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Some ideas.

Discussion on Some ideas. within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Some ideas.

Hi elitepvpers,

Well 1 problem solved so I am heading to my next ideas.

I was thinking of this idea

With the release of the __ITEM_GRADE system we can make the weapons and set items an bit more interesting to get.
What I have in mind is this

--Let all Weapons drop from all mobs.
--Remove all dwDestParam etc from resource
--Remove Level requirement from resource.

now lets take it an step further.
When I am an level 25 char I will kill an mob then this will drop 1 weapon that has an level requirement set to 25 and with the item_grade system we can also add proper stats to that weapon.

So lets say I got an legendary axe at level 55
So this will be the stats at level 55
Min Max Damage 50~75
according to your class one of the main stats INT/STA/DEX/STR
numbers around 7~11 <-- Need to think about this further.
For the second stats we can randomize it
Adoch/Crit change/Speed/ etc.

Making sure that if you are an slayer you wont get the Stat INT and or DCT on the Axe.

so the entire weapons drop etc will be somewhat releated to diablo.

What do you think about it?

is it more fun to play or do you guys like the same old same old?

Please leave your thoughts.

With kind regards.
raventh1984 is offline  
Old 12/12/2015, 15:40   #2
 
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In fact, the system is not hard to do, but you need an huge amount of possibilities.

Using the item grade system looks to be a problem, it would be a mess. It's going to be faster and better to save weapon stuff in database (Attack, stats, level...). Pretty easy to do.
alfredico is offline  
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