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Frage Zu Den Rates

Discussion on Frage Zu Den Rates within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Frage Zu Den Rates

Hallo Liebe Leute


ich Wollte mal Fragen wenn ich die Rates eingestellt habe und mich ins spiel einlogge sind die rates aber net dort ich gehe über den client on weiß einer woran das liegt das die rates net über den client funzen villt wäre echt nett wenn ihr mir helfen könnt


Lg Capitain Winters
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Old 06/25/2010, 16:08   #2
 
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Hast du die Rates im Resource\LuaFunc\EventFunc.lua geändert?

hier nochmal wo man sie ändern muss:

Das ist übrigens die ganze EventFunc.lua

Falls du bei dir etwas anderes geändert hast liegts warscheinlich daran.
Wenn dies nicht der Fall sein solllte

lade deine EventFunc.lua mal hoch
Nilsator2 is offline  
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Old 06/25/2010, 16:42   #3
 
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Quote:
Originally Posted by Nilsator2 View Post
Hast du die Rates im Resource\LuaFunc\EventFunc.lua geändert?

hier nochmal wo man sie ändern muss:

Das ist übrigens die ganze EventFunc.lua

Falls du bei dir etwas anderes geändert hast liegts warscheinlich daran.
Wenn dies nicht der Fall sein solllte

lade deine EventFunc.lua mal hoch
ja hab ich so gemacht aber es geht trozdem net net hia mal meine sachen



tEvent = {} -- À̺¥Æ® ÀúÀå Å×À̺í
tNotice = {} -- Á¡°Ë ÀÚµ¿ °øÁö
bNotice = false

function SEC( n )
return n*1000
end

function MIN( n )
return n*SEC(60)
end

ITEM = 4
MONSTER = 5

-----------------------------------------------------------------------------------
function Notice( strTime, nInterval, nNoticeCount )
tNotice.strTime = strTime
tNotice.nInterval = nInterval
tNotice.nNoticeCount = nNoticeCount
tNotice.tMessage = {}
end

function AddMessage( strMessage )
local nSize = table.getn( tNotice.tMessage ) + 1
tNotice.tMessage[nSize] = strMessage
end

function IsNoticeTime()
if( (bNotice == true) and (tNotice.nNoticeCount > 0) and (tNotice.strTime == os.date("%a %H:%M")) ) then
tNotice.nNoticeCount = tNotice.nNoticeCount - 1
SetNextNoticeTime()
return true
end

return false
end

function SetNextNoticeTime()
local nMin = tonumber( os.date( "%M" ) )
local nHour = tonumber( os.date( "%H" ) )
local strTemp;

tNotice.strTime = os.date( "%a " )
nMin = nMin + tNotice.nInterval;
if( nMin > 59 ) then
nMin = 60 - nMin
nHour = nHour + 1
end
-- ½Ã
strTemp = tostring( nHour )..":"
if( nHour < 10 ) then strTemp = "0"..strTemp end
tNotice.strTime = tNotice.strTime .. strTemp
-- ºÐ
strTemp = tostring( nMin )
if( nMin < 10 ) then strTemp = "0"..strTemp end
tNotice.strTime = tNotice.strTime .. strTemp
end

function GetNoticeMessage()
return tNotice.tMessage
end

-----------------------------------------------------------------------------------
------- C¿¡¼* È£ÃâÇÒ ·ç¾Æ ÇÔ¼ö ----------------------------------------------------
-----------------------------------------------------------------------------------
-- º¯°æµÈ À̺¥Æ® ¸®½ºÆ® (DBSERVER)
function GetEventState()
local tReturn = {}
local nCount = 1
for i in pairs(tEvent) do
local OldState = tEvent[i].State
for j in pairs(tEvent[i].Time) do
if( tEvent[i].Time[j].nStart <= tonumber(os.date("%Y%m%d%H%M")) ) then
if( tEvent[i].Time[j].nEnd > tonumber(os.date("%Y%m%d%H%M")) ) then
if( tEvent[i].State == 0 ) then
tEvent[i].State = 1
end
else
if( tEvent[i].State == 1 ) then
tEvent[i].State = 0
end
end
end
end

if( OldState ~= tEvent[i].State ) then
tReturn[nCount] = {}
tReturn[nCount].nId = i
tReturn[nCount].State = tEvent[i].State
nCount = nCount + 1
end
end

