I have some size problems with the ModelEditor from ATools. When I want to edit for example the Guardian Ambidextrous Axe I convert the .o3d to the .dae format to load it in 3ds max 2016. Then without changing anything I'm just exporting it in 3ds max as .dae again with all the default settings. When I reopen the model in the ModelEditor now it ends up like this:
before:

after:

Anyone got a solution for this scaling problem? My import scaling value is 1 ofc.
Edit: The factor is around 25 so if i set the import scaling value to 0,04 its nearly the same size as the original object.
Thanks in advice,
Offspring






