Aufgrund von RL & Co ziehe ich mich von Flyff komplett zurück und release hiermit Alles, was ich jemals "nützliches" für Flyff getan habe
Verbesserter Ringmaster AoE (Effekt und Design!) :
Video:
Code:
Code:
Um diesen SKill abzuändern, müsst ihr lediglich die entsprechende Zeile in der propSkill.txt suchen und durch Meine ersetzen.
Der Skill ist dann, wie im Video zu sehen, Windfield-Like und der Dmg ist Sta abhängig. Außerdem ist der Cooldown entfernt, sodass Merkaba auch im Action-Slot nutzbar ist. Ich denke das animiert dann mehr Leute auch wieder einen RM zu spielen und er ist in Dungeons nicht nur ein Klotz am Bein
Die benötigten sfx Dateien sollte jeder durch die Standard-Files haben!
Der Skill ist dann, wie im Video zu sehen, Windfield-Like und der Dmg ist Sta abhängig. Außerdem ist der Cooldown entfernt, sodass Merkaba auch im Action-Slot nutzbar ist. Ich denke das animiert dann mehr Leute auch wieder einen RM zu spielen und er ist in Dungeons nicht nur ein Klotz am Bein
Code:
6 SI_RIN_SUP_MERKABAHANZELRUSHA IDS_PROPSKILL_TXT_000116 1 1 JTYPE_PRO JOB_RINGMASTER DIS_HOLY JOB_RINGMASTER = = = = = = = = = = = = = = = = = = = IK2_CHARM IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = AS_DIAGONAL WT_EQUIP = = = = = = = = = = = AR_WAND = = = = = = = = = = = = = = = = 0 = 80 SI_RIN_HEAL_HEALRAIN 4 = = SR_BEFORE 0 = = XI_SKILL_RIG_HERO_RETURN01 = = XI_SKILL_RIG_HERO_RETURN01 = MTI_RIN_HEAL_CASTING01 = = EXT_MAGICATK WUI_TARGETINGOBJ SRO_REGION = DST_STA DST_STA RT_ATTACK = 20 = KT_MAGIC 0 0 0 0 0 = 1 10 2685 1 CT_GENERAL = = = = = = = = = = = """skill_RinSupAnzelr.dds""" 0 """""" IDS_PROPSKILL_TXT_000117
Lovebuff:
Dieser Buff war angedacht, um ihn mit TreueLevel 21 zu erhalten. Man kann ihn aber auch als PowerUp einfügen.
Bild:
Files:
Code:
Bild:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_LOVEBUFF [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"SysSysScrBxCom" II_LOVEBUFF MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
14 II_LOVEBUFF IDS_AIMLESS_TXT_050009 1 99 IK1_SYSTEM IK2_BUFF IK3_SCROLL = = 1 = 4 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = DST_ATKPOWER_RATE DST_HP_MAX_RATE = 10 20 = = = = = = = = = = = = = = = = = = = = = = = XI_CHR_CURE01 = = = = 3600000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_Lovebuff.dds""" 0 """""" IDS_AIMLESS_TXT_050010
Code:
IDS_AIMLESS_TXT_050009 Kraft der Liebe IDS_AIMLESS_TXT_050010
Cloaks/Umhänge:
Cloak (Schmetterlinge):
Cloak (Einhorn):
Claok (Dämon):
Cloak (Engel):
Cloak (Drache):
Cloak (Ruffy):
Claok (Ruffy 2):
Claok (Son Goku):
Cloak (Son Goku 4):
Cloak (Naruto):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE MODELTYPE_MESH "MaleCloakDonate/FemaleCloakDonate" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE IDS_AIMLESS_TXT_050003 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """itm_ArmCloCloCloak.dds""" 0 """""" IDS_AIMLESS_TXT_050004
Code:
IDS_AIMLESS_TXT_050003 Frühlings-Umhang IDS_AIMLESS_TXT_050004
Cloak (Einhorn):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_INT [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_INT MODELTYPE_MESH "MaleCloakDonate3/FemaleCloakDonate3" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_INT IDS_AIMLESS_TXT_050017 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_INT DST_HP_MAX_RATE DST_SPELL_RATE 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate3.dds""" 0 """""" IDS_AIMLESS_TXT_050018
Code:
IDS_AIMLESS_TXT_050017 Power Cloak (INT) IDS_AIMLESS_TXT_050018
Claok (Dämon):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_STR [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_STR MODELTYPE_MESH "MaleCloakDonate4/FemaleCloakDonate4" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_STR IDS_AIMLESS_TXT_050011 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STR DST_HP_MAX_RATE DST_CRITICAL_BONUS 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate4.dds""" 0 """""" IDS_AIMLESS_TXT_050012
