE_STATIC WIDC_STATICCOL "" 0 62 34 295 53 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009191
}
{
// ToolTip
IDS_RESDATA_INC_009192
}
WTYPE_STATIC WIDC_STATICHAND111 "" 0 104 53 296 73 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009193
}
{
// ToolTip
IDS_RESDATA_INC_009194
}
WTYPE_STATIC WIDC_STATICHAND11 "" 0 87 72 294 91 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009195
}
{
// ToolTip
IDS_RESDATA_INC_009196
}
WTYPE_STATIC WIDC_STATICHAND1 "" 0 104 90 294 109 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009197
}
{
// ToolTip
IDS_RESDATA_INC_009198
}
WTYPE_STATIC WIDC_STATICHAND "" 0 96 110 296 129 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009199
}
{
// ToolTip
IDS_RESDATA_INC_009200
}
WTYPE_STATIC WIDC_STATICHAND11111 "" 0 115 129 294 148 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009201
}
{
// ToolTip
IDS_RESDATA_INC_009202
}
WTYPE_STATIC WIDC_STATICHAND1111 "" 0 106 148 296 167 0x220000 0 0 0 0
{
// Title String
IDS_RESDATA_INC_009203
}
{
// ToolTip
IDS_RESDATA_INC_009204
}
}
Code:
IDS_RESDATA_INC_009139 Glow change IDS_RESDATA_INC_009140 IDS_RESDATA_INC_009141 Ok IDS_RESDATA_INC_009142 IDS_RESDATA_INC_009143 IDS_RESDATA_INC_009144 IDS_RESDATA_INC_009145 Body: IDS_RESDATA_INC_009146 IDS_RESDATA_INC_009147 left arm: IDS_RESDATA_INC_009148 IDS_RESDATA_INC_009149 right arm: IDS_RESDATA_INC_009150 IDS_RESDATA_INC_009151 left hand: IDS_RESDATA_INC_009152 IDS_RESDATA_INC_009153 right hand: IDS_RESDATA_INC_009154 IDS_RESDATA_INC_009155 left leg: IDS_RESDATA_INC_009156 IDS_RESDATA_INC_009157 right leg: IDS_RESDATA_INC_009158 IDS_RESDATA_INC_009159 IDS_RESDATA_INC_009160 IDS_RESDATA_INC_009161 IDS_RESDATA_INC_009162 IDS_RESDATA_INC_009163 Button IDS_RESDATA_INC_009164 IDS_RESDATA_INC_009165 Button IDS_RESDATA_INC_009166 IDS_RESDATA_INC_009167 Button IDS_RESDATA_INC_009168 IDS_RESDATA_INC_009169 Button IDS_RESDATA_INC_009170 IDS_RESDATA_INC_009171 Button IDS_RESDATA_INC_009172 IDS_RESDATA_INC_009173 Button IDS_RESDATA_INC_009174 IDS_RESDATA_INC_009175 Button IDS_RESDATA_INC_009176 IDS_RESDATA_INC_009177 Button IDS_RESDATA_INC_009178 IDS_RESDATA_INC_009179 Button IDS_RESDATA_INC_009180 IDS_RESDATA_INC_009181 Button IDS_RESDATA_INC_009182 IDS_RESDATA_INC_009183 Button IDS_RESDATA_INC_009184 IDS_RESDATA_INC_009185 Button IDS_RESDATA_INC_009186 IDS_RESDATA_INC_009187 Button IDS_RESDATA_INC_009188 IDS_RESDATA_INC_009189 Button IDS_RESDATA_INC_009190 IDS_RESDATA_INC_009191 Static IDS_RESDATA_INC_009192 IDS_RESDATA_INC_009193 Static IDS_RESDATA_INC_009194 IDS_RESDATA_INC_009195 Static IDS_RESDATA_INC_009196 IDS_RESDATA_INC_009197 Static IDS_RESDATA_INC_009198 IDS_RESDATA_INC_009199 Static IDS_RESDATA_INC_009200 IDS_RESDATA_INC_009201 Static IDS_RESDATA_INC_009202 IDS_RESDATA_INC_009203 Static IDS_RESDATA_INC_009204
Code:
#define MMI_GLOW_CHANGE 800
Code:
#define TID_MMI_GLOW_CHANGE 7800
textClient.inc
Code:
TID_MMI_GLOW_CHANGE 0xff000000
{
"Glow Change"
}
Code:
AddMenu( MMI_GLOW_CHANGE );
Code:
#define XI_SETIEM_EFFECTHAND1 2701 #define XI_SETIEM_EFFECTHAND2 2702 #define XI_SETIEM_EFFECTHAND3 2703 #define XI_SETIEM_EFFECTHAND4 2704 #define XI_SETIEM_EFFECTHAND5 2705 #define XI_SETIEM_EFFECTHAND6 2706 #define XI_SETIEM_EFFECTHAND7 2707 #define XI_SETIEM_EFFECTHAND8 2708 #define XI_SETIEM_EFFECTHAND9 2709 #define XI_SETIEM_EFFECTHAND10 2710 #define XI_SETIEM_EFFECTHAND11 2711 #define XI_SETIEM_EFFECTHAND12 2712 #define XI_SETIEM_EFFECTHAND13 2713 #define XI_SETIEM_EFFECTHAND14 2714 #define XI_SETIEM_EFFECTHAND15 2715 #define XI_SETIEM_EFFECTHAND16 2716 #define XI_SETIEM_EFFECTHAND17 2717 #define XI_SETIEM_EFFECTHAND18 2718 #define XI_SETIEM_EFFECTHAND19 2719 #define XI_SETIEM_EFFECTHAND20 2720 #define XI_SETIEM_EFFECTHAND21 2721 #define XI_SETIEM_EFFECTHAND22 2722 #define XI_SETIEM_EFFECTHAND23 2723 #define XI_GEN_ITEM_SETITEM101 2724 #define XI_GEN_ITEM_SETITEM102 2725 #define XI_GEN_ITEM_SETITEM103 2726 #define XI_GEN_ITEM_SETITEM104 2727 #define XI_GEN_ITEM_SETITEM105 2728 #define XI_GEN_ITEM_SETITEM106 2729 #define XI_GEN_ITEM_SETITEM107 2730 #define XI_GEN_ITEM_SETITEM108 2731 #define XI_GEN_ITEM_SETITEM109 2732 #define XI_GEN_ITEM_SETITEM1010 2733 #define XI_GEN_ITEM_SETITEM1011 2734 #define XI_GEN_ITEM_SETITEM1012 2735 #define XI_GEN_ITEM_SETITEM1013 2736 #define XI_GEN_ITEM_SETITEM1014 2737 #define XI_GEN_ITEM_SETITEM1015 2738
