Actually, I wanted to remove completely the master/hero system but some peoples told me then the 3rd class won't work anymore, so i changed my mind.
I want to "skip" the master / hero class selection, and make it apply automatically (without having the user to "select the class" again) at a certain level without decreasing the level (in the case of master, so it won't return to 60 from 120), is that possible?
Just like, user level up to certain level and it gets assigned to master title automatically staying at that level, same with hero, etc.
That could be a solution, but then the user is prompted to "change" class, right?
If it does what I need, how can I do that? I mean, is it in moverparam.cpp ?
also I see in the source I use there is the "FASTJOBCHANGE" function, it does interfer with it?
change max general level to 130, change 3rd job prerequisite to 2nd jobs, remove master/hero from fast job change.
could be useful to point to the files to edit..
moverparam.cpp?
or wndchangejobex.cpp?
or definejob.h?
or is another file?
also, if i change the 3rd job with the 2nd job requirements, then i get conflict with MAX_JOB_LEVEL and MAX_EXP_LEVEL
EDIT:
so i putted MAX_GENERAL_LEVEL to 60, changed also MAX_EXP_LEVEL to 45, so the 2nd class choice is on level 60, based on that it should put the character in hero status when i chose the 2nd class, and skip the master decrease thing.
but nope, it doesn't, it repeats the same level 3 times in a row..
1st time: 2nd class choice
2nd time: it applies master class
3rd time: it applies hero class
so the player get stuck at level 60 for 3 more level ups and he have to choose the same class 3 times in a row..
I also tried removing the whole FASTJOBCHANGE thing relative to MAX_GENERAL_LEVEL from moverparam.cpp, doing so it prevents the class choice for master/hero, but the player gets stuck at level 60 with exp 99.99% and won't level up anymore.
What I need is to assign the player directly the hero status, bypassing the master decrease from 120 to 60, so the player can choose the 3rd class without having to do actually 190 levels instead of just 130.
Yeah but removing the master/hero then all the features involving master/hero status stop working, unless you completely rewrite all the features.. which i don't want to do, it's a kind of useless and time consuming job.
I'd prefer to autoassign master/hero directly at a certain level
Increase max normal level to 130, then change job to 3rd jobs directly. Don't forget to remove stat points and skill points, icons in name, windows and so on.
Increase max normal level to 130, then change job to 3rd jobs directly. Don't forget to remove stat points and skill points, icons in name, windows and so on.
I don't want to skip the 2nd class.
So, I tried to auto-assign hero directly on 2nd class choice, with:
Obviously, you have to change numbers to go directly from 2nd class to 3rd class without master/hero. And I'm sure it's not that part.
First job we have MAX_EXPERT, second class MAX_PROFESSIONAL. So if job >= MAX_EXPERT and job < MAX_PROFESSIONAL, increase job +16.
8 classes from master and 8 classes from hero. It's not that hard, just careful with edits on functions like ::InitLevel and job change functions to do not remove or edit wrong parts.
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