return tReturn
end

-- WORLDSERVER¿¡¼* ½ÇÇàµÈ ½ºÅ©¸³Æ® ÆÄÀÏ¿¡µµ º¯°æµÈ state¸¦ Àû¿ëÇϱâ À§ÇÑ ÇÔ¼ö
function SetState( nId, nState )
if( tEvent[nId] == nil ) then
TRACE( string.format( "Have Not Event - ID:%d", nId ) )
ERROR( string.format( "Have Not Event - ID:%d", nId ) )
return false;
end
tEvent[nId].State = nState
TRACE( string.format( "Event - ID:%d, Title:%s, State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
ERROR( string.format( "Event - ID:%d, Title:%s, State:%d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
return true;
end

-- ÁøÇàÁßÀÎ À̺¥Æ® ¸®½ºÆ®
function GetEventList()
local tList = {}
local nCount = 1
for i in pairs(tEvent) do
if( tEvent[i].State == 1 ) then
tList[nCount] = i
nCount = nCount + 1
end
end

return tList
end

-- À̺¥Æ® Å×ÀÌºí¿¡ ÀÖ´Â ¸ðµç ¸®½ºÆ®
function GetAllEventList()
local tAllList = {}
local nCount = 1
for i in pairs(tEvent) do
tAllList[nCount] = {}
tAllList[nCount].nId = i
tAllList[nCount].strTitle = tEvent[i].Desc
tAllList[nCount].nState = tEvent[i].State
nCount = nCount + 1
end

return tAllList
end

-- À̺¥Æ® »ó¼¼ Á¤º¸ Å×À̺íÀ» ¸®ÅÏ
function GetEventInfo( nId )
local tEventInfo = {}
if( tEvent[nId] == nil ) then
tEventInfo[1] = "No EventInfo ID = "..nId
return tEventInfo
end

local nCount = 3
tEventInfo[1] = "Title = " .. tEvent[nId].Desc
tEventInfo[2] = "State = " .. tEvent[nId].State
for i in pairs(tEvent[nId].Time) do
local strTime = tEvent[nId].Time[i].nStart .. ", " ..tEvent[nId].Time[i].nEnd
tEventInfo[nCount] = "Time["..i.."] = " .. strTime
nCount = nCount + 1
end

for i in pairs(tEvent[nId].Item) do
local strItem = tEvent[nId].Item[i].ItemId ..", ".. tEvent[nId].Item[i].ItemMaxNum ..", ".. tEvent[nId].Item[i].ItemNum ..", ".. tEvent[nId].Item[i].nLevel
tEventInfo[nCount] = "Item["..i.."] = " .. strItem
nCount = nCount + 1
end

if( tEvent[nId].fExpFactor ~= 1 ) then
tEventInfo[nCount] = "ExpFactor = " .. tEvent[nId].fExpFactor
nCount = nCount + 1
end

if( tEvent[nId].fItemDropRate ~= 1 ) then
tEventInfo[nCount] = "ItemDropRate = " .. tEvent[nId].fItemDropRate
nCount = nCount + 1
end

if( tEvent[nId].fPieceItemDropRate ~= 1 ) then
tEventInfo[nCount] = "fPieceItemDropRate = " .. tEvent[nId].fPieceItemDropRate
nCount = nCount + 1
end

if( tEvent[nId].fGoldDropFactor ~= 1 ) then
tEventInfo[nCount] = "fGoldDropFactor = " .. tEvent[nId].fGoldDropFactor
nCount = nCount + 1
end

if( tEvent[nId].nAttackPower ~= 0 ) then
tEventInfo[nCount] = "nAttackPower = " .. tEvent[nId].nAttackPower
nCount = nCount + 1
end

if( tEvent[nId].nDefensePower ~= 0 ) then
tEventInfo[nCount] = "nDefensePower = " .. tEvent[nId].nDefensePower
nCount = nCount + 1
end

if( tEvent[nId].nCouponEvent ~= 0 ) then
if( tEvent[nId].nCouponEvent < MIN(1) ) then
tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / SEC(1) .. "Sec"
else
tEventInfo[nCount] = "nCouponEventTime = " .. tEvent[nId].nCouponEvent / MIN(1) .. "Min"
end
nCount = nCount + 1
end

