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Custom currency
Discussion on Custom currency within the Flyff Private Server forum part of the Flyff category.
09/01/2015, 04:44
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#1
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Custom currency
How to add new custom currency in flyff ? ( use in vendor and premium shop)
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09/01/2015, 04:51
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#2
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Get it from GOW
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09/04/2015, 09:58
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#3
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i coppy full __EXTENDED_CURRENCY from GOW source but can't complie source , help me pls
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09/04/2015, 14:01
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#4
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check the errors and fix the values that doesnt fit
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09/04/2015, 15:38
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#5
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ベトナム警察
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Explain us your problem, please.
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09/20/2015, 21:27
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#6
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Erro warning
\Source\_Interface\WndVendorBuy.cpp(201): warning C4018: '<' : signed/unsigned mismatch
Quote:
#ifdef __EXTENDED_CURRENCY
if( m_pItemBase->m_nBuyMode == 6 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_DONATE ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum )
{
g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this );
return TRUE;
}
else
if( m_pItemBase->m_nBuyMode == 5 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_LIGHT ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum )
{
g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this );
return TRUE;
}
else
if( m_pItemBase->m_nBuyMode == 4 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_FARM ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum )
{
g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this );
return TRUE;
}
#endif // __EXTENDED_CURRENCY
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09/20/2015, 21:32
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#7
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A warning after source compiling is not the reason for a failure. There must be really named errors in this output box.
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09/20/2015, 22:02
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#8
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fixed
Complie source ok , how to active in game ?
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09/21/2015, 02:39
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#9
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there is a warning in this part.,
PHP Code:
#ifdef __EXTENDED_CURRENCY if( m_pItemBase->m_nBuyMode == 6 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_DONATE ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum ) { g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this ); return TRUE; } else if( m_pItemBase->m_nBuyMode == 5 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_LIGHT ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum ) { g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this ); return TRUE; } else if( m_pItemBase->m_nBuyMode == 4 && g_pPlayer->m_Inventory.GetItemCount( II_CHIP_FARM ) < ((CItemElem*)m_pItemBase)->m_nCost * nBufNum ) { g_WndMng.OpenMessageBox( _T( prj.GetText(TID_GAME_LACKMONEY)), MB_OK, this ); return TRUE; } #endif // __EXTENDED_CURRENCY
what is the right code on this part., also in the chip_playershop.
they can cause neuz crush when we closed the privateshop of the players..,
thnx in advance
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09/21/2015, 06:22
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#10
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(DWORD)((CItemElem*)
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09/28/2015, 07:35
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#11
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Quote:
Originally Posted by sonbaotvk
(DWORD)((CItemElem*)
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Where we can fix that neuz crash win we closed the privateshop?
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