Code:
2020/ 4/21 23:16:29 CClientSocket.Fetch: ip = 64.225.76.244, size = 1571870089 2020/ 4/21 23:16:29 CClientSocket.Fetch: ip = 64.225.76.244, size = 1953706093 2020/ 4/21 23:16:29 CClientSocket.Fetch: ip = 64.225.76.244, size = 1814967609 2020/ 4/21 23:16:30 CClientSocket.Fetch: ip = 64.225.76.244, size = 1946157061 2020/ 4/21 23:16:30 CClientSocket.Fetch: ip = 64.225.76.244, size = 1634563174 2020/ 4/21 23:16:30 CClientSocket.Fetch: ip = 64.225.76.244, size = 1946157320 2020/ 4/21 23:16:34 CClientSocket.Fetch: ip = 64.225.76.244, size = 1866611479 2020/ 4/21 23:17:43 CClientSocket.Fetch: ip = 167.172.48.101, size = 1915224069 2020/ 4/21 23:17:51 CClientSocket.Fetch: ip = 167.172.48.101, size = 1761607688 2020/ 4/21 23:17:52 CClientSocket.Fetch: ip = 167.172.48.101, size = 1785790469 2020/ 4/21 23:19:38 CORE : is not alive 2020/ 4/21 23:20:38 CORE : is not alive 2020/ 4/21 23:21:38 CORE : is not alive
additional logs.
21/04/2020 - 17:27:42
Code:
[CRASH] - C:\Users\Admin\Desktop\ServerFlyFF\Source\WorldServer\DPSrvr.cpp : CDPSrvr::UserMessageHandler (Ln. 704)
Code:
void CDPSrvr::UserMessageHandler( LPDPMSG_GENERIC lpMsg, DWORD dwMsgSize, DPID idFrom )
{
TRY
LPBYTE lpBuffer = (LPBYTE)lpMsg + sizeof(DPID);
u_long uBufSize = dwMsgSize - sizeof(DPID);
CAr ar( lpBuffer, uBufSize );
GETTYPE( ar )
void ( theClass::*pfn )( theParameters ) = GetHandler( dw );
if( pfn )
{
( this->*( pfn ) )( ar, idFrom, *(UNALIGNED LPDPID)lpMsg, lpBuffer, uBufSize );
}
CATCH
}

And I just need more information. on how to fix or to avoid this crash/error.
thanks a lot.
PS: It is not already on the public. it is a testing server only. so 1-3 players only connected.






