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Flyff PVE% how does it work?

Discussion on Flyff PVE% how does it work? within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Exclamation Flyff PVE% how does it work?

i was wondering if anybody knows how to calculate PVE% and how much difference is it with IA% or Main stat (STR,DEX,INT) how should it be balanced and against monsters, is 100% IA and 100% PVE deal the same damage or 100% pve deal more and if so at what % does it differ with IA%?

100% IA = 100% PVE ? or 100% IA < 100% PVE when it comes to againsts mobs, how much do they differ?

and also on ADOCH%
Since im using a crackshooter pve, how should i balance PVE%/IA%/ADOCH% to have optimal damage, and which ones should i focus more
sirzalot is offline  
Old 12/11/2020, 19:21   #2
 
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Its a discussion as old as time, we been through it with the LGA and LCA/Vamp axe, same as the Behe Axe, people went crazy during those times.

Things to consider:
- Adoch
- Powerups
- Gear
- How much of each stat you can stack

Adoch vs IA%:
Since each server has the possibility to have a different formula lets keep it simple.

The order of things will always be: 1. Adoch, 2. IA%, 3. PVE.
How much of each stat really depends of too many factors and unless you have the formula and simulate the outcome for the DPS, you can only do so much.

The more IA you can get, the less important it becomes, while the others factors gain value. The same does apply for the other two too.

Lets assume you have those stats:

ATK 15 000 (0 IA)
Adoch 25 000
Pve 10

With this you can clearly see that getting more IA to raise the ATK, followed up with more Pve will increase the dmg more, then adding more Adoch.

ATK 500 000 (500 IA)
Adoch 500
Pve 500

Getting more Adoch will yield more Dmg, even with sacrificing IA (Pve too but with a IA as high as this it's a lesser priority).

PvE dmg is rather simple, the if you do 200 DMG on a Monster, with 100% PvE dmg you will deal 400. If you have good gear, this will be a "fast" way to increase dmg, unless you have to sacrifice the others. This stat doesn't apply to PvP, keep that in mind.

In short, get as much Adoch as you can get, since Powerups will yield lots of IA%, PvE dmg is considered a Endgame Stat, more then 100 would mean sacrificing Adoch or IA.
Treat it around this: 10-15 Adoch vs 3-5 IA vs 0.5-1 PvE on a regular Char and you should be fine. (100% Atk Speed and a high Crit rate will always be #1 on the list before you even start.)
(Remember the times where we had to actually work for those stats and plan around with Breakpoints, Buffs and Awakes to even reach anything near 75 crit and 100 Atk Speed.. ?)

If it's a server where you can Awake or get them really fast, just Quit. Its a waste of time and won't have any balance at all. Unless you fancy high numbers (Mobile Cashgrabs might be more suitable if that's the case).
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Old 12/16/2020, 03:49   #3
 
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Quote:
Originally Posted by VirusAtwar View Post
Its a discussion as old as time, we been through it with the LGA and LCA/Vamp axe, same as the Behe Axe, people went crazy during those times.

Things to consider:
- Adoch
- Powerups
- Gear
- How much of each stat you can stack

Adoch vs IA%:
Since each server has the possibility to have a different formula lets keep it simple.

The order of things will always be: 1. Adoch, 2. IA%, 3. PVE.
How much of each stat really depends of too many factors and unless you have the formula and simulate the outcome for the DPS, you can only do so much.

The more IA you can get, the less important it becomes, while the others factors gain value. The same does apply for the other two too.

Lets assume you have those stats:

ATK 15 000 (0 IA)
Adoch 25 000
Pve 10

With this you can clearly see that getting more IA to raise the ATK, followed up with more Pve will increase the dmg more, then adding more Adoch.

ATK 500 000 (500 IA)
Adoch 500
Pve 500

Getting more Adoch will yield more Dmg, even with sacrificing IA (Pve too but with a IA as high as this it's a lesser priority).

PvE dmg is rather simple, the if you do 200 DMG on a Monster, with 100% PvE dmg you will deal 400. If you have good gear, this will be a "fast" way to increase dmg, unless you have to sacrifice the others. This stat doesn't apply to PvP, keep that in mind.

