I am trying to spawn an NPC (Not and Monster)
For example
i have this
Code:
MoverProp* pMoverProp = prj.GetMoverProp(MI_MAFL_LOSHA); if (pMoverProp) { CObj* pObj = CreateObj(D3DDEVICE, OT_MOVER, pMoverProp->dwID); if (NULL == pObj) return; pObj->SetPos(CRiftController::Instance()->GetMoverPosition(nMoverType)); pObj->InitMotion(MTI_STAND); pObj->UpdateLocalMatrix(); ((CMover*)pObj)->m_bActiveAttack = TRUE; ((CMover*)pObj)->AddItToGlobalId(); pWorld->ADDOBJ(pObj, FALSE, CRiftController::Instance()->m_uID); }
Or is it an OBJ type?
With kind regards