for i in pairs(tEvent[nId].Gift) do
local strGift = tEvent[nId].Gift[i].nLevel ..", ".. tEvent[nId].Gift[i].strAccount ..", ".. tEvent[nId].Gift[i].strItemId ..", ".. tEvent[nId].Gift[i].nItemNum
tEventInfo[nCount] = "Gift["..i.."] = " .. strGift
nCount = nCount + 1
end

if( tEvent[nId].fCheerExpFactor ~= 1 ) then
tEventInfo[nCount] = "fCheerExpFactor = " .. tEvent[nId].fCheerExpFactor
nCount = nCount + 1
end

for i in pairs(tEvent[nId].tKeepConnectEvent) do
local strTick = "tKeepConnectTime = " .. tEvent[nId].tKeepConnectEvent[i].nTime / MIN(1) .. "Min"
tEventInfo[nCount] = "tKeepConnectTime["..i.."] = " .. strTick
nCount = nCount + 1
local strItem = tEvent[nId].tKeepConnectEvent[i].strItemId ..", ".. tEvent[nId].tKeepConnectEvent[i].nItemNum
tEventInfo[nCount] = "tKeepConnectItem["..i.."] = " .. strItem
nCount = nCount + 1
end


return tEventInfo
end

-- À̺¥Æ® ¼³¸í
function GetDesc( nId )
local strDesc = tEvent[nId].Desc

return strDesc
end

-- ½Ã°£À» ¼ýÀÚ·Î ¹Ù²ãÁÖ´Â ÇÔ¼ö
function GetTimeToNumber( strTime )
local strTemp = ""
local j = 0
for i in string.gfind( strTime, "%d+" ) do
j = j + 1
if( (j~=1) and (tonumber(i)<10) ) then
i = "0"..tonumber(i)
end
strTemp = strTemp..i
end
return tonumber( strTemp )
end

---------------------------------------------------------------------------
------ µ¥ÀÌÅÍ Ãß°¡ ÇÔ¼ö ---------------------------------------------------
---------------------------------------------------------------------------

-- »õ·Î¿î À̺¥Æ® Ãß°¡
function AddEvent( strDesc )
local nEventId = table.getn(tEvent) + 1

tEvent[nEventId] = {}
tEvent[nEventId].Item = {}
tEvent[nEventId].Time = {}
tEvent[nEventId].Desc = strDesc
tEvent[nEventId].fExpFactor = 1
tEvent[nEventId].fItemDropRate = 1
tEvent[nEventId].fPieceItemDropRate = 1
tEvent[nEventId].fGoldDropFactor = 1
tEvent[nEventId].State = 0
tEvent[nEventId].nAttackPower = 0
tEvent[nEventId].nDefensePower = 0
tEvent[nEventId].nCouponEvent = 0
tEvent[nEventId].Gift = {}
tEvent[nEventId].fCheerExpFactor = 1
tEvent[nEventId].tSpawn = {}
tEvent[nEventId].tKeepConnectEvent = {}
tEvent[nEventId].fRainEventExpFactor = 1
tEvent[nEventId].strRainEventTitle = ""
tEvent[nEventId].fSnowEventExpFactor = 1
tEvent[nEventId].strSnowEventTitle = ""
end

-- ½ÃÀ۽ð£, ³¡½Ã°£
function SetTime( strStart, strEnd )
local nEventId = table.getn(tEvent)
local nSize = table.getn( tEvent[nEventId].Time ) + 1

tEvent[nEventId].Time[nSize] = {}
tEvent[nEventId].Time[nSize].nStart = GetTimeToNumber( strStart )
tEvent[nEventId].Time[nSize].nEnd = GetTimeToNumber( strEnd )
end

-- ¾ÆÀÌÅÛ
function SetItem( ItemId, nItemMaxNum, nItemNum, nLevel )
local nEventId = table.getn(tEvent)
local nSize = table.getn(tEvent[nEventId].Item)

tEvent[nEventId].Item[nSize+1] = {}
tEvent[nEventId].Item[nSize+1].ItemId = ItemId
tEvent[nEventId].Item[nSize+1].ItemMaxNum = nItemMaxNum
tEvent[nEventId].Item[nSize+1].ItemNum = nItemNum
tEvent[nEventId].Item[nSize+1].nLevel = nLevel
tEvent[nEventId].Item[nSize+1].TimeOut = 0
tEvent[nEventId].Item[nSize+1].Skip = 0

local tInterval = {}
local nTotal = 0
for i in pairs(tHour) do
nTotal = nTotal + tHour[i]
end
for i in pairs(tHour) do
tInterval[i] = 3600000 / ( nItemMaxNum * tHour[i] / nTotal )
tInterval[i] = math.floor(tInterval[i])
end
tEvent[nEventId].Item[nSize+1].tInterval = tInterval
end

