|
You last visited: Today at 18:02
Advertisement
Yo, Source.
Discussion on Yo, Source. within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
08/22/2012, 19:13
|
#16
|
elite*gold: 0
Join Date: Jun 2012
Posts: 194
Received Thanks: 417
|
Quote:
Originally Posted by chris18ea
finde ich schon unnötig das Thema zu schließen naja Sedrika sage mal nix dazu :P
|
Er hat den Spamm gelöscht, weil manche User wieder meinten einen auf dicke Eier im Internet zu tun.
Deswegen war der Thread kurz zu.
|
|
|
08/22/2012, 19:59
|
#17
|
elite*gold: 0
Join Date: May 2011
Posts: 1,550
Received Thanks: 290
|
Welchen Client ?
|
|
|
08/22/2012, 20:22
|
#18
|
elite*gold: 12
Join Date: Jun 2011
Posts: 2,512
Received Thanks: 1,062
|
Quote:
Originally Posted by .Cookiee
Welchen Client ?
|
Für was Client ?
|
|
|
08/22/2012, 23:31
|
#19
|
elite*gold: 0
Join Date: Apr 2011
Posts: 319
Received Thanks: 20
|
dont we need the client for this source? like the Theme folder or somthing, for the new char select window, and the teleport window? and icons for flag systems? and mybe the source for others system?
could you plz upload
-Client
-Resource
thads fits with the source? would be GREAAAAATTT would love it!
|
|
|
08/22/2012, 23:32
|
#20
|
elite*gold: 825
Join Date: Feb 2012
Posts: 1,001
Received Thanks: 1,076
|
Quote:
Originally Posted by arnootie
dont we need the client for this source? like the Theme folder or somthing, for the new char select window, and the teleport window? and icons for flag systems? and mybe the source for others system?
could you plz upload
-Client
-Resource
thads fits with the source? would be GREAAAAATTT would love it!
|
Make it on your own? You don't "need" it, it would be helpful.
Eure Faulheit kotzt mich an.
|
|
|
08/22/2012, 23:51
|
#21
|
elite*gold: 0
Join Date: Dec 2011
Posts: 92
Received Thanks: 61
|
Quote:
Originally Posted by Marvin'
Make it on your own? You don't "need" it, it would be helpful.
Eure Faulheit kotzt mich an.
|
Die meisten hier werden die resourcen, zumindest für die custom systeme wie Player siege z.b.. Wohl kaum selber hinbekommen
|
|
|
08/23/2012, 01:30
|
#22
|
elite*gold: 0
Join Date: Apr 2011
Posts: 319
Received Thanks: 20
|
You need resdata.inc for the new windows, and mybe some of the updates he made need some resource filles?... like player siege or somthing! and yes it would be REALY helpfull!
|
|
|
08/23/2012, 09:08
|
#23
|
elite*gold: 0
Join Date: Mar 2008
Posts: 665
Received Thanks: 230
|
Code:
BOOL CPlayerWar::LoadScript( LPCSTR lpszFileName )
{
CScanner s;
if( !s.Load( lpszFileName ) )
return FALSE;
while( s.tok != FINISHED )
{
if( s.Token == _T("Hour") )
{
WARINFO.m_nHour = s.GetNumber();
if( WARINFO.m_nHour < 0 || WARINFO.m_nHour > 24 )
{
Error( "CPlayerWar::LoadScript() Hour = %d", WARINFO.m_nHour );
return FALSE;
}
}
else if( s.Token == _T("Minute") )
{
WARINFO.m_nMin = s.GetNumber();
if( WARINFO.m_nMin < 0 || WARINFO.m_nMin > 59 )
{
