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darkrartesia problem

Discussion on darkrartesia problem within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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darkrartesia problem

hello flyffers i need some help about the map

i added darkrartesia map completely on resource .txt .inc .h .etc correctly also the maps files already added to my Resource>world Resource>Models..
but when i go to dark rartesia my neuz will close automatically... can any one know this ?
-or anyone have the fix .lnd of darkrartesia please give me... thanks
Error Log:
Code:
2013/11/ 6   14:22:43   Nov  6 2013 11:00:37 1 rCnt=1

Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module d3d9.dll at 0023:7193D3C3, Direct3DCreate9Ex()+1774 byte(s)

 - Registers

EAX=00000000  EBX=0271AEA0  ECX=00000000  EDX=0271DC3C  ESI=0DC77CA8
EDI=FFFFFFA2  EBP=0018F410  ESP=0018F404  EIP=7193D3C3  FLG=00210282
CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B

0023:7193D3C3 d3d9.dll, Direct3DCreate9Ex()+1774 byte(s)
0023:7193D331 d3d9.dll, Direct3DCreate9Ex()+1628 byte(s)
0023:00706CA9 Neuz.exe, CLandscape::RenderPatches()+0249 byte(s)
0023:00706F3F Neuz.exe, CLandscape::Render()+0255 byte(s)
0023:007B8C5A Neuz.exe, CWorld::RenderTerrain()+2058 byte(s)
0023:007B81D9 Neuz.exe, CWorld::Render()+0649 byte(s)
0023:004E4AE7 Neuz.exe, CWndWorld::OnEraseBkgnd()+0183 byte(s)
0023:0051132C Neuz.exe, CWndBase::Paint()+0284 byte(s)
0023:0051110E Neuz.exe, CWndBase::PaintRoot()+0574 byte(s)
0023:0046DFF0 Neuz.exe, CNeuzApp::Render()+0544 byte(s)
0023:0048D9EF Neuz.exe, CD3DApplication::Render3DEnvironment()+0431 byte(s)
0023:0048D801 Neuz.exe, CD3DApplication::Run()+0305 byte(s)
0023:004756AC Neuz.exe, WinMain()+0332 byte(s)
0023:00943C5C Neuz.exe, WinMainCRTStartup()+0388 byte(s)
0023:76EB33AA kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
0023:77D09EF2 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
0023:77D09EC5 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
Thanks in advance.
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Old 11/06/2013, 14:35   #2
 
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you have to change some things in the source..
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Old 11/06/2013, 14:51   #3
 
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Quote:
Originally Posted by .SnoX View Post
you have to change some things in the source..
how? can you help me please..
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Old 11/06/2013, 17:52   #4
 
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TerrainMng.h
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Old 11/06/2013, 19:04   #5
 
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Quote:
Originally Posted by xTwiLightx View Post
TerrainMng.h
how can you please tell me the fix of this thanks..
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Old 11/06/2013, 20:15   #6
 
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Quote:
Originally Posted by xTwiLightx View Post
TerrainMng.h
Wieso sagste ihm das er sollte doch selber mal nachdenken so schwer ist das doch nicht
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Old 11/06/2013, 21:19   #7
 
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Quote:
Originally Posted by jayjei14 View Post
how can you please tell me the fix of this thanks..
Seriously, this file isnt that big...
Look at your Terrain.inc and the IDs, now look at some defines in the TerrainMng.h -> Did you notice it?

Quote:
Originally Posted by .SnoX View Post
Wieso sagste ihm das er sollte doch selber mal nachdenken so schwer ist das doch nicht
Ich denke mal, wem ich wo wie helfe, kann ich selbst entscheiden.
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Old 11/06/2013, 21:25   #8
 
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Quote:
Originally Posted by jayjei14 View Post
how can you please tell me the fix of this thanks..
TerrainMng.h (line34)

#define MAX_TERRAIN 524

Quote:
Originally Posted by xTwiLightx View Post
Ich denke mal, wem ich wo wie helfe, kann ich selbst entscheiden.
Diese Entscheidung will ich dir auch wirklich nicht abnehmen.
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Old 11/06/2013, 21:51   #9
 
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Quote:
Originally Posted by .SnoX View Post
TerrainMng.h (line34)

#define MAX_TERRAIN 524



Diese Entscheidung will ich dir auch wirklich nicht abnehmen.
...ist ja schon mal nicht so gut gelaufen mit deiner "Hilfe".

Man nimmt für Konstanten stets eine Zahl, die eine 2er-Potenz ist (2,4,8,16,32,64,128,256,512)...
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Old 11/06/2013, 21:55   #10
 
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Old 11/06/2013, 22:00   #11
 
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Quote:
Originally Posted by xTwiLightx View Post
...ist ja schon mal nicht so gut gelaufen mit deiner "Hilfe".

Man nimmt für Konstanten stets eine Zahl, die eine 2er-Potenz ist (2,4,8,16,32,64,128,256,512)...
Funktioniert hätte es trotzdem, haha
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Old 11/07/2013, 06:50   #12
 
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Quote:
Originally Posted by xTwiLightx View Post
...ist ja schon mal nicht so gut gelaufen mit deiner "Hilfe".

Man nimmt für Konstanten stets eine Zahl, die eine 2er-Potenz ist (2,4,8,16,32,64,128,256,512)...
got it bro ... thanks

#closerequest
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[Frage]DarkRartesia
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Heyho, wollte mal fragen ob mir einer sagen kann wieso ich mit keinem Beast irgendeine DarkRartesia World öffnen kann. Danke schonmal im Voraus.



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