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[Release]Transfer Awake

Discussion on [Release]Transfer Awake within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #61
 
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Ah thx ich habe mich shcon gewundert da ich sourcemaßiga alles definert hatte thx

EDIT: Wer möchte kan das dann gerne auch nutzen^^
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Old   #62
 
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The materials used in the transfer, I can not put into it. This is what I added. propitem.txt. Inserted into the message that "This isn't the right Material!".


Quote:
6 II_TRANS_MAT IDS_ITEM_TXT_101113 1 999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_RELEASE01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_SysSysScrSmePro.dds""" 0 """""" IDS_ITEM_TXT_101114
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Old   #63
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Quote:
Originally Posted by wanyen View Post
The materials used in the transfer, I can not put into it. This is what I added. propitem.txt. Inserted into the message that "This isn't the right Material!".
You have to add "II_TRANS_MAT" into your source code.
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Old   #64
 
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If you do not want to. Shoes and gloves. Transfer it to add it?

Quote:
pCtrl = GetWndCtrl(WIDC_CUSTOM2);
if(pCtrl && pCtrl->rect.PtInRect(point))
{
if(pItem->GetProp()->dwItemKind3 != IK3_BOOTS || IK3_GAUNTLET && pItem->GetRandomOptItemId() <= 0)
{
m_pItemElem[1] = pItem;
pItem->SetExtra(1);
m_pTexture[1] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePa th(DIR_ITEM,m_pItemElem[1]->GetProp()->szIcon),0xffff00ff);
return TRUE;
}
else
{
g_WndMng.PutString("The item shouldn't be awaked!");
return FALSE;
}
}
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Old   #65
 
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Quote:
pCtrl = GetWndCtrl(WIDC_CUSTOM2);
if(pCtrl && pCtrl->rect.PtInRect(point))
{
if(pItem->GetProp()->dwItemKind3 != IK3_BOOTS && pItem->GetProp()->dwItemKind3 != IK3_GAUNTLET && pItem->GetRandomOptItemId() <= 0)
{
m_pItemElem[1] = pItem;
pItem->SetExtra(1);
m_pTexture[1] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePa th(DIR_ITEM,m_pItemElem[1]->GetProp()->szIcon),0xffff00ff);
return TRUE;
}
else
{
g_WndMng.PutString("The item shouldn't be awaked!");
return FALSE;
}
}
You have to add it like this.

|| IK3_BOOTS && pItem->GetRandomOptItemId() <= 0 will always return true if pItem->GetRandomOptItemId() <= 0 is true , because IK3_BOOTS itself is just a number, which is actually above 0 , so it will return true.
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Old   #66
 
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Quote:
C:\Neurospace\Source\Source\_Interface\WndField.cp p(212): error C2065: 'II_TRANS_MAT' : undeclared identifier
c:\Neurospace\Source\Source\WORLDSERVER\DPSrvr.cpp (12426): error C2065: 'II_TRANS_MAT' : undeclared identifier
Ich brauche bitte hilfe!
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Old   #67
 
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definiere das Material...

defineItem.h
Code:
#define	II_TRANS_MAT	5000
propItem.txt
Code:
11	II_TRANS_MAT	IDS_PROPITEM_TXT_050002	1	9999	IK1_SYSTEM	IK2_SYSTEM	IK3_SCROLL	=	=	1	=	200000000	=	=	=	=	=	=	=	0	=	=	1	1	1	1	1	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	EXT_ITEM	WUI_NOW	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""Itm_SysSysScrAwakeSafe01.dds"""	0	""""""	IDS_PROPITEM_TXT_050003
propItem.txt.txt
Code:
IDS_PROPITEM_TXT_050002	Transfer Material
IDS_PROPITEM_TXT_050003	Mit dieser Rolle kannst du Awaknings weitergeben an andere items des selben Typs.
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Old   #68
 
