That would be client side and not serverside. I think you should have a look into AttackArbiter and modify there some stats and not while scanning the resources.
Exactly. The World is loading the file right after you start it. How do you want to ask the level of a user if no ones online ? The same problem client side.
Why not just do something in DamageMultiplyer in MoverParam? If it is possible. I haven't attempted it yet nor do I even have a source + computer to test.
Essentially, something like this?
if (g_pPlayer->m_nLevel >= 150 && WhateverBoss level is){
if (the rank is boss or super) { Damage Multiplyer cuts damage.}}
Why not just do something in DamageMultiplyer in MoverParam? If it is possible. I haven't attempted it yet nor do I even have a source + computer to test.
Essentially, something like this?
if (g_pPlayer->m_nLevel >= 150 && WhateverBoss level is){
if (the rank is boss or super) { Damage Multiplyer cuts damage.}}
Everything with attacking any Mover have to be done in attackarbiter
First you cannot increase damage depending on players level editting the file load function. Anything regarding monsters is located in _AIInterface folder.
@Sedrika
That file contains everything with attacking any mover as you said, but it contains player damage, not monster. All that functions are used for player.
First you cannot increase damage depending on players level editting the file load function. Anything regarding monsters is located in _AIInterface folder.
@Sedrika
That file contains everything with attacking any mover as you said, but it contains player damage, not monster. All that functions are used for player.
Not only players. You have to check if it's a user or not.
The reason i want it to have it from player to player is as follow
Since i am running an high rate server. Players will get bored eventually.
So what i had in mind is When an player has reached top level then all the bosses will be increased in STATS. For example STR/STA/INT/DEX * 25 HP increase of 200%
Min/Max Attack increase by 150% Thus making it harder for those players so they have actually something to do.
Now before you all say then way not an low rate server. I agree it was better to make an low rate server. But since i already made it an high rate i wanted something to make it an bit difficult.
About the AttackArbitter i still didnt found an thing about that if an player is attacking an mob. I only see an lot of pAttacker vs pDefender.
So ill guess i need to make something like this
if(pDefender == RANK_BOSS) then increase HP or something like this. Correct?
The reason i want it to have it from player to player is as follow
Since i am running an high rate server. Players will get bored eventually.
So what i had in mind is When an player has reached top level then all the bosses will be increased in STATS. For example STR/STA/INT/DEX * 25 HP increase of 200%
Min/Max Attack increase by 150% Thus making it harder for those players so they have actually something to do.
Now before you all say then way not an low rate server. I agree it was better to make an low rate server. But since i already made it an high rate i wanted something to make it an bit difficult.
About the AttackArbitter i still didnt found an thing about that if an player is attacking an mob. I only see an lot of pAttacker vs pDefender.
So ill guess i need to make something like this
if(pDefender == RANK_BOSS) then increase HP or something like this. Correct?
mobs around player 09/18/2011 - SRO Coding Corner - 4 Replies how to capture packet for this event in silkroad? i dont think there is single opcode for this
Level Mobs?!? 09/10/2009 - World of Warcraft - 1 Replies Hi Leute
ersma vorweg ich weiß jetzt nicht genau in welches Forum dass gehört aber ich schreibs einfach ma hier..
also
ich suche bei google schon lange vergeblich nach Ascent Levelmobs in 5er schritten..
und machen geht auch voll schlecht weil dass Wochen dauert:mad:
[LOTF-Tutorial] Making & Spawning mobs. 08/14/2009 - CO2 Private Server - 3 Replies Before you guys ask this is c#.
Video tutorial on how to add mobs, and add mobspawns. A little on making mobs drop too...
I know, I sound like a 20 year old emo xD before somebody points it out.
Download(zip)
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Make sure you have huge free space in your Inventory. Near to the Crag of Mea there are a lot of Killer Bees, Pygmaioi, Saplings, Crawlers, Dhamels, Yagudo and Air & Earth Elementals.
The Killer Bees drop Beehive Chips with sell for approx 10k. If you like bring Fire Crystals and Distilled Water with you,...