For example You'd like to make an event hmm, maybe halloween(yes it's coming to us 2 weeks left :P). You'd like to add weak Lantern(big one) so You should add following line to /etc/cabal/data/data_world/world1-nmap.scp :
Code:
216 761 79 108 11 11 18000000 1 <null> <null> <null> 0 0 0 0 0 0
However You should look at enters You press after added line, sometimes it can make server not to run.
With this Lantern will respawn in 12 hours after its death
Ok but what about drops u asked. Edit /etc/cabal/data/data_world/world1-terrain.scp, Your [MobsDrop] Should look like this:
Code:
[MobsDrop] TerrainIdx SpeciesIdx ItemKind ItemOpt DropRate MinLv MaxDropCnt OptPoolIdx DurationIdx
0 0 177 543 163 .32400000000000000 35 0 0 0
1 0 658 1 0 14.00000000000000000 85 0 0 0
2 0 658 2 0 16.00000000000000000 85 0 0 0
3 0 658 9 0 14.00000000000000000 85 0 0 0
4 0 658 10 0 14.00000000000000000 85 0 0 0
5 0 658 579 1 14.00000000000000000 85 0 0 0
6 0 658 580 1 14.00000000000000000 85 0 0 0
7 0 658 581 1 14.00000000000000000 85 0 0 0
8 0 761 1011 1 80.0000000000000000 1 0 0 0
9 0 761 1012 0 50.0000000000000000 1 0 0 0
Now they'll drop Gift Tickets and Trick ones. Option of Trick tickets mean numer how many will drop(this time it's set to 1).
You can edit every kind of items, howev er if You'd like to add 100 possibilities of drop, it'll probably go down(in my server it has gone :P).
So the main problem You can have is to add poperly SpeciesIdx and maybe follow numbers of items.
Elfrind