-- µå·ÓµÉ ¾ÆÀÌÅÛ ¸ñ·Ï
function GetItem( nTickCount, nLevel )
local nHour = tonumber(os.date("%H")) + 1
local tList = GetEventList()
local tReturn = {}
local nCount = 1
for i in pairs(tList) do
local tItem = tEvent[tList[i]].Item
for j in pairs(tItem) do
local nRandom = math.random(0, tItem[j].ItemNum)
if( (nRandom > 0) and (nTickCount >= tItem[j].TimeOut) and (tItem[j].nLevel <= nLevel) ) then
tItem[j].TimeOut = tItem[j].tInterval[nHour] + nTickCount
if( tItem[j].Skip == 0 ) then
tReturn[nCount] = {}
tReturn[nCount].ItemId = tItem[j].ItemId
tReturn[nCount].ItemNum = nRandom
tItem[j].Skip = nRandom - 1
nCount = nCount + 1
TRACE( "Event.lua : GetItem() - Drop - "..tItem[j].ItemId..", "..nRandom.."°³, Skip:"..tItem[j].Skip.." ½Ã°£´ë:"..(nHour-1).." ~ "..nHour )
else
tItem[j].Skip = tItem[j].Skip - 1
TRACE( "Event.lua : GetItem() - Skip - "..tItem[j].ItemId..", ³²Àº Skip:"..tItem[j].Skip.." ½Ã°£´ë:"..(nHour-1).." ~ "..nHour )
end
end
end
end
return tReturn
end
-- °æÇèÄ¡ ¹è¼ö
function SetExpFactor( fExpFactor )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fExpFactor = fExpFactor
end

function GetExpFactor()
local tList = GetEventList()
local fExpFactor = 50000
for i in pairs(tList) do
if( tEvent[tList[i]].fExpFactor ~= nil ) then
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
end
end

return fExpFactor
end

-- ¾ÆÀÌÅÛ µå·Ó·ü ¹è¼ö
function SetItemDropRate( fItemDropRate )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fItemDropRate = fItemDropRate
end

function GetItemDropRate()
local tList = GetEventList()
local fItemDropRate = 10000
for i in pairs(tList) do
if( tEvent[tList[i]].fItemDropRate ~= nil ) then
fItemDropRate = fItemDropRate * tEvent[tList[i]].fItemDropRate
end
end

return fItemDropRate
end

-- °³º° ¾ÆÀÌÅÛ µå·Ó·ü ¹è¼ö
function SetPieceItemDropRate( fPieceItemDropRate )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fPieceItemDropRate = fPieceItemDropRate
end

function GetPieceItemDropRate()
local tList = GetEventList()
local fPieceItemDropRate = 15000
for i in pairs(tList) do
if( tEvent[tList[i]].fPieceItemDropRate ~= nil ) then
fPieceItemDropRate = fPieceItemDropRate * tEvent[tList[i]].fPieceItemDropRate
end
end

return fPieceItemDropRate
end

-- Æä³Ä µå·Ó ¹è¼ö
function SetGoldDropFactor( fGoldDropFactor )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fGoldDropFactor = fGoldDropFactor
end

function GetGoldDropFactor()
local tList = GetEventList()
local fGoldDropFactor = 50000
for i in pairs(tList) do
if( tEvent[tList[i]].fGoldDropFactor ~= nil ) then
fGoldDropFactor = fGoldDropFactor * tEvent[tList[i]].fGoldDropFactor
end
end

return fGoldDropFactor
end


-- °ø°Ý·Â Áõ°¡
function SetAttackPower( nAttackPower )
local nEventId = table.getn(tEvent)
tEvent[nEventId].nAttackPower = nAttackPower
end

function GetAttackPower()
local tList = GetEventList()
local nAttackPower = 1
for i in pairs(tList) do
if( tEvent[tList[i]].nAttackPower ~= nil ) then
nAttackPower = nAttackPower + tEvent[tList[i]].nAttackPower
end
end

return nAttackPower
end


-- ¹æ¾î·Â Áõ°¡
function SetDefensePower( nDefensePower )
local nEventId = table.getn(tEvent)
tEvent[nEventId].nDefensePower = nDefensePower
end

