Check that you edited in the right DPSrvr.cpp as there are one for every project.
Though it seems like you did not add in "OnSendTransferAwake" in the correct .h files
It's working now, my mistake is i wrote onSend instead of OnSend. But after successfully compiled both Neuz and WorldServer and created propItem, when I tested the scroll, it doesn't work at all. The windows for transfer awake is not showing up. Can anyone help me with this? Thanks
My problem now is, WHen I use the scroll the windows doesnt show up
It's working now, my mistake is i wrote onSend instead of OnSend. But after successfully compiled both Neuz and WorldServer and created propItem, when I tested the scroll, it doesn't work at all. The windows for transfer awake is not showing up. Can anyone help me with this? Thanks
My problem now is, WHen I use the scroll the windows doesnt show up
If I am correct, the released source snippet is not coded like that.. the scroll if just for extra safety that your item will not be destroyed..
To open "Transwer Awake" window, you would have to add it to an npc (like "Trade")
Severity Code Description Project File Line Suppression State
Error (active) E0020 identifier "II_TRANS_MAT" is undefined WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WORLDSERVER\DPSrvr.cpp 13681
Severity Code Description Project File Line Suppression State
Error C3867 'CDPSrvr::OnSendTransferAwake': non-standard syntax; use '&' to create a pointer to member WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WorldServer\DPSrvr.cpp 560
Severity Code Description Project File Line Suppression State
Error (active) E0020 identifier "II_TRANS_MAT" is undefined WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WORLDSERVER\DPSrvr.cpp 13681
Severity Code Description Project File Line Suppression State
Error C3867 'CDPSrvr::OnSendTransferAwake': non-standard syntax; use '&' to create a pointer to member WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WorldServer\DPSrvr.cpp 560
1. Missing define for an item.
2. Self-explanatory when you look at the place you're adding it to and the surrounding area in that function.
Also, a bug with this system that you will have to fix if you want -- rather checking for the items awake value, check it without the other features stored in the same int64 with bitwise calculations, shifting and such, because this system will complain if the item has a rarity effect or level down scroll used on it.
1. Missing define for an item.
2. Self-explanatory when you look at the place you're adding it to and the surrounding area in that function.
Also, a bug with this system that you will have to fix if you want -- rather checking for the items awake value, check it without the other features stored in the same int64 with bitwise calculations, shifting and such, because this system will complain if the item has a rarity effect or level down scroll used on it.
Severity Code Description Project File Line Suppression State
Error C3867 'CDPSrvr::OnSendTransferAwake': non-standard syntax; use '&' to create a pointer to member WorldServer C:\Users\acer\Desktop\FlyFF Server\flyff\Source\Source\WorldServer\DPSrvr.cpp 560
[RELEASE] Awake Bot 10/31/2013 - Flyff Hacks, Bots, Cheats, Exploits & Macros - 186 Replies Leider ist mir ein REUP nicht möglich da ich den Bot nicht mehr habe. Daher bitte closen.
Hab meine Trial version durch den Link von Bleak mit der Vollversion ersetzt.
So, nochmal eine Erklärung:
[Src Release] Awake User Befehl Stackfixxed 01/30/2013 - Flyff PServer Guides & Releases - 36 Replies Hier ein /awake Befehl der nach Art der Scroll of Awakening arbeitet und pro Awakening erweckungskosten nimmt.
Das ganze ist so aufgebaut das es ingame völlig Idiotensicher zu benutzen ist sobald man den Befehl /awake kennt.
Alles was man falsch machen kann wird vom System automatisch beantwortet.
PetStack Fixxed |||| Baruna Crash Bug Fixxed
Falls ihr eure Baruna Waffen awakebar habt und mit /awake nutzbar machen wollt alle Zeilen die Mit //Baruna kommentiert sind komplett...