|
Nice challenge for yourself. Good luck.
On my point that should be something , not like 'buffs' or anything other with stats. Because in 2020 too much things for getting stats on every server and more stats can broke already broken balance.
And also don't see any sense to offer already created systems on other server. Btw namecolors and itemusing from B-inventory created :>
Have some crazy ideas, which absolutely do not fit with flyff gameplay conseption, but who cares.
1)I never seen in flyff monsters-characters, i mean the same with default player's char, in equip, with ability to use skills and other things. Like bot.
That could be useful for servers, where not too much pvp players, who love ffa and arena. For example , minimal players count for ffa is 8. And what's I have to do if only 2 players want to go it? With 'bots' should be much better and faster, because its just adding 6 bots with unique AI for every of them.
2)Tower defence.
But not just killing mobs and saving 'Totem', what if this totem will have abilities , upgrades for this 'game-round' ?
any special coins, which you get round by round and can buy this 'upgrades'.
For example, this Totem can spawn some mobs and mobs will attacking each other, for helping a players.
Never seen in flyff, mobs vs mobs fights.
3)For so long time most part of players forget about flying in flyff. Everyone forget or even don't know about rainbow race, because its old and useless system.
Then, why not to create something what really looks like a race?
Example: There are a map with few ways, you can choose the way like spawn on guildwar (if more 2 ppl on the same way, you got notice and randomly changed on free way, you can change it while time not ended)
And every member at start get a different mount(with different speed, jump height and other things, maybe for dynamic lel)
And something closer to flyff
4)Disarm effects. Fact that crit autoattack jobs can farming afk because of soul leeching(vampiric) isn't fair.
I saw on different pservers effects like -300% atk speed, or -hitrate and other things, but that not correctly on my point.
If you debuffed you just can't attack.
5)Collector event. ( When admin invisible and at the end of round, who closer to admin - win)
Absolutely stupid event. Which 'random' only a formality.
Simple example, on forsaken 80% of rounds won by GM's guildmates
Collector event is a collector event.
Example:
Every member take a collector.
For event time , like 3-4 mins round droplist changing to event droplist which include only "Coin" and "Winner coin"
If someone get "Winner coin" - event stopped.
If none get "Winner coin" for round time , winner is a person, who dropped more "Coins".
Few people with same count - extra round only for them.
Of course, for event required only special event-collectors (for fair chances and conditions, not like me with +0 collector and my opponents with +5)
The count of coins output in the score-table for event time.
|