function GetDefensePower()
local tList = GetEventList()
local nDefensePower = 1
for i in pairs(tList) do
if( tEvent[tList[i]].nDefensePower ~= nil ) then
nDefensePower = nDefensePower + tEvent[tList[i]].nDefensePower
end
end

return nDefensePower
end

-- ÄíÆù À̺¥Æ®
function SetCouponEvent( nTime )
local nEventId = table.getn(tEvent)
tEvent[nEventId].nCouponEvent = nTime
end

function GetCouponEvent()
local tList = GetEventList()
for i in pairs(tList) do
if( tEvent[tList[i]].nCouponEvent ~= 0 ) then
return tEvent[tList[i]].nCouponEvent
end
end

return 0
end

function SetLevelUpGift( nLevel, strAccount, strItemId, nItemNum, byFlag )
local nEventId = table.getn(tEvent)
local nSize = table.getn(tEvent[nEventId].Gift)

tEvent[nEventId].Gift[nSize+1] = {}
tEvent[nEventId].Gift[nSize+1].nLevel = nLevel
tEvent[nEventId].Gift[nSize+1].strAccount = strAccount
tEvent[nEventId].Gift[nSize+1].strItemId = strItemId
tEvent[nEventId].Gift[nSize+1].nItemNum = nItemNum
tEvent[nEventId].Gift[nSize+1].byFlag = byFlag
end

function GetLevelUpGift( nLevel, strAccount )
local nCount = 1
local tGiftList = {}
local tList = GetEventList()
for i in pairs(tList) do
local tGift = tEvent[tList[i]].Gift
for j in pairs(tGift) do
local nTemp = string.find( strAccount, tGift[j].strAccount )
if( (tGift[j].strAccount == "all") or (nTemp ~= nil) ) then
if( tGift[j].nLevel == nLevel ) then
tGiftList[nCount] = {}
tGiftList[nCount].strItemId = tGift[j].strItemId
tGiftList[nCount].nItemNum = tGift[j].nItemNum
tGiftList[nCount].byFlag = tGift[j].byFlag
nCount = nCount + 1
end
end
end
end

return tGiftList
end

function SetCheerExpFactor( fCheerExpFactor )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fCheerExpFactor = fCheerExpFactor
end

function GetCheerExpFactor()
local tList = GetEventList()
local fCheerExpFactor = 1
for i in pairs(tList) do
if( tEvent[tList[i]].fCheerExpFactor ~= nil ) then
fCheerExpFactor = fCheerExpFactor * tEvent[tList[i]].fCheerExpFactor
end
end

return fCheerExpFactor
end

function SetSpawn( nType, strId, nDayNum )
local nEventId = table.getn(tEvent)
local nSize = table.getn(tEvent[nEventId].tSpawn)

tEvent[nEventId].tSpawn[nSize+1] = {}
tEvent[nEventId].tSpawn[nSize+1].nType = nType
tEvent[nEventId].tSpawn[nSize+1].strId = strId
tEvent[nEventId].tSpawn[nSize+1].nDayNum = nDayNum
end

function GetSpawn( nId )
return tEvent[nId].tSpawn, table.getn( tEvent[nId].tSpawn )
end

-- Á¢¼Ó½Ã°£ ´©Àû ¾ÆÀÌÅÛ Áö±Þ À̺¥Æ®
function SetKeepConnectEvent( nTime, strItemId, nItemNum )
local nEventId = table.getn(tEvent)
local nSize = table.getn(tEvent[nEventId].tKeepConnectEvent)

tEvent[nEventId].tKeepConnectEvent[nSize+1] = {}
tEvent[nEventId].tKeepConnectEvent[nSize+1].nTime = nTime
tEvent[nEventId].tKeepConnectEvent[nSize+1].strItemId = strItemId
tEvent[nEventId].tKeepConnectEvent[nSize+1].nItemNum = nItemNum
end

function GetKeepConnectTime()
local tList = GetEventList()
for i in pairs(tList) do
local tTime = tEvent[tList[i]].tKeepConnectEvent
for j in pairs(tTime) do
if( tTime[j].nTime ~= 0 ) then
return tTime[j].nTime
end
end
end
return 0
end