Error( "CPlayerWar::LoadScript() Minute = %d", WARINFO.m_nMin );
return FALSE;
}
}
else if( s.Token == _T("WaitTime") )
{
WARINFO.m_nWaitTime = s.GetNumber();
if( WARINFO.m_nWaitTime < 0 || WARINFO.m_nWaitTime > 59 )
{
Error( "CPlayerWar::LoadScript() nWaitTime = %d", WARINFO.m_nWaitTime );
return FALSE;
}
}
else if( s.Token == _T("FightTime") )
{
WARINFO.m_nFightTime = s.GetNumber();
if( WARINFO.m_nFightTime < 0 || WARINFO.m_nFightTime > 59 )
{
Error( "CPlayerWar::LoadScript() FightTime = %d", WARINFO.m_nFightTime );
return FALSE;
}
}
else if( s.Token == _T("MinPlayerLevel") )
WARINFO.m_nMinPlayerLevel = s.GetNumber();
else if( s.Token == _T("MaxPlayerLevel") )
WARINFO.m_nMaxPlayerLevel = s.GetNumber();
else if( s.Token == _T("ItemID") )
{
WARINFO.m_dwItemID = s.GetNumber();
if( WARINFO.m_dwItemID <= 0 )
{
Error(" [ Player Siege ]: Reward Item (ItemID) is not valid! ");
return FALSE;
}
}
else if( s.Token == _T("ItemNum") )
{
WARINFO.m_nNum = s.GetNumber();
if( WARINFO.m_nNum <= 0 )
{
Error(" [ Player Siege ]: ItemNum is not valid! ");
return FALSE;
}
}
else if( s.Token == _T("MIN_PLAYERS") )
{
WARINFO.m_nMinWarPlayers = s.GetNumber();
if( WARINFO.m_nMinWarPlayers <= 0 )
{
Error(" [ Player Siege ]: MIN_PLAYERS %d!", WARINFO.m_nMinWarPlayers);
return FALSE;
}
}
else if( s.Token == _T("MAX_PLAYERS") )
{
WARINFO.m_nMaxWarPlayers = s.GetNumber();
if( WARINFO.m_nMaxWarPlayers <= 0 )
{
Error(" [ Player Siege ]: MAX_PLAYERS %d!", WARINFO.m_nMaxWarPlayers );
return FALSE;
}
}
else if( s.Token == _T("RespawnTime") )
{
WARINFO.m_nRespawnTime = s.GetNumber();
if( WARINFO.m_nRespawnTime <= 0 )
{
Error(" [ Player Siege ]: m_nRespawnTime %d!", WARINFO.m_nRespawnTime );
return FALSE;
}
}
else if( s.Token == _T("PlayerLifes") )
{
WARINFO.m_nPlayerLifes = s.GetNumber();
if( WARINFO.m_nPlayerLifes <= 0 )
{
Error(" [ Player Siege ]: m_nPlayerLifes %d!", WARINFO.m_nPlayerLifes );
return FALSE;
}
}
else if( s.Token == _T("JoinJob") )
{
int nCount = 1;
s.GetToken();
while( *s.token != '}' )
{
if( nCount > MAX_JOBS )
return FALSE;
WARINFO.m_nJoinJob[nCount] = s.GetNumber();
if( WARINFO.m_nJoinJob[nCount] > MAX_JOB || WARINFO.m_nJoinJob[nCount] < JOB_VAGRANT )
{
Error(" [ Player Siege ]: m_nJoinJob %d!", WARINFO.m_nJoinJob[nCount] );
return FALSE;
}
nCount++;
}
}
s.GetToken();
}
return TRUE;
}
Example:
Hour 10
Minute 00
WaitTime 1 //This goes in minutes
FightTime 20
MinPlayerLevel 20
MaxPlayerLevel 120
ItemID 26456 //Perin
ItemNum 10
MIN_PLAYERS 10
MAX_PLAYERS 60
RespawnTime 1
PlayerLifes 5
JoinJob 32
|
|
|
08/23/2012, 09:31
|
#24
|
elite*gold: 0
Join Date: May 2011
Posts: 77
Received Thanks: 13
|
Is not verry difficult for APP_CREAT_CHAR......
|
|
|
08/23/2012, 10:54
|
#25
|
elite*gold: 300
Join Date: Aug 2009
Posts: 92
Received Thanks: 42
|
Quote:
Originally Posted by Aspectus
Er hat den Spamm gelöscht, weil manche User wieder meinten einen auf dicke Eier im Internet zu tun.
Deswegen war der Thread kurz zu.
