Quote:
Originally Posted by Jopsi332
ich würd ja mal die augen aufmachen
Edit für die nachwelt :
wobei mir pumba auch nur 3snippets gegeben hat was ich damit machen muss mnusstte ich selber zusehen. also das war was er mir geschickt hat (genau so)
Code:
#ifdef __DAY_NIGHT
if( !m_bIsIndoor ){
m_fFogStartValue = 10.0F;
m_fFogEndValue = 70.0F + GetRealTime() * 30.0F;
m_fFogDensity = 0.0F;
m_v3LightDir.x = 0.0F;
m_v3LightDir.y = -1.0F;
m_v3LightDir.z = 0.0F;
}
#endif // __DAY_NIGHT
#ifdef __CLIENT
bool CWorld::IsNight(){
return ( g_GameTimer.m_nHour-1 <= 6 || g_GameTimer.m_nHour-1 >= 18 );
}
FLOAT CWorld::GetRealTime()
{
FLOAT nRlTime = 0;
nRlTime = (FLOAT)(g_GameTimer.m_nHour-1)*2;
if( g_GameTimer.m_nMin < 30 )
--nRlTime;
if( g_GameTimer.m_nHour-1 == 23 && g_GameTimer.m_nMin > 45 )
nRlTime+=0.5F;
if( nRlTime > 24 )
{
return ((-1)*(nRlTime - 48 ));
}
return nRlTime;
}
#endif
if( m_bIsIndoor
#ifdef __DAY_NIGHT
|| IsNight()
#endif // __DAY_NIGHT
)
|
sir do you have a screenshot of day and night system.? becuase i see lot of release., and the same output .,
i want some like unique day and nigt.,
sorry for my bad english