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[Question/Help] Adding New Textured Items.

Discussion on [Question/Help] Adding New Textured Items. within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
yazuka21's Avatar
 
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Smile [Question/Help] Adding New Textured Items.

Hello Epvp Pros....
I really don't know how to add same weapon but diffirent "Texture"

Example;
I'm going to add Lusaka's Crystal Weapon
Color "RED"
, but I want to keep the original texture of Lusaka ,
because once I add the new texture even the Original Lusaka is changing ...

Can someone give me a guide for this ?

Thanks in Advance. <3
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Old 01/16/2017, 01:24   #2
 
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Open it with ATools Model Editor Load the new Texture and save with another name.

- Kevin
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Old 01/16/2017, 07:29   #3
 
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Quote:
Originally Posted by Avalion View Post
There is no need to create a new o3d and map it to another new texture. I've mentioned this before for monsters I think, but you could just create the new item via propItem and when adding it to the mdldyna, just modify the ATEX_ value.

Code:
	"WeaSwoShyer" II_WEA_SWO_IBLLINESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Then you just name the dds the same file name as the previous dds but with -01 up to 07 depending which ATEX_ you set. The values are in define.h.
Oh ! Thank you so much Avalion
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Old 01/19/2017, 03:47   #4
 
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Quote:
Originally Posted by Avalion View Post
There is no need to create a new o3d and map it to another new texture. I've mentioned this before for monsters I think, but you could just create the new item via propItem and when adding it to the mdldyna, just modify the ATEX_ value.

Code:
	"WeaSwoShyer" II_WEA_SWO_IBLLINESS MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Then you just name the dds the same file name as the previous dds but with -01 up to 07 depending which ATEX_ you set. The values are in define.h.
Hello sir Avalion...

Correct me if there's wrong or incorrect.



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Old 01/19/2017, 13:21   #5
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Well, you could also create a new o3d as kevinkraus said.
You can do it with ATool and it isn't really difficult to use it.

I haven't heard about the option in mdlDyna.inc, but it seems to work too. There you are.
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