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Psykeeper animation float higher

Discussion on Psykeeper animation float higher within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Psykeeper animation float higher

I'd like to edit the Psykeeper position animation namely
"GenFStand1-D" MTI_FSTAND1_D

Can you tell me which program should i use to make it's position a lot higher than normal?


Sorry if i bother you.
Hope to hear from you. Thanks
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Old 10/06/2017, 10:54   #2
 
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Export the animation as obj, load in a 3D editor, change height position, save and convert back to .ani file format. If you are lucky the animation won't get ****** while converting formats.
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Old 10/06/2017, 17:32   #3
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It's better to export the file in collada (.dae). In collade you can see the bones and I recommend to use collada for any (there are some exceptions) animation files.
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Old 10/06/2017, 21:14   #4
 
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Quote:
Originally Posted by alfredico View Post
Export the animation as obj, load in a 3D editor, change height position, save and convert back to .ani file format. If you are lucky the animation won't get ****** while converting formats.
Thank you.
Can you recommend a 3d software editor?

Quote:
Originally Posted by ​Lumi View Post
It's better to export the file in collada (.dae). In collade you can see the bones and I recommend to use collada for any (there are some exceptions) animation files.
Thank you.
Can you recommend a 3d software editor?

Aside from 3ds what else can i use to edit the animation?
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Old 10/07/2017, 08:39   #5
 
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There are a lot. Maybe Paint 3D would do the job.
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Old 10/07/2017, 09:39   #6
 
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Quote:
Originally Posted by alfredico View Post
There are a lot. Maybe Paint 3D would do the job.

Paint 3d is for win10 only. I'm using win7. Any more recommendation?
One more question, what should i open to edit the animation of Psykeeper?

mvr_male.o3d won't open and can't open .ani file in 3d editor.
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Old 10/07/2017, 11:10   #7
 
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Update your OS.
If using ATools, open an item part (hat, gloves...), look for the animation in the right column, click on play and then save as .dae
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