|
You last visited: Today at 21:30
Advertisement
[show] Alpha Mask
Discussion on [show] Alpha Mask within the Flyff Private Server forum part of the Flyff category.
06/13/2013, 23:30
|
#1
|
elite*gold: 0
Join Date: Nov 2012
Posts: 80
Received Thanks: 33
|
[show] Alpha Mask
|
|
|
06/14/2013, 00:13
|
#2
|
elite*gold: 4
Join Date: Mar 2010
Posts: 3,148
Received Thanks: 1,535
|
Quote:
Originally Posted by ademir321
|
would be better if u show it in flaris..
everyone can make a tex and cut out a circle
or better make an video
|
|
|
06/14/2013, 00:20
|
#3
|
elite*gold: 0
Join Date: Nov 2012
Posts: 80
Received Thanks: 33
|
Quote:
Originally Posted by Jopsi332
would be better if u show it in flaris..
everyone can make a tex and cut out a circle
or better make an video
|
In some places, the ground is buggy, but we're working it.
Is not yet finalized and the navigator, with some bugs, and ground is bugged
|
|
|
06/14/2013, 00:26
|
#4
|
elite*gold: 4
Join Date: Mar 2010
Posts: 3,148
Received Thanks: 1,535
|
when u say some ground, its not everywhere ? just some...or did just load your corner tex?
even a vid where ur char is running would proof that u dont cut out just some tex to circles
|
|
|
06/14/2013, 00:31
|
#5
|
elite*gold: 0
Join Date: Nov 2012
Posts: 80
Received Thanks: 33
|
Quote:
Originally Posted by Jopsi332
when u say some ground, its not everywhere ? just some...or did just load your corner tex?
even a vid where ur char is running would proof that u dont cut out just some tex to circles
|
in all ground (not complete), i used rendertarget and textcordindex.
And in your alpha mask , shadow is bugged
|
|
|
06/14/2013, 10:16
|
#6
|
elite*gold: 115
Join Date: Jan 2012
Posts: 1,156
Received Thanks: 894
|
Well..this progress is for update4 right?
|
|
|
06/14/2013, 16:25
|
#7
|
elite*gold: 0
Join Date: Jun 2013
Posts: 166
Received Thanks: 259
|
How can it be buggy in some places? 
U used a PS or completely implemented it in the Source?
I'd prefer using a PS.
P.S.: A little tip, render the whole minimap including the monster and player marks on your rendertarget, it'll be much faster instead of always adding the origin point to the render point.
|
|
|
 |
Similar Threads
|
Adding Alpha Mask on V18 taskbar, need help
12/16/2014 - Flyff Private Server - 9 Replies
http://i.epvpimg.com/mTVPd.png
http://i.epvpimg.com/mTVPd.png
Looking forward to know to make the taskbar transparent.
Thanks in advance.
|
Need some help for alpha mask
03/12/2013 - Flyff Private Server - 8 Replies
Hey guy,
The screen says all, I would reverse the alpha mask :
http://img11.hostingpics.net/pics/834252helpflyff .png
Source for the texture :
CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "Slot07.tga" ), 0xff000000, TRUE )
I guess dat i need to change/use a variable of AddTexture function.
Thanks
|
[Alpha Version]Show Tool
10/07/2012 - Last Chaos Private Server - 6 Replies
Dieses Tool überprüft Character.
Es Überprüft alle Chars die über 100kkk gold besitze.
ich würde dieses tool weiter entwicklen sprich alle t_inven und alle tables sowie andere tools falls erwünscht.
Voraussetzung: Java JRE 7 Starten mit der beigelegten .bat
|
[Show Off] Mask Wings that make you float
12/21/2011 - Flyff Private Server - 34 Replies
http://img836.imageshack.us/img836/1113/flyff00008 j.th.jpg
http://img98.imageshack.us/img98/1581/flyff00002c .th.jpg
http://img855.imageshack.us/img855/5915/flyff0000 1bj.th.jpg
http://img707.imageshack.us/img707/7794/flyff0000 3lk.th.jpg
http://img714.imageshack.us/img714/2452/flyff0000 7kp.th.jpg
|
All times are GMT +1. The time now is 21:30.
|
|