|
You last visited: Today at 11:10
Advertisement
darkrartesia problem
Discussion on darkrartesia problem within the Flyff Private Server forum part of the Flyff category.
11/06/2013, 07:28
|
#1
|
elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
|
darkrartesia problem
hello flyffers i need some help about the map
i added darkrartesia map completely on resource .txt .inc .h .etc correctly also the maps files already added to my Resource>world Resource>Models..
but when i go to dark rartesia my neuz will close automatically... can any one know this ?
-or anyone have the fix .lnd of darkrartesia please give me... thanks
Error Log:
Code:
2013/11/ 6 14:22:43 Nov 6 2013 11:00:37 1 rCnt=1
Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module d3d9.dll at 0023:7193D3C3, Direct3DCreate9Ex()+1774 byte(s)
- Registers
EAX=00000000 EBX=0271AEA0 ECX=00000000 EDX=0271DC3C ESI=0DC77CA8
EDI=FFFFFFA2 EBP=0018F410 ESP=0018F404 EIP=7193D3C3 FLG=00210282
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:7193D3C3 d3d9.dll, Direct3DCreate9Ex()+1774 byte(s)
0023:7193D331 d3d9.dll, Direct3DCreate9Ex()+1628 byte(s)
0023:00706CA9 Neuz.exe, CLandscape::RenderPatches()+0249 byte(s)
0023:00706F3F Neuz.exe, CLandscape::Render()+0255 byte(s)
0023:007B8C5A Neuz.exe, CWorld::RenderTerrain()+2058 byte(s)
0023:007B81D9 Neuz.exe, CWorld::Render()+0649 byte(s)
0023:004E4AE7 Neuz.exe, CWndWorld::OnEraseBkgnd()+0183 byte(s)
0023:0051132C Neuz.exe, CWndBase::Paint()+0284 byte(s)
0023:0051110E Neuz.exe, CWndBase::PaintRoot()+0574 byte(s)
0023:0046DFF0 Neuz.exe, CNeuzApp::Render()+0544 byte(s)
0023:0048D9EF Neuz.exe, CD3DApplication::Render3DEnvironment()+0431 byte(s)
0023:0048D801 Neuz.exe, CD3DApplication::Run()+0305 byte(s)
0023:004756AC Neuz.exe, WinMain()+0332 byte(s)
0023:00943C5C Neuz.exe, WinMainCRTStartup()+0388 byte(s)
0023:76EB33AA kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
0023:77D09EF2 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
0023:77D09EC5 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
Thanks in advance.
|
|
|
11/06/2013, 14:35
|
#2
|
elite*gold: 23
Join Date: Dec 2010
Posts: 743
Received Thanks: 617
|
you have to change some things in the source..
|
|
|
11/06/2013, 14:51
|
#3
|
elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
|
Quote:
Originally Posted by .SnoX
you have to change some things in the source..
|
how? can you help me please..
|
|
|
11/06/2013, 17:52
|
#4
|
elite*gold: 0
Join Date: Jan 2009
Posts: 1,739
Received Thanks: 1,669
|
TerrainMng.h
|
|
|
11/06/2013, 19:04
|
#5
|
elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
|
Quote:
Originally Posted by xTwiLightx
TerrainMng.h
|
how can you please tell me the fix of this thanks..
|
|
|
11/06/2013, 20:15
|
#6
|
elite*gold: 23
Join Date: Dec 2010
Posts: 743
Received Thanks: 617
|
Quote:
Originally Posted by xTwiLightx
TerrainMng.h
|
Wieso sagste ihm das er sollte doch selber mal nachdenken so schwer ist das doch nicht
|
|
|
11/06/2013, 21:19
|
#7
|
elite*gold: 0
Join Date: Jan 2009
Posts: 1,739
Received Thanks: 1,669
|
Quote:
Originally Posted by jayjei14
how can you please tell me the fix of this thanks..
|
Seriously, this file isnt that big...
Look at your Terrain.inc and the IDs, now look at some defines in the TerrainMng.h -> Did you notice it?
Quote:
Originally Posted by .SnoX
Wieso sagste ihm das er sollte doch selber mal nachdenken so schwer ist das doch nicht
|
Ich denke mal, wem ich wo wie helfe, kann ich selbst entscheiden.
|
|
|
11/06/2013, 21:25
|
#8
|
elite*gold: 23
Join Date: Dec 2010
Posts: 743
Received Thanks: 617
|
Quote:
Originally Posted by jayjei14
how can you please tell me the fix of this thanks..
|
TerrainMng.h (line34)
#define MAX_TERRAIN 524
Quote:
Originally Posted by xTwiLightx
Ich denke mal, wem ich wo wie helfe, kann ich selbst entscheiden.
|
Diese Entscheidung will ich dir auch wirklich nicht abnehmen.
|
|
|
11/06/2013, 21:51
|
#9
|
elite*gold: 0
Join Date: Jan 2009
Posts: 1,739
Received Thanks: 1,669
|
Quote:
Originally Posted by .SnoX
TerrainMng.h (line34)
#define MAX_TERRAIN 524
Diese Entscheidung will ich dir auch wirklich nicht abnehmen.
|
...ist ja schon mal nicht so gut gelaufen mit deiner "Hilfe".
Man nimmt für Konstanten stets eine Zahl, die eine 2er-Potenz ist (2,4,8,16,32,64,128,256, 512)...
|
|
|
11/06/2013, 21:55
|
#10
|
elite*gold: 0
Join Date: Mar 2008
Posts: 665
Received Thanks: 227
|
1024
|
|
|
11/06/2013, 22:00
|
#11
|
elite*gold: 23
Join Date: Dec 2010
Posts: 743
Received Thanks: 617
|
Quote:
Originally Posted by xTwiLightx
...ist ja schon mal nicht so gut gelaufen mit deiner "Hilfe".
Man nimmt für Konstanten stets eine Zahl, die eine 2er-Potenz ist (2,4,8,16,32,64,128,256,512)...
|
Funktioniert hätte es trotzdem, haha
|
|
|
11/07/2013, 06:50
|
#12
|
elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
|
Quote:
Originally Posted by xTwiLightx
...ist ja schon mal nicht so gut gelaufen mit deiner "Hilfe".
Man nimmt für Konstanten stets eine Zahl, die eine 2er-Potenz ist (2,4,8,16,32,64,128,256,512)...
|
got it bro ... thanks
#closerequest
|
|
|
Similar Threads
|
[Frage]DarkRartesia
08/06/2013 - Flyff Private Server - 12 Replies
Heyho,
wollte mal fragen ob mir einer sagen kann
wieso ich mit keinem Beast irgendeine DarkRartesia World öffnen kann.
Danke schonmal im Voraus.
|
All times are GMT +2. The time now is 11:10.
|
|