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Custom currency

Discussion on Custom currency within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Custom currency

How to add new custom currency in flyff ? ( use in vendor and premium shop)
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Old 09/01/2015, 04:51   #2
 
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Get it from GOW
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Old 09/04/2015, 09:58   #3
 
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i coppy full __EXTENDED_CURRENCY from GOW source but can't complie source , help me pls
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Old 09/04/2015, 14:01   #4



 
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check the errors and fix the values that doesnt fit
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Old 09/04/2015, 15:38   #5
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Explain us your problem, please.
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Old 09/20/2015, 21:27   #6
 
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Erro warning

\Source\_Interface\WndVendorBuy.cpp(201): warning C4018: '<' : signed/unsigned mismatch

Quote:
#ifdef __EXTENDED_CURRENCY
if( m_pItemBase->m_nBuyMode == 6 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_DONATE ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum )
{
g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this );
return TRUE;
}
else
if( m_pItemBase->m_nBuyMode == 5 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_LIGHT ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum )
{
g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this );
return TRUE;
}
else
if( m_pItemBase->m_nBuyMode == 4 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_FARM ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum )
{
g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this );
return TRUE;
}
#endif // __EXTENDED_CURRENCY
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Old 09/20/2015, 21:32   #7
 
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A warning after source compiling is not the reason for a failure. There must be really named errors in this output box.
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Old 09/20/2015, 22:02   #8
 
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fixed

Complie source ok , how to active in game ?
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Old 09/21/2015, 02:39   #9
 
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there is a warning in this part.,

PHP Code:
#ifdef __EXTENDED_CURRENCY
if( m_pItemBase->m_nBuyMode == && g_pPlayer->m_Inventory.GetItemCountII_CHIP_DONATE ) < ((CItemElem*)m_pItemBase)->m_nCost nBufNum )
{
g_WndMng.OpenMessageBox_Tprj.GetText(TID_GAME_LACKMONEY)), MB_OKthis );
return 
TRUE
}
else
if( 
m_pItemBase->m_nBuyMode == && g_pPlayer->m_Inventory.GetItemCountII_CHIP_LIGHT ) < ((CItemElem*)m_pItemBase)->m_nCost nBufNum )
{
g_WndMng.OpenMessageBox_Tprj.GetText(TID_GAME_LACKMONEY)), MB_OKthis );
return 
TRUE
}
else
if( 
m_pItemBase->m_nBuyMode == && g_pPlayer->m_Inventory.GetItemCountII_CHIP_FARM ) < ((CItemElem*)m_pItemBase)->m_nCost nBufNum )
{
g_WndMng.OpenMessageBox_Tprj.GetText(TID_GAME_LACKMONEY)), MB_OKthis );
return 
TRUE
}
#endif // __EXTENDED_CURRENCY 
what is the right code on this part., also in the chip_playershop.

they can cause neuz crush when we closed the privateshop of the players..,

thnx in advance
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Old 09/21/2015, 06:22   #10
 
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(DWORD)((CItemElem*)
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Old 09/28/2015, 07:35   #11
 
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Quote:
Originally Posted by sonbaotvk View Post
(DWORD)((CItemElem*)


Where we can fix that neuz crash win we closed the privateshop?
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