function GetKeepConnectItem()
local tList = GetEventList()
local tReturn = {}
local nCount = 1
for i in pairs(tList) do
local tItem = tEvent[tList[i]].tKeepConnectEvent
for j in pairs(tItem) do
tReturn[nCount] = {}
tReturn[nCount].strItemId = tItem[j].strItemId
tReturn[nCount].nItemNum = tItem[j].nItemNum
nCount = nCount + 1
end
end
return tReturn
end

function SetRainEvent( fFactor, strTitle )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fRainEventExpFactor = fFactor
tEvent[nEventId].strRainEventTitle = strTitle
end

function GetRainEventExpFactor()
local tList = GetEventList()
local fFactor = 1
for i in pairs(tList) do
if( tEvent[tList[i]].fRainEventExpFactor ~= nil ) then
fFactor = fFactor * tEvent[tList[i]].fRainEventExpFactor
end
end

return fFactor
end

function GetRainEventTitle()
local tList = GetEventList()
for i in pairs(tList) do
if( tEvent[tList[i]].fRainEventExpFactor > 1 ) then
return tEvent[tList[i]].strRainEventTitle
end
end

return nil
end

function SetSnowEvent( fFactor, strTitle )
local nEventId = table.getn(tEvent)
tEvent[nEventId].fSnowEventExpFactor = fFactor
tEvent[nEventId].strSnowEventTitle = strTitle
end

function GetSnowEventExpFactor()
local tList = GetEventList()
local fFactor = 1
for i in pairs(tList) do
if( tEvent[tList[i]].fSnowEventExpFactor ~= nil ) then
fFactor = fFactor * tEvent[tList[i]].fSnowEventExpFactor
end
end

return fFactor
end

function GetSnowEventTitle()
local tList = GetEventList()
for i in pairs(tList) do
if( tEvent[tList[i]].fSnowEventExpFactor > 1 ) then
return tEvent[tList[i]].strSnowEventTitle
end
end

return nil
end
Capitain Winters is offline  
Old 06/25/2010, 17:02   #4



 
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Bei v15 isses anders, mach es lieber als Event.
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Old 06/25/2010, 17:07   #5
 
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Quote:
Originally Posted by Sedrika View Post
Bei v15 isses anders, mach es lieber als Event.
ja aber selbst das geht dann net wenn ich per den client zocke von den was du bei v15 gepostet hast was kann ich dagegen machen ??
Capitain Winters is offline  
Old 06/25/2010, 18:20   #6
 
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Quote:
Originally Posted by Sedrika View Post
Bei v15 isses anders, mach es lieber als Event.
Hm bei läuft das alles ohne Probleme
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Old 06/25/2010, 21:18   #7
 
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Quote:
Originally Posted by Nilsator2 View Post
Hm bei läuft das alles ohne Probleme
bei mir klappt das net ka why
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04/05/2010 - Metin2 Private Server - 2 Replies
Hi epvpers, ich finde den GM code nicht wie man seine exprates auf 1000% machen kann bitte hilft mir =( Vielen dank im vorraus saschj:handsdown:
Frage zum [How to] Rates anpassen
02/23/2010 - Metin2 Private Server - 2 Replies
Hallo Com, bei dem TuT http://www.elitepvpers.com/forum/metin2-pserver-gui des-strategies/373974-howto-ratenanpassen.html habe ich alles verstanden bis auf einen Satz: Denke das ist hilfreich das man nicht überall 2 Nullen (oder so) dahinterschreiben muss ? Jetzt die Frage: Wie kann ich das machen :D Gib natürlich ein Thx :D
[FRAGE] YANG RATES ! ! ! ! ! !
11/29/2009 - Metin2 Private Server - 2 Replies
So ich habe heute Yang rate in Mobproto eingestellt darauf hin ging der server nicht mehr (hab alle mobs gleiche yang drop zahl gemacht) Weis einer wie mann es noch ändern kann weil die Mobs droppen sehr wenig yang ô.O Oder Hab ich was Flasch gemacht ?
Frage zu Mangos-Rates
02/26/2009 - WoW Private Server - 2 Replies
ich hab schon seit längerem eine mangos server laufen aber ich bin mir bei ein paar einstellungen nicht sicher was sie machen: Rate.Focus Health and power regeneration and rage income from damage. Default: 1 wie genau hängt das mit Rate.Health, Rate.Mana, Rate.Rage.Income und Rate.Rage.Loss zusammen? Ein paar beispiele wären nicht schlecht. Rate.Auction.Time Rate.Auction.Deposit



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