|
Stimmt auch wieder sorry nehme alles zurück, naja was wäre flyff ohne die flamer und leecher =)
Quote:
Originally Posted by SteamSwag
Die meisten hier werden die resourcen, zumindest für die custom systeme wie Player siege z.b.. Wohl kaum selber hinbekommen
|
ich finde es gut das er sie nicht mit hochgeladen hat sonst würde es jeder depp haben
|
|
|
08/23/2012, 11:35
|
#26
|
elite*gold: 28
Join Date: Feb 2010
Posts: 463
Received Thanks: 277
|
Please realease :
- Ressource for Icon
- Ressource Resdata
|
|
|
08/23/2012, 14:12
|
#27
|
elite*gold: 0
Join Date: Jun 2012
Posts: 194
Received Thanks: 417
|
Quote:
Originally Posted by alfredico
Code:
BOOL CPlayerWar::LoadScript( LPCSTR lpszFileName )
{
CScanner s;
if( !s.Load( lpszFileName ) )
return FALSE;
while( s.tok != FINISHED )
{
if( s.Token == _T("Hour") )
{
WARINFO.m_nHour = s.GetNumber();
if( WARINFO.m_nHour < 0 || WARINFO.m_nHour > 24 )
{
Error( "CPlayerWar::LoadScript() Hour = %d", WARINFO.m_nHour );
return FALSE;
}
}
else if( s.Token == _T("Minute") )
{
WARINFO.m_nMin = s.GetNumber();
if( WARINFO.m_nMin < 0 || WARINFO.m_nMin > 59 )
{
Error( "CPlayerWar::LoadScript() Minute = %d", WARINFO.m_nMin );
return FALSE;
}
}
else if( s.Token == _T("WaitTime") )
{
WARINFO.m_nWaitTime = s.GetNumber();
if( WARINFO.m_nWaitTime < 0 || WARINFO.m_nWaitTime > 59 )
{
Error( "CPlayerWar::LoadScript() nWaitTime = %d", WARINFO.m_nWaitTime );
return FALSE;
}
}
else if( s.Token == _T("FightTime") )
{
WARINFO.m_nFightTime = s.GetNumber();
if( WARINFO.m_nFightTime < 0 || WARINFO.m_nFightTime > 59 )
{
Error( "CPlayerWar::LoadScript() FightTime = %d", WARINFO.m_nFightTime );
return FALSE;
}
}
else if( s.Token == _T("MinPlayerLevel") )
WARINFO.m_nMinPlayerLevel = s.GetNumber();
else if( s.Token == _T("MaxPlayerLevel") )
WARINFO.m_nMaxPlayerLevel = s.GetNumber();
else if( s.Token == _T("ItemID") )
{
WARINFO.m_dwItemID = s.GetNumber();
if( WARINFO.m_dwItemID <= 0 )
{
Error(" [ Player Siege ]: Reward Item (ItemID) is not valid! ");
return FALSE;
}
}
else if( s.Token == _T("ItemNum") )
{
WARINFO.m_nNum = s.GetNumber();
if( WARINFO.m_nNum <= 0 )
{
Error(" [ Player Siege ]: ItemNum is not valid! ");
return FALSE;
}
}
else if( s.Token == _T("MIN_PLAYERS") )
{
WARINFO.m_nMinWarPlayers = s.GetNumber();
if( WARINFO.m_nMinWarPlayers <= 0 )
{
Error(" [ Player Siege ]: MIN_PLAYERS %d!", WARINFO.m_nMinWarPlayers);
return FALSE;
}
}
else if( s.Token == _T("MAX_PLAYERS") )
{
WARINFO.m_nMaxWarPlayers = s.GetNumber();
if( WARINFO.m_nMaxWarPlayers <= 0 )
{
Error(" [ Player Siege ]: MAX_PLAYERS %d!", WARINFO.m_nMaxWarPlayers );
return FALSE;
}
}
else if( s.Token == _T("RespawnTime") )
{
WARINFO.m_nRespawnTime = s.GetNumber();
if( WARINFO.m_nRespawnTime <= 0 )
{
Error(" [ Player Siege ]: m_nRespawnTime %d!", WARINFO.m_nRespawnTime );
return FALSE;
}
}
else if( s.Token == _T("PlayerLifes") )
{
WARINFO.m_nPlayerLifes = s.GetNumber();
if( WARINFO.m_nPlayerLifes <= 0 )
{
Error(" [ Player Siege ]: m_nPlayerLifes %d!", WARINFO.m_nPlayerLifes );
return FALSE;
}
}
else if( s.Token == _T("JoinJob") )
{
int nCount = 1;
s.GetToken();
while( *s.token != '}' )
{
if( nCount > MAX_JOBS )
return FALSE;
WARINFO.m_nJoinJob[nCount] = s.GetNumber();
if( WARINFO.m_nJoinJob[nCount] > MAX_JOB || WARINFO.m_nJoinJob[nCount] < JOB_VAGRANT )
{
Error(" [ Player Siege ]: m_nJoinJob %d!", WARINFO.m_nJoinJob[nCount] );
return FALSE;
}
nCount++;
}
}
s.GetToken();
}
return TRUE;
}
Example:
Hour 10
Minute 00
WaitTime 1 //This goes in minutes
FightTime 20
MinPlayerLevel 20
MaxPlayerLevel 120
ItemID 26456 //Perin
ItemNum 10
MIN_PLAYERS 10
MAX_PLAYERS 60
RespawnTime 1
PlayerLifes 5
JoinJob 32
|
eh..
