I am trying to spawn an NPC (Not and Monster)
For example
i have this
Code:
MoverProp* pMoverProp = prj.GetMoverProp(MI_MAFL_LOSHA);
if (pMoverProp)
{
CObj* pObj = CreateObj(D3DDEVICE, OT_MOVER, pMoverProp->dwID);
if (NULL == pObj)
return;
pObj->SetPos(CRiftController::Instance()->GetMoverPosition(nMoverType));
pObj->InitMotion(MTI_STAND);
pObj->UpdateLocalMatrix();
((CMover*)pObj)->m_bActiveAttack = TRUE;
((CMover*)pObj)->AddItToGlobalId();
pWorld->ADDOBJ(pObj, FALSE, CRiftController::Instance()->m_uID);
}
Or is it an OBJ type?
With kind regards