Code:
IDS_AIMLESS_TXT_050011 Power Cloak (STR) IDS_AIMLESS_TXT_050012
Cloak (Engel):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_STA [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_STA MODELTYPE_MESH "MaleCloakDonate5/FemaleCloakDonate5" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_STA IDS_AIMLESS_TXT_050013 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STA DST_HP_MAX_RATE DST_REFLECT_DAMAGE 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate5.dds""" 0 """""" IDS_AIMLESS_TXT_050014
Code:
IDS_AIMLESS_TXT_050013 Power Cloak (STA) IDS_AIMLESS_TXT_050014
Cloak (Drache):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_DEX [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_DEX MODELTYPE_MESH "MaleCloakDonate6/FemaleCloakDonate6" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_DEX IDS_AIMLESS_TXT_050015 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_DEX DST_HP_MAX_RATE DST_CRITICAL_BONUS 20 15 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate6.dds""" 0 """""" IDS_AIMLESS_TXT_050016
Code:
IDS_AIMLESS_TXT_050015 Power Cloak (DEX) IDS_AIMLESS_TXT_050016
Cloak (Ruffy):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_RUFFY [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_RUFFY MODELTYPE_MESH "MaleCloakDonate7/FemaleCloakDonate7" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_RUFFY IDS_AIMLESS_TXT_050029 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate7.dds""" 0 """""" IDS_AIMLESS_TXT_050030
Code:
IDS_AIMLESS_TXT_050029 Ruffy Cloak IDS_AIMLESS_TXT_050030
Claok (Ruffy 2):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_RUFFY2 [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_RUFFY2 MODELTYPE_MESH "MaleCloakDonate10/FemaleCloakDonate10" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_RUFFY2 IDS_AIMLESS_TXT_050035 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate10.dds""" 0 """""" IDS_AIMLESS_TXT_050036
Code:
IDS_AIMLESS_TXT_050035 Dark Ruffy Cloak IDS_AIMLESS_TXT_050036
Claok (Son Goku):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_GOKU [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_GOKU MODELTYPE_MESH "MaleCloakDonate8/FemaleCloakDonate8" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_GOKU IDS_AIMLESS_TXT_050031 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate8.dds""" 0 """""" IDS_AIMLESS_TXT_050032
Code:
IDS_AIMLESS_TXT_050031 Son Goku Cloak IDS_AIMLESS_TXT_050032
Cloak (Son Goku 4):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_GOKU2 [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_GOKU2 MODELTYPE_MESH "MaleCloakDonate9/FemaleCloakDonate9" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_GOKU2 IDS_AIMLESS_TXT_050033 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate9.dds""" 0 """""" IDS_AIMLESS_TXT_050034
Code:
IDS_AIMLESS_TXT_050033 Super Son Goku Cloak IDS_AIMLESS_TXT_050034
Cloak (Naruto):
Bild:
Files:
Code:
Files:
Code:
defineItem.h
XXX ist durch die gewünschte ID zu ersetzen!
mdlDyna.inc
propItem.txt
propItem.txt.txt
Code:
#define II_CLOAK_DONATE_NARUTO [COLOR="Red"]XXX[/COLOR]
mdlDyna.inc
Code:
"GenMatSuitbox" II_CLOAK_DONATE_NARUTO MODELTYPE_MESH "MaleCloakDonate11/FemaleCloakDonate11" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Code:
6 II_CLOAK_DONATE_NARUTO IDS_AIMLESS_TXT_050037 1 1 IK1_ARMOR IK2_CLOTH IK3_CLOAK = TRUE = = 2000 50000 = = = = PARTS_CLOAK = 1 = = 1 = = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_BLOCK_MELEE DST_BLOCK_RANGE DST_PVP_DMG 10 10 10 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = = = = = """Itm_CloakDonate11.dds""" 0 """""" IDS_AIMLESS_TXT_050038
Code:
IDS_AIMLESS_TXT_050037 Naruto Cloak IDS_AIMLESS_TXT_050038
PvP Arena:
Viel Spaß damit und byebye!