PHP Code:
else if( s.Token == _T("JoinJob") ) { int nCount = 1; s.GetToken(); while( *s.token != '}' ) { if( nCount > MAX_JOBS ) return FALSE;
WARINFO.m_nJoinJob[nCount] = s.GetNumber(); if( WARINFO.m_nJoinJob[nCount] > MAX_JOB || WARINFO.m_nJoinJob[nCount] < JOB_VAGRANT ) { Error(" [ Player Siege ]: m_nJoinJob %d!", WARINFO.m_nJoinJob[nCount] ); return FALSE; } nCount++; } }
Look.
PHP Code:
while( *s.token != '}' )
Example:
Hour 10
Minute 0
WaitTime 1 //This goes in minutes
FightTime 20
MinPlayerLevel 20
MaxPlayerLevel 120
ItemID 26456 //Perin
ItemNum 10
MIN_PLAYERS 10
MAX_PLAYERS 60
RespawnTime 10
PlayerLifes 5
JoinJob
{
// all jobs that can join in the fight
32
33
34
35
36
// ....
}
it isnt finished, u have to add a function to add all Jobs. Or u have to add all Jobs in { }
|
|
|
08/23/2012, 14:27
|
#28
|
elite*gold: 0
Join Date: Mar 2008
Posts: 665
Received Thanks: 230
|
Ok right I saw this
Code:
else if( s.Token == _T("JoinJob") )
{
int nCount = 1;
s.GetToken(); // {
while( *s.token != '}' )
{
if( nCount > MAX_JOBS )
return FALSE;
WARINFO.m_nJoinJob[nCount] = s.GetNumber();
if( WARINFO.m_nJoinJob[nCount] > MAX_JOB || WARINFO.m_nJoinJob[nCount] < JOB_VAGRANT )
{
Error(" [ Player Siege ]: m_nJoinJob %d!", WARINFO.m_nJoinJob[nCount] );
return FALSE;
}
nCount++;
}
}
s.GetToken(); // }
Also whats the point to allow only specific jobs?
|
|
|
08/23/2012, 14:58
|
#29
|
elite*gold: 825
Join Date: Feb 2012
Posts: 1,001
Received Thanks: 1,076
|
Quote:
Originally Posted by alfredico
Also whats the point to allow only specific jobs?
|
It was a request of a customer who bought this system.
Perhaps you can start some "special siege's" with this option.
|
|
|
08/24/2012, 01:42
|
#30
|
elite*gold: 0
Join Date: Apr 2011
Posts: 319
Received Thanks: 20
|
so, wil som1 release the Resdate.inc and new icons/windows?
|
|
|
 |
|
Similar Threads
|
Sell Source Binary v3.5, The Strongest Source in the world of private server
03/20/2011 - Conquer Online 2 Trading - 3 Replies
http://i797.photobucket.com/albums/yy253/aymanelkb er/vmwvhk.gif
Wolves Private Server
http://www.monsterup.com/upload/1258602276638.jpg
Some Info About Source
2- Full Transalite 100%
3- Reborn ( 1 , 2 , 3 , 4) With Ninja Full work 100%
4- Plus ( +1 To +20 )
|
[WTS] Steam ACC - Counter Strike Source, Day of Defeat: Source und Half-Life 2: Death
12/12/2010 - Counter-Strike Trading - 1 Replies
Delete.
|
[Biete]COD6 Modern Warfare 2 Steam Accounts + CS:Source + DoD:Source
04/17/2010 - Steam Trading - 9 Replies
Hallo,
ich biete hier einen Call of Duty 6 - Modern Warfare (UNCUT + RETAIL) Steam Account an.
1. STEAM-Account Call Of Duty 6 - Modern Warfare 2 + Cunter-Strike: Source + Day Of Defeat: Source
SOLD!
http://img199.imageshack.us/img199/7035/steamaccou nt1.png
Des weiteren biete ich hier noch einen orignalen Uncut Modern Warfare 2 Steam Account mit VAC Bann an, welcher jedoch im Single Player problemlos zu spielen ist.
|
[Release]How To Make Tq Source Work + Working Source + Server ByBass + Commands
12/08/2008 - CO2 PServer Guides & Releases - 15 Replies
1: How To Make The Server Work
In fact, before other people did not just let ACC now with hi EACC Columbia landing on the settlement of the issue, and the rest is our own how to improve the content of those interested can improve the next. MY MY set and the same. INI MAP INI files and MAP with the client-to-date coverage of the account. server.dat ! And then as long as the client will be able to modify server.dat!
127.0.0.1 192.168.0.1 192.168.1.1 IP。 Please do generally use...
|
All times are GMT +1. The time now is 18:03.
|
|