In short, get as much Adoch as you can get, since Powerups will yield lots of IA%, PvE dmg is considered a Endgame Stat, more then 100 would mean sacrificing Adoch or IA.
Treat it around this: 10-15 Adoch vs 3-5 IA vs 0.5-1 PvE on a regular Char and you should be fine. (100% Atk Speed and a high Crit rate will always be #1 on the list before you even start.)
(Remember the times where we had to actually work for those stats and plan around with Breakpoints, Buffs and Awakes to even reach anything near 75 crit and 100 Atk Speed.. ?)

If it's a server where you can Awake or get them really fast, just Quit. Its a waste of time and won't have any balance at all. Unless you fancy high numbers (Mobile Cashgrabs might be more suitable if that's the case).

So saying if i have more IA than PVE currently in my items, the value of getting more PVE is better than getting more IA?

in my case i have tons of IA already , so is 550% PVE is worth more getting 700% IA and 1100 all stats? against monsters
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Old 12/20/2020, 11:37   #4
 
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Quote:
PvE dmg is rather simple, the if you do 200 DMG on a Monster, with 100% PvE dmg you will deal 400. If you have good gear, this will be a "fast" way to increase dmg, unless you have to sacrifice the others. This stat doesn't apply to PvP, keep that in mind.
This is incorrect. Let me explain how PvE% works when you look into the flyff source code.

PvE% as a stat (DST_MONSTER_DMG) is used in GetATKMultiplier

which multiplies your attack by a certain values.
The 'Attack' thats fed into this function is dependent on various factors like your weapon base damage/scaling/skill base damage etc. but lets say for ease of example that it is 1000.

So we have 1000 Base Attack.

in GetATKMultiplier first it looks at your Attack % stat (DST_ATKPOWER_RATE) and creates a base multiplier.

Which works like this:
Starting Multiplier: 1.0x Damage
Then your Attack% Gets added into this by doing 1.0 + (Attack% / 100).
So for an easy example. lets say we have 100% Bonus Attack Rate.

Our Attack modifier is then 1.0 + (100/100) = 2.0x.
This 2.0x is then multiplied by the base multiplier (1.0x)

1.0 * 2.0 is ofcourse 2.0x. So at the moment with 100% Attack our attack modifier is at 2.0x. Meaning that with 1000 Base Attack +100% Attack. The outcome will be 2000 Attack (1000 * 2.0).

Now comes in PvE% Damage (And PvP% same code if target is player)

PvE% is calculated by taking the Attack Modifier and multiplying it by (PvE%/100) and adding that on top of the original Attack Modifier like this.

At 50% PvE Damage for example:
PvE Modifier becomes: 2.0 * (50/100) = 1.0

Final Attack Modifier = 2.0 + 1.0 = 3.0x Attack modifier.

So this means that with 1000 Base Attack + 100% Attack + 50% PvE Damage your total output is 3000 Base Attack (which then gets further used in future damage code).

Summary
Its a bit complicated, but basically PvE% is a modifier on how much Attack% you have. The more Attack% you have. The Better PvP%/PvE% Becomes.

Comparison:
50% Attack + 200% PvE% = 1.0 * 1.5 (from attack) = 1.5
factor in PvE: 1.5 + (1.5 * 2) = 4.5x total (or equal to having 350% Attack+0% PvE Damage)

200% Attack + 200% PvE% = 1.0 * 3 (from attack) = 3
factor in PvE: 3 + (3 * 2) = 9.0x total (or equal to 800% Attack+0% PvE Damage)

I hope this helps and if anyone else here spots any mistakes or anything like that please let me know. I based this on the v15 base source I used for my server and probably many other servers. I assume this is how 99% of the Flyff servers handle PvE% unless they specifically re-coded it.
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Old 12/20/2020, 17:02   #5
 
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Quote:
Originally Posted by FlyffDeveloper View Post
Comparison:
50% Attack + 200% PvE% = 1.0 * 1.5 (from attack) = 1.5
factor in PvE: 1.5 + (1.5 * 2) = 4.5x total (or equal to having 350% Attack+0% PvE Damage)

200% Attack + 200% PvE% = 1.0 * 3 (from attack) = 3
factor in PvE: 3 + (3 * 2) = 9.0x total (or equal to 800% Attack+0% PvE Damage)
Isnt that was VirusAtwar said?

4.5 is 200% more than 1.5 and 9 is 200% more than 3. So 1% PvE/PvP damage just equals 1% more damage, whatever your adoch/atk% may be.
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Old 12/20/2020, 20:31   #6
 
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You are right, I just wanted to give a bit more details on the thing I quoted directly !
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