Code:
"ffg_newhandglowred" XI_SETIEM_EFFECTHAND1 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowblue" XI_SETIEM_EFFECTHAND2 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowyellow" XI_SETIEM_EFFECTHAND3 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowgreen" XI_SETIEM_EFFECTHAND4 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowpurple" XI_SETIEM_EFFECTHAND5 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_leveleffecthandblack" XI_SETIEM_EFFECTHAND6 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowgold" XI_SETIEM_EFFECTHAND7 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowpink" XI_SETIEM_EFFECTHAND8 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_leveleffecthandrainbow" XI_SETIEM_EFFECTHAND9 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowsilver" XI_SETIEM_EFFECTHAND10 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandgloworange" XI_SETIEM_EFFECTHAND11 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_leveleffecthanddarkpurple" XI_SETIEM_EFFECTHAND12 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowlethal" XI_SETIEM_EFFECTHAND13 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowintensity" XI_SETIEM_EFFECTHAND14 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowdusk" XI_SETIEM_EFFECTHAND15 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowthunder" XI_SETIEM_EFFECTHAND16 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowmental" XI_SETIEM_EFFECTHAND17 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowvenom" XI_SETIEM_EFFECTHAND18 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowsnowflake" XI_SETIEM_EFFECTHAND19 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowchristmas" XI_SETIEM_EFFECTHAND20 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowpink" XI_SETIEM_EFFECTHAND21 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowinversion" XI_SETIEM_EFFECTHAND22 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "ffg_newhandglowevilenergy" XI_SETIEM_EFFECTHAND23 MODELTYPE_SFX "" 0 MD_FAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10red" XI_GEN_ITEM_SETITEM101 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10blue" XI_GEN_ITEM_SETITEM102 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10yellow" XI_GEN_ITEM_SETITEM103 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10green" XI_GEN_ITEM_SETITEM104 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10purple" XI_GEN_ITEM_SETITEM105 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10black" XI_GEN_ITEM_SETITEM106 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10orange" XI_GEN_ITEM_SETITEM107 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10pink" XI_GEN_ITEM_SETITEM108 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10rainbow" XI_GEN_ITEM_SETITEM109 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10sparklesilver" XI_GEN_ITEM_SETITEM1010 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10sparklegold" XI_GEN_ITEM_SETITEM1011 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10darkpurple" XI_GEN_ITEM_SETITEM1012 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10lethal" XI_GEN_ITEM_SETITEM1013 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10intensity" XI_GEN_ITEM_SETITEM1014 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 "sfx_level10dusk" XI_GEN_ITEM_SETITEM1015 MODELTYPE_SFX "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Database.