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Nur noch dieser Error:
Quote:
c:\neurospace\source\source\_interface\wndfield.cp p(225): warning C4715: 'CWndTransfer::OnDropIcon' : not all control paths return a value
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Old   #69
 
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Entweder du sorgst dafür das immer irgendwas returned wird oder du postest einach mal die
Code:
CWndTransfer::OnDropIcon
EDIT: So gehts
Code:
BOOL CWndTransfer::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
{
    LPWNDCTRL pCtrl = GetWndCtrl(WIDC_CUSTOM1);
	CItemElem *pItem = (CItemElem*)g_pPlayer->GetItemId(pShortcut->m_dwId);
	if(!pItem)
		return FALSE;
	if(pCtrl && pCtrl->rect.PtInRect(point))
	{

		if(pItem->GetRandomOptItemId() > 0)
		{
			m_pItemElem[0] = pItem;
			pItem->SetExtra(1);
			m_pTexture[0] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePath(DIR_ITEM,m_pItemElem[0]->GetProp()->szIcon),0xffff00ff);
			return TRUE;
		}
		else
		{
			g_WndMng.PutString("The item should be awaked!");
			return FALSE;
		}
	}

	pCtrl = GetWndCtrl(WIDC_CUSTOM2);
	if(pCtrl && pCtrl->rect.PtInRect(point))
	{
		if(pItem->GetRandomOptItemId() <= 0)
		{
			m_pItemElem[1] = pItem;
			pItem->SetExtra(1);
			m_pTexture[1] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePath(DIR_ITEM,m_pItemElem[1]->GetProp()->szIcon),0xffff00ff);
			return TRUE;
		}
		else
		{
			g_WndMng.PutString("The item shouldn't be awaked!");
			return FALSE;
		}
	}
	pCtrl = GetWndCtrl(WIDC_CUSTOM4);
	if(pCtrl && pCtrl->rect.PtInRect(point))
	{
		if(pItem->GetProp()->dwID == II_TRANS_MAT)
		{
			m_pItemElem[3] = pItem;
			pItem->SetExtra(1);
			m_pTexture[3] = CWndBase::m_textureMng.AddTexture(D3DDEVICE,MakePath(DIR_ITEM,m_pItemElem[3]->GetProp()->szIcon),0xffff00ff);
			return TRUE;
		}
		else
		{
			g_WndMng.PutString("This isn't the right Material!");
			return FALSE;
		}
	}
	return FALSE;
}
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Old   #70
 
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Meinst du das da^^?

EDIT:
Danke, geht jetzt
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Old   #71
 
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Quote:
Originally Posted by Vollschrecker222 View Post
Meinst du das da^^?
Jain nur die Operation OnDropIcon habe sie gepostet so wie sie Finktioniert...
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Old   #72
 
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Bei mir crasht die Neuz:

Ich habe schon beide Resdata.inc probiert keine geht davon-_-
P.S.:Ich benutze die BF Files
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Old   #73
 
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Quote:
Originally Posted by Vollschrecker222 View Post
Bei mir crasht die Neuz:

Ich habe schon beide Resdata.inc probiert keine geht davon-_-
P.S.:Ich benutze die BF Files
Ich hab lang nichtmehr ne Resource vor der Nase gehabt aber ich glaube dein problem ist das Jopsis APP Fenster mehr Parameter beinhaltet (ist seit v17 so).
Die BloodyFiles könnten demnach weniger Parameter einlesen.
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Old   #74
 
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Quote:
Originally Posted by yannick2008 View Post
Ich hab lang nichtmehr ne Resource vor der Nase gehabt aber ich glaube dein problem ist das Jopsis APP Fenster mehr Parameter beinhaltet (ist seit v17 so).
Die BloodyFiles könnten demnach weniger Parameter einlesen.
Ganz genau so ist es nimm die V15 die gehen.
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Old   #75
 
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Why crasht bei Neuz wenn ich auf den Hotkey drücke?
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