Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Flyff > Flyff Private Server
You last visited: Today at 15:04

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Showcase] Boss Mechanics in Flyff

Discussion on [Showcase] Boss Mechanics in Flyff within the Flyff Private Server forum part of the Flyff category.

Reply
 
Old   #1
 
FlyffDeveloper's Avatar
 
elite*gold: 0
Join Date: Aug 2017
Posts: 187
Received Thanks: 117
Lightbulb [Showcase] Boss Mechanics in Flyff

Hey Everyone,

I'd like to share some new things I build for flyff recently to show off some cool things and hope to inspire you all to make flyff a better game. I don't think I am truly the first to do this but I don't remember seeing much of what I have done yet in other servers.

Custom Boss Attacks and their possibilities
I have created a system that can be used for any kind of monster and is easily edited/adjusted and set up without having to create a lot of custom AI code.

In fact the entire code for all of these systems was created in only a few days, it is a little bit hacked ofcourse, but can be very easily extracted into seperate classes and controllers for future use.

I just want to say this now that anything shown in this video is not for sale! I don't sell my code or systems. You will be able to see this in action in my server Emerald Flyff perhaps in the future. But that wont be released for another couple months at least.

What are the attacks?
Basically bosses can create two types of ground-targeted attacks through the code. Both of them are controlled through propskill so can easily be adjusted in SFX/Time/Damage etc and even apply debuffs or buffs.

Delayed Attacks
Delayed attacks create an attack at a World X Y Z position which is shown with a SFX indicator. After a set delay. The attack 'Explodes' and deals damage around roughly in the radius of the indicator (this is hard to get pixel perfect in flyff).

Mine Attacks
As the name says these create Proximity Mines on X Y Z world positions and explode when a player gets near them. Again the exact ranges and such are tricky to get right visually but I feel like I have done an adequate job for FlyFF.


Patterns?
Just creating attacks on a set position is nice, but its not a real boss fight if there are not set patterns available. Below I have some videos of a few patterns I have already coded. But as always, the possibilities are endless, with the base structure of the code any kind of pattern can be created as long as you can come up with (and are willing to code it).

Delays & Randomness
Additionally to whats available there are slight randomness within the delay of attacks. Meaning even if the boss creates 5 attack indicators at the same time. Each of them can be set to have a slightly different attack delay. This can also be hardcoded to specific delays so that you can create wave like patterns.

Targets
Currently the code usually defaults to center the attack around a XYZ position which is often the boss, but can also be set to target specific players as the center of the attack. Or even completely random centers.

Examples of what it can do (currently)

Cross Pattern Attack


This video shows 4 patterns:
-Around a given Position
-Line Attacks (can be 1 to 4 lines, determined randomly)
-Targetted Attacks (Puts an attack on each nearby player, great for vs group dungeons)
-Square Attacks



Another 2 Patterns shown here:
-Triangle Attack
-Randomized Attack (Random amount of attacks at random positions around a center point)


Here a video showing off the Mines & Delayed attacks combined together. I can give bosses a list of 'skills' to use as attacks and a list of 'patterns' to use. These two can be combined to create very interesting patterns.


Lastly a longer video of some attacks. (video is sped up so sound is out of sync)



I have currently only created 3 attacks (2 Delayed types and 1 Mine) SFX wise. But there are no limits to your creativity here. I just havent had time for it yet since i'm still developing this system.

Anyway I hope this was fun and interesting, if you have any questions or comments let me know. Otherwise make sure to join me on Emerald Flyff when it comes out. I do many more cool updates just like these!

Also keep in mind this is all 'in development' kind of stuff as always
FlyffDeveloper is offline  
Thanks
12 Users
Reply


Similar Threads Similar Threads
[Guide] Game/Character Mechanics & Theorycrafting
05/25/2012 - Diablo 3 Guides & Strategies - 0 Replies
Hi there, this is going to be a Collection of Diablo 3 mechanics and other useful information like maxing out DPS/Tanking/Support. Feel free to add useful information and requests on things you like me to add. Don't comment on the lack on information just yet, give me some days to fill all the important stuff in. Things included: Armor/Resi mechanic. Coming Soon: Go in detail how Armor/Resi works with different dmg sources ingame and how they stack with each other. How Dodge/Block...
Xypherous (Orienna Designer) - Explains Orienna Mechanics & Abilities
05/27/2011 - League of Legends - 0 Replies
An in deph information about the upcoming champion and what are her abilities can be found in the link below, also question and answers from the community. Xypherous (Orienna Designer) - Explains Orienna Mechanics & Abilities | Facebook
Fly Hack for Mechanics "good for farming"
01/06/2009 - RFO Hacks, Bots, Cheats, Exploits & Guides - 32 Replies
i just discovered hack on one of my character "mechanic", well same principle applied in doing a regular fly hack but instead of looking for e9 the address of that guard tower would be a9 so that would be: 00 00 xx ----> this value is not the same but the location is. 00 00 00 a9 00 00 so go ahead and try it hehe it's fun!
Game Mechanics
07/09/2005 - Guild Wars - 0 Replies
Game Mechanics So, you've finally found the perfect sword, scribed the final rune on your Platemail, slotted that one killer elite onto your skill bar from which it will never leave again. While you know that the numbers on your skills and equipment are large, do you actually know what they mean? Have you ever been pounding away at a rival Warrior and wondered why even your critical hits were barely scratching him, or Fireballed an Aloe and been confused when it registered for 300 damage?...



All times are GMT +2. The time now is 15:04.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.