Create new Table with :
Code:
USE [CHARACTER_01_DBF] GO /****** Object: Table [dbo].[GLOW_TBL] Script Date: 09/19/2015 16:20:04 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO SET ANSI_PADDING ON GO CREATE TABLE [dbo].[GLOW_TBL]( [idPlayer] [char](7) NULL, [iGlowArmLeft] [int] NULL, [iGlowArmRight] [int] NULL, [iGlowLegLeft] [int] NULL, [iGlowLegRight] [int] NULL, [iGlowBody] [int] NULL, [iGlowHandLeft] [int] NULL, [iGlowHandRight] [int] NULL ) ON [PRIMARY] GO SET ANSI_PADDING OFF GO
Code:
USE [CHARACTER_01_DBF] GO /****** Object: StoredProcedure [dbo].[uspGlow] Script Date: 09/19/2015 16:20:41 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROCEDURE [dbo].[uspGlow] @query char(2) = 'S1', @idPlayer char(7) = '0000001', @iGlowArmLeft int = '0', @iGlowArmRight int = '0', @iGlowLegLeft int = '0', @iGlowLegRight int = '0', @iGlowBody int = '0', @iGlowHandLeft int = '0', @iGlowHandRight int = '0' AS SET NOCOUNT ON SET XACT_ABORT ON IF @query = 'S1' BEGIN IF EXISTS( SELECT * FROM dbo.GLOW_TBL WHERE idPlayer = @idPlayer ) BEGIN UPDATE dbo.GLOW_TBL SET iGlowArmLeft = @iGlowArmLeft, iGlowArmRight = @iGlowArmRight, iGlowLegLeft = @iGlowLegLeft, iGlowLegRight = @iGlowLegRight, iGlowBody = @iGlowBody, iGlowHandLeft = @iGlowHandLeft, iGlowHandRight = @iGlowHandRight WHERE idPlayer = @idPlayer END ELSE BEGIN INSERT INTO dbo.GLOW_TBL( idPlayer, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight, iGlowBody, iGlowHandLeft, iGlowHandRight ) VALUES( @idPlayer, @iGlowArmLeft, @iGlowArmRight, @iGlowLegLeft, @iGlowLegRight, @iGlowBody, @iGlowHandLeft, @iGlowHandRight ) END END ELSE IF @query = 'L1' BEGIN IF EXISTS( SELECT * FROM dbo.GLOW_TBL WHERE idPlayer = @idPlayer ) BEGIN SELECT * FROM dbo.GLOW_TBL WHERE idPlayer = @idPlayer END ELSE BEGIN INSERT INTO dbo.GLOW_TBL( idPlayer, iGlowArmLeft, iGlowArmRight, iGlowLegLeft, iGlowLegRight, iGlowBody, iGlowHandLeft, iGlowHandRight ) VALUES( @idPlayer, '0', '0', '0', '0', '0', '0', '0' ) END END -- Table SET ANSI_NULLS ON SET QUOTED_IDENTIFIER ON GO
In game :







