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Item effect

Discussion on Item effect within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Item effect

I just notice the unknown "Negative Awake" on my Weapon
I didn't know how this happen or how to fix this please help me how to fix this one here's the picture.



and also how can I align the perin count on my inventory
(on what part in my resdata.inc)


Thanks in Advance PPL please help me
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Old 01/12/2017, 10:32   #2
 
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For the Inventory download the GUI editor from the Atools
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Old 01/12/2017, 11:01   #3
 
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Quote:
Originally Posted by Sizzurpz View Post
For the Inventory download the GUI editor from the Atools
and then how can I edit my inventory? what theme or .bmp should I put?



also please help me how to fix the "Negative Effect on my Weapon" please please please
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Old 01/12/2017, 11:20   #4
 
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ATools: copy and paste the theme folder into your atools folder, after that copy WndStyle.h, ResData.inc, Resdata.txt and resData.h into your Atools folder too then start the GUIEditor (if you have v19 use the v19 version xd) now on the left box search for APP_INVENTORY and now you can change the position of the stuff.

About the negative effects idk send me the propItem/Spec_Item line from that weapon
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Old 01/12/2017, 11:54   #5
 
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Quote:
Originally Posted by Sizzurpz View Post
ATools: copy and paste the theme folder into your atools folder, after that copy WndStyle.h, ResData.inc, Resdata.txt and resData.h into your Atools folder too then start the GUIEditor (if you have v19 use the v19 version xd) now on the left box search for APP_INVENTORY and now you can change the position of the stuff.

About the negative effects idk send me the propItem/Spec_Item line from that weapon
thanks! There is no problem with the Propitem/Spec_Item. I think somewhere on the source but cant figure it out where. Because all the Weapons that has a effect there will be a "Negative" awake also (Without putting any negative awake on weapons).
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Old 01/12/2017, 13:01   #6
 
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what source are you using so i can have a look on it
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Old 01/13/2017, 02:38   #7
 
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I'am using GOH source I think but I've modified it transform it into v19.
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Old 01/19/2017, 16:22   #8
 
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Does your SetDestParam function check empty fields? 1 2 and 3 should already be there, see if you have that for 4 5 and 6

Code:
if( pItemProp->dwDestParam1 != -1 )
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